18,097 research outputs found

    Recognising the Clothing Categories from Free-Configuration Using Gaussian-Process-Based Interactive Perception

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    In this paper, we propose a Gaussian Process- based interactive perception approach for recognising highly- wrinkled clothes. We have integrated this recognition method within a clothes sorting pipeline for the pre-washing stage of an autonomous laundering process. Our approach differs from reported clothing manipulation approaches by allowing the robot to update its perception confidence via numerous interactions with the garments. The classifiers predominantly reported in clothing perception (e.g. SVM, Random Forest) studies do not provide true classification probabilities, due to their inherent structure. In contrast, probabilistic classifiers (of which the Gaussian Process is a popular example) are able to provide predictive probabilities. In our approach, we employ a multi-class Gaussian Process classification using the Laplace approximation for posterior inference and optimising hyper-parameters via marginal likelihood maximisation. Our experimental results show that our approach is able to recognise unknown garments from highly-occluded and wrinkled con- figurations and demonstrates a substantial improvement over non-interactive perception approaches

    A 3D descriptor to detect task-oriented grasping points in clothing

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    © 2016. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/Manipulating textile objects with a robot is a challenging task, especially because the garment perception is difficult due to the endless configurations it can adopt, coupled with a large variety of colors and designs. Most current approaches follow a multiple re-grasp strategy, in which clothes are sequentially grasped from different points until one of them yields a recognizable configuration. In this work we propose a method that combines 3D and appearance information to directly select a suitable grasping point for the task at hand, which in our case consists of hanging a shirt or a polo shirt from a hook. Our method follows a coarse-to-fine approach in which, first, the collar of the garment is detected and, next, a grasping point on the lapel is chosen using a novel 3D descriptor. In contrast to current 3D descriptors, ours can run in real time, even when it needs to be densely computed over the input image. Our central idea is to take advantage of the structured nature of range images that most depth sensors provide and, by exploiting integral imaging, achieve speed-ups of two orders of magnitude with respect to competing approaches, while maintaining performance. This makes it especially adequate for robotic applications as we thoroughly demonstrate in the experimental section.Peer ReviewedPostprint (author's final draft

    Manipulating Highly Deformable Materials Using a Visual Feedback Dictionary

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    The complex physical properties of highly deformable materials such as clothes pose significant challenges fanipulation systems. We present a novel visual feedback dictionary-based method for manipulating defoor autonomous robotic mrmable objects towards a desired configuration. Our approach is based on visual servoing and we use an efficient technique to extract key features from the RGB sensor stream in the form of a histogram of deformable model features. These histogram features serve as high-level representations of the state of the deformable material. Next, we collect manipulation data and use a visual feedback dictionary that maps the velocity in the high-dimensional feature space to the velocity of the robotic end-effectors for manipulation. We have evaluated our approach on a set of complex manipulation tasks and human-robot manipulation tasks on different cloth pieces with varying material characteristics.Comment: The video is available at goo.gl/mDSC4

    Characterization of textile grasping experiments

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    Grasping highly deformable objects, like textiles, is an emerging area of research that involves both percep- tion and manipulation abilities. As new techniques appear, it becomes essential to design strategies to compare them. However, this is not an easy task, since the large state-space of textile objects explodes when coupled with the variability of grippers, robotic hands and robot arms performing the manipulation task. This high variability makes it very difficult to design experiments to evaluate the performance of a system in a repeatable way and compare it to others. We propose a framework to allow the comparison of different grasping methods for textile objects. Instead of measuring each component separately, we there- fore propose a methodology to explicitly measure the vision- manipulation correlation by taking into account the throughput of the actions. Perceptions of deformable objects should be grouped into different clusters, and the different grasping actions available should be tested for each perception type to obtain the action-perception success ratio. This characterization potentially allows to compare very different systems in terms of specialized actions , perceptions or widely useful actions , along with the cost of performing each action. We will also show that this categorization is useful in manipulation planning of deformable objects.Peer ReviewedPostprint (author’s final draft

    Simpler learning of robotic manipulation of clothing by utilizing DIY smart textile technology

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    Deformable objects such as ropes, wires, and clothing are omnipresent in society and industry but are little researched in robotics research. This is due to the infinite amount of possible state configurations caused by the deformations of the deformable object. Engineered approaches try to cope with this by implementing highly complex operations in order to estimate the state of the deformable object. This complexity can be circumvented by utilizing learning-based approaches, such as reinforcement learning, which can deal with the intrinsic high-dimensional state space of deformable objects. However, the reward function in reinforcement learning needs to measure the state configuration of the highly deformable object. Vision-based reward functions are difficult to implement, given the high dimensionality of the state and complex dynamic behavior. In this work, we propose the consideration of concepts beyond vision and incorporate other modalities which can be extracted from deformable objects. By integrating tactile sensor cells into a textile piece, proprioceptive capabilities are gained that are valuable as they provide a reward function to a reinforcement learning agent. We demonstrate on a low-cost dual robotic arm setup that a physical agent can learn on a single CPU core to fold a rectangular patch of textile in the real world based on a learned reward function from tactile information

    Visual Perception of Garments for their Robotic Manipulation

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    Tématem předložené práce je strojové vnímání textilií založené na obrazové informaci a využité pro jejich robotickou manipulaci. Práce studuje několik reprezentativních textilií v běžných kognitivně-manipulačních úlohách, jako je například třídění neznámých oděvů podle typu nebo jejich skládání. Některé z těchto činností by v budoucnu mohly být vykonávány domácími robotickými pomocníky. Strojová manipulace s textiliemi je poptávaná také v průmyslu. Hlavní výzvou řešeného problému je měkkost a s tím související vysoká deformovatelnost textilií, které se tak mohou nacházet v bezpočtu vizuálně velmi odlišných stavů.The presented work addresses the visual perception of garments applied for their robotic manipulation. Various types of garments are considered in the typical perception and manipulation tasks, including their classification, folding or unfolding. Our work is motivated by the possibility of having humanoid household robots performing these tasks for us in the future, as well as by the industrial applications. The main challenge is the high deformability of garments, which can be posed in infinitely many configurations with a significantly varying appearance
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