638 research outputs found

    Video Storytelling: Textual Summaries for Events

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    Bridging vision and natural language is a longstanding goal in computer vision and multimedia research. While earlier works focus on generating a single-sentence description for visual content, recent works have studied paragraph generation. In this work, we introduce the problem of video storytelling, which aims at generating coherent and succinct stories for long videos. Video storytelling introduces new challenges, mainly due to the diversity of the story and the length and complexity of the video. We propose novel methods to address the challenges. First, we propose a context-aware framework for multimodal embedding learning, where we design a Residual Bidirectional Recurrent Neural Network to leverage contextual information from past and future. Second, we propose a Narrator model to discover the underlying storyline. The Narrator is formulated as a reinforcement learning agent which is trained by directly optimizing the textual metric of the generated story. We evaluate our method on the Video Story dataset, a new dataset that we have collected to enable the study. We compare our method with multiple state-of-the-art baselines, and show that our method achieves better performance, in terms of quantitative measures and user study.Comment: Published in IEEE Transactions on Multimedi

    Multimedia search without visual analysis: the value of linguistic and contextual information

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    This paper addresses the focus of this special issue by analyzing the potential contribution of linguistic content and other non-image aspects to the processing of audiovisual data. It summarizes the various ways in which linguistic content analysis contributes to enhancing the semantic annotation of multimedia content, and, as a consequence, to improving the effectiveness of conceptual media access tools. A number of techniques are presented, including the time-alignment of textual resources, audio and speech processing, content reduction and reasoning tools, and the exploitation of surface features

    From media crossing to media mining

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    This paper reviews how the concept of Media Crossing has contributed to the advancement of the application domain of information access and explores directions for a future research agenda. These will include themes that could help to broaden the scope and to incorporate the concept of medium-crossing in a more general approach that not only uses combinations of medium-specific processing, but that also exploits more abstract medium-independent representations, partly based on the foundational work on statistical language models for information retrieval. Three examples of successful applications of media crossing will be presented, with a focus on the aspects that could be considered a first step towards a generalized form of media mining

    Video Genre Classification Using Weighted Kernel Logistic Regression

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    Due to the widening semantic gap of videos, computational tools to classify these videos into different genre are highly needed to narrow it. Classifying videos accurately demands good representation of video data and an efficient and effective model to carry out the classification task. Kernel Logistic Regression (KLR), kernel version of logistic regression (LR), proves its efficiency as a classifier, which can naturally provide probabilities and extend to multiclass classification problems. In this paper, Weighted Kernel Logistic Regression (WKLR) algorithm is implemented for video genre classification to obtain significant accuracy, and it shows accurate and faster good results

    Exploring the usage of a video application tool: Experiences in film studies

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    This paper explores our experiences in deploying a video application tool in film studies, and its evaluation in terms of realistic contextual end-users who have real tasks to perform in a real environment. We demonstrate our experiences and core lesson learnt in deploying our novel movie browser application with undergraduate and graduate students completing a Film Studies course in Dublin City University over a semester. We developed a system called MOVIEBROWSER2 that has two types of browsing modes: Advanced and Basic. In general, students found that the features we provided were beneficial for their studies. Some issues or mismatches arose during the trial. A ‘wish-list’ was drawn up that might be useful for the future system developer. The contribution and achievements reported in this article are on the demonstration and exploration of how advances in technology can be deployed, and media can be accessed in the context of a real user community. Exploring the usage indicates a positive acceptance among students, besides lessons learned that are important for further investigation

    Semantic Based Sport Video Browsing

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    Learning to detect video events from zero or very few video examples

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    In this work we deal with the problem of high-level event detection in video. Specifically, we study the challenging problems of i) learning to detect video events from solely a textual description of the event, without using any positive video examples, and ii) additionally exploiting very few positive training samples together with a small number of ``related'' videos. For learning only from an event's textual description, we first identify a general learning framework and then study the impact of different design choices for various stages of this framework. For additionally learning from example videos, when true positive training samples are scarce, we employ an extension of the Support Vector Machine that allows us to exploit ``related'' event videos by automatically introducing different weights for subsets of the videos in the overall training set. Experimental evaluations performed on the large-scale TRECVID MED 2014 video dataset provide insight on the effectiveness of the proposed methods.Comment: Image and Vision Computing Journal, Elsevier, 2015, accepted for publicatio
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