12,992 research outputs found

    Bridging the gap: building better tools for game development

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    The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a possible solution. It is also about the processes of digital product development, and reflecting on the necessity for both design and development methods to work cohesively for meaningful results. Interaction Design is in essence the abstracting of key relations that matter to the contextual environment. The result of attempting to tie the Interaction Design principles, Game Design issues together with Software Development practices has led to the production of the User-Centred game engine, PlayBoard

    How functional programming mattered

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    In 1989 when functional programming was still considered a niche topic, Hughes wrote a visionary paper arguing convincingly ‘why functional programming matters’. More than two decades have passed. Has functional programming really mattered? Our answer is a resounding ‘Yes!’. Functional programming is now at the forefront of a new generation of programming technologies, and enjoying increasing popularity and influence. In this paper, we review the impact of functional programming, focusing on how it has changed the way we may construct programs, the way we may verify programs, and fundamentally the way we may think about programs

    Strategic perspectives on modularity

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    In this paper we argue that the debate on modularity has come to a point where a consensus is slowly emerging. However, we also contend that this consensus is clearly technology driven. In particular, no room is left for firm strategies. Typically, technology is considered as an exogenous variable to which firms have no choices but to adapt. Taking a slightly different perspective, our main objective is to offer a conceptual framework enabling to shed light on the role of corporate strategies in the process of modularization. From interviews with academic design engineers, we show that firms often consider product architecture as a critical variable to fit their strategic requirements. Based on design sciences, we build an original approach to product modularity. This approach, which leaves an important space for firms' strategic choices, proves also to seize a large part of the industrial reality of modularity. Our framework, which is a first step towards the consideration of strategies within the framework of modularity, gives an account for the diversity of industrial logics related to product modularization.product modularity ; corporate strategy ; technological determinism

    FoolProof : a component toolkit for abstract syntax with variable bindings

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    Bridging the gap between neurons and cognition through assemblies of neurons

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    During recent decades, our understanding of the brain has advanced dramatically at both the cellular and molecular levels and at the cognitive neurofunctional level; however, a huge gap remains between the microlevel of physiology and the macrolevel of cognition. We propose that computational models based on assemblies of neurons can serve as a blueprint for bridging these two scales. We discuss recently developed computational models of assemblies that have been demonstrated to mediate higher cognitive functions such as the processing of simple sentences, to be realistically realizable by neural activity, and to possess general computational power

    Integrated Real-Virtuality System and Environments for Advanced Control System Developers and Machines Builders

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    The pace of technological change is increasing and sophisticated customer driven markets are forcing rapid machine evolution, increasing complexity and quality, and faster response. To survive and thrive in these markets, machine builders/suppliers require absolute customer and market orientation, focusing on .. rapid provision of solutions rather than products. Their production systems will need to accommodate unpredictable changes while maintaining financial and operational efficiency with short lead and delivery times. Real-Virtuality (R-V) systems are an innovative environment to address these requirements by facilitating enhanced support in machine system design utilising integrated real-virtual environments centred on concurrent machine system development and realization. This environment supports not only machine system design but also the development of the' control system at the same time. Utilising the Real-Virtual Mapping Environment (RVMI;:), 3-D simulation machine models can perform actual machine operations in real-time when coupled with the real machine controller. This provides a more understandable, reliable and transparent machine function and performance. The research study explores different types of controller verification methods and proposes a new method which employs the use of a control signal emulator. The research study has fomulated a novel technique for emulating quadrature encoder signals to provide virtual closed loop control of servomotors. The deployment of a control signal emulator technique makes the system unique and removes its dependency on specific hardware. Enabling the real-time data from the signal emulation environment eases the task of realising a real-time machine simulator. To evaluate the proposed architecture, three case studies were performed. The results have shown that it is possible to create verified and validated machine control programs with no modification needed when applied to the real machine. The migration from the virtual to the real world is totally seamless. The result from the ????study show that the virtual machine is able to operate and respond as a real machine in real-time. This opens up the unexplored potential of integrated 3-D virtual technology. The real-time 3-D simulation virtual machine will enable commissioning and training to be conducted '!-t an earlier stage in the design process (without having to wait for the real machine to be built). Furthermore, various test scenarios can also be developed and tested on the system which helps to provide a better lofriderstanding of the machine behaviours and responses. This research study has made an original contribution in the field of machine system development. It has contributed a novel approach of using emulated control signals to provide machine control programmers with a platform to test their application programs at machine level which involves both discrete digital signals and continuous signals. The real-time virtual environment extends the application domain for the use of simulation. The architecture proposed is generic; to be exact it is not constrained to a specific industrial control system or to a specific simulation vendor
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