1,761 research outputs found
BRANCHING TIME LOGIC, PERFECT INFORMATION GAMES AND BACKWARD INDUCTION
The logical foundations of game-theoretic solution concepts have so far been developed within the confines of epistemic logic. In this paper we turn to a different branch of modal logic, namely temporal logic, and propose to view the solution of a game as a complete prediction about future play. We extend the branching time framework by adding agents and by defining the notion of prediction. We show that perfect information games are a special case of extended branching time frames and that the backward-induction solution is a prediction. We also provide a characterization of backward induction in terms of the property of internal consistency of prediction.
Reasoning about strategies and rational play in dynamic games
We discuss a number of conceptual issues that arise in attempting to capture, in dynamic games, the notion that there is "common understanding" among the players that they are all rational.Belief revision, common belief, counterfactual, dynamic game, model of a game, rationality
(Mechanical) Reasoning on Infinite Extensive Games
In order to better understand reasoning involved in analyzing infinite games
in extensive form, we performed experiments in the proof assistant Coq that are
reported here.Comment: 11
A Logic for True Concurrency
We propose a logic for true concurrency whose formulae predicate about events
in computations and their causal dependencies. The induced logical equivalence
is hereditary history preserving bisimilarity, and fragments of the logic can
be identified which correspond to other true concurrent behavioural
equivalences in the literature: step, pomset and history preserving
bisimilarity. Standard Hennessy-Milner logic, and thus (interleaving)
bisimilarity, is also recovered as a fragment. We also propose an extension of
the logic with fixpoint operators, thus allowing to describe causal and
concurrency properties of infinite computations. We believe that this work
contributes to a rational presentation of the true concurrent spectrum and to a
deeper understanding of the relations between the involved behavioural
equivalences.Comment: 31 pages, a preliminary version appeared in CONCUR 201
An Algorithmic Framework for Strategic Fair Division
We study the paradigmatic fair division problem of allocating a divisible
good among agents with heterogeneous preferences, commonly known as cake
cutting. Classical cake cutting protocols are susceptible to manipulation. Do
their strategic outcomes still guarantee fairness?
To address this question we adopt a novel algorithmic approach, by designing
a concrete computational framework for fair division---the class of Generalized
Cut and Choose (GCC) protocols}---and reasoning about the game-theoretic
properties of algorithms that operate in this model. The class of GCC protocols
includes the most important discrete cake cutting protocols, and turns out to
be compatible with the study of fair division among strategic agents. In
particular, GCC protocols are guaranteed to have approximate subgame perfect
Nash equilibria, or even exact equilibria if the protocol's tie-breaking rule
is flexible. We further observe that the (approximate) equilibria of
proportional GCC protocols---which guarantee each of the agents a
-fraction of the cake---must be (approximately) proportional. Finally, we
design a protocol in this framework with the property that its Nash equilibrium
allocations coincide with the set of (contiguous) envy-free allocations
- …