9,767 research outputs found

    Three Algorithms for a Class of Multidimensional Assignment Problems

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    The assignment problem of matching the elements of two sets at some cost or to some benefit is well known and can be solved in polynomial time. However, many applications, particularly those in remote sensing and computer vision, require matching elements from more than two sets at some cost. Such problems are called multidimensional assignment problems and are known to be NP-hard. For time-critical applications and nontrivial multidimensional assignment problems, fast near-optimal algorithms are the only alternative. This paper compares three such algorithms: greedy, limited branch and bound, and Lagrangian relaxation

    Integer and Constraint programming methods for mutually Orthogonal Latin Squares.

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    This thesis examines the Orthogonal Latin Squares (OLS) problem from the viewpoint of Integer and Constraint programming. An Integer Programming (IP) model is proposed and the associated polytope is analysed. We identify several families of strong valid inequalities, namely inequalities arising from cliques, odd holes, antiwebs and wheels of the associated intersection graph. The dimension of the OLS polytope is established and it is proved that certain valid inequalities are facet-inducing. This analysis reveals also a new family of facet-defining inequalities for the polytope associated with the Latin square problem. Separation algorithms of the lowest complexity are presented for particular families of valid inequalities. We illustrate a method for reducing problem's symmetry, which extends previously known results. This allows us to devise an alternative proof for the non-existence of an OLS structure for n = 6, based solely on Linear Programming. Moreover, we present a more general Branch & Cut algorithm for the OLS problem. The algorithm exploits problem structure via integer preprocessing and a specialised branching mechanism. It also incorporates families of strong valid inequalities. Computational analysis is conducted in order to illustrate the significant improvements over simple Branch & Bound. Next, the Constraint Programming (CP) paradigm is examined. Important aspects of designing an efficient CP solver, such as branching strategies and constraint propagation procedures, are evaluated by comprehensive, problem-specific, experiments. The CP algorithms lead to computationally favourable results. In particular, the infeasible case of n = 6, which requires enumerating the entire solution space, is solved in a few seconds. A broader aim of our research is to successfully integrate IP and CP. Hence, we present ideas concerning the unification of IP and CP methods in the form of hybrid algorithms. Two such algorithms are presented and their behaviour is analysed via experimentation. The main finding is that hybrid algorithms are clearly more efficient, as problem size grows, and exhibit a more robust performance than traditional IP and CP algorithms. A hybrid algorithm is also designed for the problem of finding triples of Mutually Orthogonal Latin Squares (MOLS). Given that the OLS problem is a special form of an assignment problem, the last part of the thesis considers multidimensional assignment problems. It introduces a model encompassing all assignment structures, including the case of MOLS. A necessary condition for the existence of an assignment structure is revealed. Relations among assignment problems are also examined, leading to a proposed hierarchy. Further, the polyhedral analysis presented unifies and generalises previous results

    Multidimensional Binary Vector Assignment problem: standard, structural and above guarantee parameterizations

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    In this article we focus on the parameterized complexity of the Multidimensional Binary Vector Assignment problem (called \BVA). An input of this problem is defined by mm disjoint sets V1,V2,,VmV^1, V^2, \dots, V^m, each composed of nn binary vectors of size pp. An output is a set of nn disjoint mm-tuples of vectors, where each mm-tuple is obtained by picking one vector from each set ViV^i. To each mm-tuple we associate a pp dimensional vector by applying the bit-wise AND operation on the mm vectors of the tuple. The objective is to minimize the total number of zeros in these nn vectors. mBVA can be seen as a variant of multidimensional matching where hyperedges are implicitly locally encoded via labels attached to vertices, but was originally introduced in the context of integrated circuit manufacturing. We provide for this problem FPT algorithms and negative results (ETHETH-based results, WW[2]-hardness and a kernel lower bound) according to several parameters: the standard parameter kk i.e. the total number of zeros), as well as two parameters above some guaranteed values.Comment: 16 pages, 6 figure

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas
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