31 research outputs found

    Bio-Artificial Synergies for Grasp Posture Control of Supernumerary Robotic Fingers

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    A new type of wrist-mounted robot, the Supernumerary Robotic (SR) Fingers, is proposed to work closely with the human hand and aid the human in performing a variety of prehensile tasks. For people with diminished functionality of their hands, these robotic fingers could provide the opportunity to live with more independence and work more productively. A natural and implicit coordination between the SR Fingers and the human fingers is required so the robot can be transformed to act as part of the human body. This paper presents a novel control algorithm, termed “Bio-Artificial Synergies”, which enables the SR and human fingers to share the task load together and adapt to diverse task conditions. Through grasp experiments and data analysis, postural synergies were found for a seven-fingered hand comprised of two SR Fingers and five human fingers. The synergy-based control law was then extracted from the experimental data using Partial Least Squares (PLS) regression and tested on the SR Finger prototype as a proof of concept

    The Supernumerary Robotic 3rd Thumb for Skilled Music Tasks

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    Wearable robotics bring the opportunity to augment human capability and performance, be it through prosthetics, exoskeletons, or supernumerary robotic limbs. The latter concept allows enhancing human performance and assisting them in daily tasks. An important research question is, however, whether the use of such devices can lead to their eventual cognitive embodiment, allowing the user to adapt to them and use them seamlessly as any other limb of their own. This paper describes the creation of a platform to investigate this. Our supernumerary robotic 3rd thumb was created to augment piano playing, allowing a pianist to press piano keys beyond their natural hand-span; thus leading to functional augmentation of their skills and the technical feasibility to play with 11 fingers. The robotic finger employs sensors, motors, and a human interfacing algorithm to control its movement in real-time. A proof of concept validation experiment has been conducted to show the effectiveness of the robotic finger in playing musical pieces on a grand piano, showing that naive users were able to use it for 11 finger play within a few hours

    Principles of human movement augmentation and the challenges in making it a reality

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    Augmenting the body with artificial limbs controlled concurrently to one's natural limbs has long appeared in science fiction, but recent technological and neuroscientific advances have begun to make this possible. By allowing individuals to achieve otherwise impossible actions, movement augmentation could revolutionize medical and industrial applications and profoundly change the way humans interact with the environment. Here, we construct a movement augmentation taxonomy through what is augmented and how it is achieved. With this framework, we analyze augmentation that extends the number of degrees-of-freedom, discuss critical features of effective augmentation such as physiological control signals, sensory feedback and learning as well as application scenarios, and propose a vision for the field

    User Intent Detection and Control of a Soft Poly-Limb

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    abstract: This work presents the integration of user intent detection and control in the development of the fluid-driven, wearable, and continuum, Soft Poly-Limb (SPL). The SPL utilizes the numerous traits of soft robotics to enable a novel approach to provide safe and compliant mobile manipulation assistance to healthy and impaired users. This wearable system equips the user with an additional limb made of soft materials that can be controlled to produce complex three-dimensional motion in space, like its biological counterparts with hydrostatic muscles. Similar to the elephant trunk, the SPL is able to manipulate objects using various end effectors, such as suction adhesion or a soft grasper, and can also wrap its entire length around objects for manipulation. User control of the limb is demonstrated using multiple user intent detection modalities. Further, the performance of the SPL studied by testing its capability to interact safely and closely around a user through a spatial mobility test. Finally, the limb’s ability to assist the user is explored through multitasking scenarios and pick and place tests with varying mounting locations of the arm around the user’s body. The results of these assessments demonstrate the SPL’s ability to safely interact with the user while exhibiting promising performance in assisting the user with a wide variety of tasks, in both work and general living scenarios.Dissertation/ThesisMasters Thesis Biomedical Engineering 201

    Towards enhanced stability of human stance with a supernumerary robotic tail

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    Study and development of sensorimotor interfaces for robotic human augmentation

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    This thesis presents my research contribution to robotics and haptics in the context of human augmentation. In particular, in this document, we are interested in bodily or sensorimotor augmentation, thus the augmentation of humans by supernumerary robotic limbs (SRL). The field of sensorimotor augmentation is new in robotics and thanks to the combination with neuroscience, great leaps forward have already been made in the past 10 years. All of the research work I produced during my Ph.D. focused on the development and study of fundamental technology for human augmentation by robotics: the sensorimotor interface. This new concept is born to indicate a wearable device which has two main purposes, the first is to extract the input generated by the movement of the user's body, and the second to provide the somatosensory system of the user with an haptic feedback. This thesis starts with an exploratory study of integration between robotic and haptic devices, intending to combine state-of-the-art devices. This allowed us to realize that we still need to understand how to improve the interface that will allow us to feel the agency when using an augmentative robot. At this point, the path of this thesis forks into two alternative ways that have been adopted to improve the interaction between the human and the robot. In this regard, the first path we presented tackles two aspects conerning the haptic feedback of sensorimotor interfaces, which are the choice of the positioning and the effectiveness of the discrete haptic feedback. In the second way we attempted to lighten a supernumerary finger, focusing on the agility of use and the lightness of the device. One of the main findings of this thesis is that haptic feedback is considered to be helpful by stroke patients, but this does not mitigate the fact that the cumbersomeness of the devices is a deterrent to their use. Preliminary results here presented show that both the path we chose to improve sensorimotor augmentation worked: the presence of the haptic feedback improves the performance of sensorimotor interfaces, the co-positioning of haptic feedback and the input taken from the human body can improve the effectiveness of these interfaces, and creating a lightweight version of a SRL is a viable solution for recovering the grasping function

    Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs

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    Supernumerary robotic limbs (SRLs) present many opportunities for daily use. However, their obtrusiveness and limitations in interaction genericity hinder their daily use. To address challenges of daily use, we extracted three design considerations from previous literature and embodied them in a wearable we call Orochi. The considerations include the following: 1) multipurpose use, 2) wearability by context, and 3) unobtrusiveness in public. We implemented Orochi as a snake-shaped robot with 25 DoFs and two end effectors, and demonstrated several novel interactions enabled by its limber design. Using Orochi, we conducted hands-on focus groups to explore how multipurpose SRLs are used daily and we conducted a survey to explore how they are perceived when used in public. Participants approved Orochi's design and proposed different use cases and postures in which it could be worn. Orochi's unobtrusive design was generally well received, yet novel interactions raise several challenges for social acceptance. We discuss the significance of our results by highlighting future research opportunities based on the design, implementation, and evaluation of Orochi

    Foot-Controlled Supernumerary Robotic Arm: Foot Interfaces and Human Abilities

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    A supernumerary robotic limb (SRL) is a robotic limb that can act as an extra arm or leg for a human user. An unsolved issue with SRLs is how to operate them well. One possibility is to control an SRL with the foot, which offers the benefit of a third arm because the user’s arms remain unoccupied. While hand interfaces are common, foot interfaces are not well understood. Developing a good foot interface is challenging because of differences between feet and hands, such as the larger inertia of the leg. This thesis presents work to determine some design principles for foot interfaces. First, an experiment is done to test if the addition of friction to a foot interface can improve performance. The results show that friction can help a user stop and hold position without reducing the dynamic performance of the user. A second experiment looks at the performance of isometric interfaces, which, unlike isotonic interfaces, use force inputs rather than motion. Isotonic interfaces generally outperformed isometric, although there were only small differences between rate control for both isotonic and isometric. Additionally, rate control was found to be better than position control for the isometric interface. Finally, an experiment was conducted to evaluate how well a human user can use a foot-controlled SRL to coordinate motion with both of their hands. People showed that they could reliably use their foot in conjunction with their hands to perform a two-dimensional positioning task better than they can with just two hands, and with performance resembling that of two human users

    Shared Control Based on Extended Lipschitz Analysis With Application to Human-Superlimb Collaboration

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    This paper presents a quantitative method to construct voluntary manual control and sensor-based reactive control in human-robot collaboration based on Lipschitz conditions. To collaborate with a human, the robot observes the human's motions and predicts a desired action. This predictor is constructed from data of human demonstrations observed through the robot's sensors. Analysis of demonstration data based on Lipschitz quotients evaluates a) whether the desired action is predictable and b) to what extent the action is predictable. If the quotients are low for all the input-output pairs of demonstration data, a predictor can be constructed with a smooth function. In dealing with human demonstration data, however, the Lipschitz quotients tend to be very high in some situations due to the discrepancy between the information that humans use and the one robots can obtain. This paper a) presents a method for seeking missing information or a new variable that can lower the Lipschitz quotients by adding the new variable to the input space, and b) constructs a human-robot shared control system based on the Lipschitz analysis. Those predictable situations are assigned to the robot's reactive control, while human voluntary control is assigned to those situations where the Lipschitz quotients are high even after the new variable is added. The latter situations are deemed unpredictable and are rendered to the human. This human-robot shared control method is applied to assist hemiplegic patients in a bimanual eating task with a Supernumerary Robotic Limb, which works in concert with an unaffected functional hand
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