337 research outputs found

    Reliable and Low-Latency Fronthaul for Tactile Internet Applications

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    With the emergence of Cloud-RAN as one of the dominant architectural solutions for next-generation mobile networks, the reliability and latency on the fronthaul (FH) segment become critical performance metrics for applications such as the Tactile Internet. Ensuring FH performance is further complicated by the switch from point-to-point dedicated FH links to packet-based multi-hop FH networks. This change is largely justified by the fact that packet-based fronthauling allows the deployment of FH networks on the existing Ethernet infrastructure. This paper proposes to improve reliability and latency of packet-based fronthauling by means of multi-path diversity and erasure coding of the MAC frames transported by the FH network. Under a probabilistic model that assumes a single service, the average latency required to obtain reliable FH transport and the reliability-latency trade-off are first investigated. The analytical results are then validated and complemented by a numerical study that accounts for the coexistence of enhanced Mobile BroadBand (eMBB) and Ultra-Reliable Low-Latency (URLLC) services in 5G networks by comparing orthogonal and non-orthogonal sharing of FH resources.Comment: 11pages, 13 figures, 3 bio photo

    User-Oriented QoS in Packet Video Delivery

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    We focus on packet video delivery, with an emphasis on the quality of service perceived by the end-user. A video signal passes through several subsystems, such as the source coder, the network and the decoder. Each of these can impair the information, either by data loss or by introducing delay. We describe how each of the subsystems can be tuned to optimize the quality of the delivered signal, for a given available bit rate in the network. The assessment of end-user quality is not trivial. We present recent research results, which rely on a model of the human visual system

    Content-Aware Multimedia Communications

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    The demands for fast, economic and reliable dissemination of multimedia information are steadily growing within our society. While people and economy increasingly rely on communication technologies, engineers still struggle with their growing complexity. Complexity in multimedia communication originates from several sources. The most prominent is the unreliability of packet networks like the Internet. Recent advances in scheduling and error control mechanisms for streaming protocols have shown that the quality and robustness of multimedia delivery can be improved significantly when protocols are aware of the content they deliver. However, the proposed mechanisms require close cooperation between transport systems and application layers which increases the overall system complexity. Current approaches also require expensive metrics and focus on special encoding formats only. A general and efficient model is missing so far. This thesis presents efficient and format-independent solutions to support cross-layer coordination in system architectures. In particular, the first contribution of this work is a generic dependency model that enables transport layers to access content-specific properties of media streams, such as dependencies between data units and their importance. The second contribution is the design of a programming model for streaming communication and its implementation as a middleware architecture. The programming model hides the complexity of protocol stacks behind simple programming abstractions, but exposes cross-layer control and monitoring options to application programmers. For example, our interfaces allow programmers to choose appropriate failure semantics at design time while they can refine error protection and visibility of low-level errors at run-time. Based on some examples we show how our middleware simplifies the integration of stream-based communication into large-scale application architectures. An important result of this work is that despite cross-layer cooperation, neither application nor transport protocol designers experience an increase in complexity. Application programmers can even reuse existing streaming protocols which effectively increases system robustness.Der Bedarf unsere Gesellschaft nach kostengünstiger und zuverlässiger Kommunikation wächst stetig. Während wir uns selbst immer mehr von modernen Kommunikationstechnologien abhängig machen, müssen die Ingenieure dieser Technologien sowohl den Bedarf nach schneller Einführung neuer Produkte befriedigen als auch die wachsende Komplexität der Systeme beherrschen. Gerade die Übertragung multimedialer Inhalte wie Video und Audiodaten ist nicht trivial. Einer der prominentesten Gründe dafür ist die Unzuverlässigkeit heutiger Netzwerke, wie z.B.~dem Internet. Paketverluste und schwankende Laufzeiten können die Darstellungsqualität massiv beeinträchtigen. Wie jüngste Entwicklungen im Bereich der Streaming-Protokolle zeigen, sind jedoch Qualität und Robustheit der Übertragung effizient kontrollierbar, wenn Streamingprotokolle Informationen über den Inhalt der transportierten Daten ausnutzen. Existierende Ansätze, die den Inhalt von Multimediadatenströmen beschreiben, sind allerdings meist auf einzelne Kompressionsverfahren spezialisiert und verwenden berechnungsintensive Metriken. Das reduziert ihren praktischen Nutzen deutlich. Außerdem erfordert der Informationsaustausch eine enge Kooperation zwischen Applikationen und Transportschichten. Da allerdings die Schnittstellen aktueller Systemarchitekturen nicht darauf vorbereitet sind, müssen entweder die Schnittstellen erweitert oder alternative Architekturkonzepte geschaffen werden. Die Gefahr beider Varianten ist jedoch, dass sich die Komplexität eines Systems dadurch weiter erhöhen kann. Das zentrale Ziel dieser Dissertation ist es deshalb, schichtenübergreifende Koordination bei gleichzeitiger Reduzierung der Komplexität zu erreichen. Hier leistet die Arbeit zwei Beträge zum aktuellen Stand der Forschung. Erstens definiert sie ein universelles Modell zur Beschreibung von Inhaltsattributen, wie Wichtigkeiten und Abhängigkeitsbeziehungen innerhalb eines Datenstroms. Transportschichten können dieses Wissen zur effizienten Fehlerkontrolle verwenden. Zweitens beschreibt die Arbeit das Noja Programmiermodell für multimediale Middleware. Noja definiert Abstraktionen zur Übertragung und Kontrolle multimedialer Ströme, die die Koordination von Streamingprotokollen mit Applikationen ermöglichen. Zum Beispiel können Programmierer geeignete Fehlersemantiken und Kommunikationstopologien auswählen und den konkreten Fehlerschutz dann zur Laufzeit verfeinern und kontrolliere

    Video QoS/QoE over IEEE802.11n/ac: A Contemporary Survey

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    The demand for video applications over wireless networks has tremendously increased, and IEEE 802.11 standards have provided higher support for video transmission. However, providing Quality of Service (QoS) and Quality of Experience (QoE) for video over WLAN is still a challenge due to the error sensitivity of compressed video and dynamic channels. This thesis presents a contemporary survey study on video QoS/QoE over WLAN issues and solutions. The objective of the study is to provide an overview of the issues by conducting a background study on the video codecs and their features and characteristics, followed by studying QoS and QoE support in IEEE 802.11 standards. Since IEEE 802.11n is the current standard that is mostly deployed worldwide and IEEE 802.11ac is the upcoming standard, this survey study aims to investigate the most recent video QoS/QoE solutions based on these two standards. The solutions are divided into two broad categories, academic solutions, and vendor solutions. Academic solutions are mostly based on three main layers, namely Application, Media Access Control (MAC) and Physical (PHY) which are further divided into two major categories, single-layer solutions, and cross-layer solutions. Single-layer solutions are those which focus on a single layer to enhance the video transmission performance over WLAN. Cross-layer solutions involve two or more layers to provide a single QoS solution for video over WLAN. This thesis has also presented and technically analyzed QoS solutions by three popular vendors. This thesis concludes that single-layer solutions are not directly related to video QoS/QoE, and cross-layer solutions are performing better than single-layer solutions, but they are much more complicated and not easy to be implemented. Most vendors rely on their network infrastructure to provide QoS for multimedia applications. They have their techniques and mechanisms, but the concept of providing QoS/QoE for video is almost the same because they are using the same standards and rely on Wi-Fi Multimedia (WMM) to provide QoS

    A Framework for Controlling Quality of Sessions in Multimedia Systems

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    Collaborative multimedia systems demand overall session quality control beyond the level of quality of service (QoS) pertaining to individual connections in isolation of others. At every instant in time, the quality of the session depends on the actual QoS offered by the system to each of the application streams, as well as on the relative priorities of these streams according to the application semantics. We introduce a framework for achieving QoSess control and address the architectural issues involved in designing a QoSess control laver that realizes the proposed framework. In addition, we detail our contributions for two main components of the QoSess control layer. The first component is a scalable and robust feedback protocol, which allows for determining the worst case state among a group of receivers of a stream. This mechanism is used for controlling the transmission rates of multimedia sources in both cases of layered and single-rate multicast streams. The second component is a set of inter-stream adaptation algorithms that dynamically control the bandwidth shares of the streams belonging to a session. Additionally, in order to ensure stability and responsiveness in the inter-stream adaptation process, several measures are taken, including devising a domain rate control protocol. The performance of the proposed mechanisms is analyzed and their advantages are demonstrated by simulation and experimental results

    Scalable on-demand streaming of stored complex multimedia

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    Previous research has developed a number of efficient protocols for streaming popular multimedia files on-demand to potentially large numbers of concurrent clients. These protocols can achieve server bandwidth usage that grows much slower than linearly with the file request rate, and with the inverse of client start-up delay. This hesis makes the following three main contributions to the design and performance evaluation of such protocols. The first contribution is an investigation of the network bandwidth requirements for scalable on-demand streaming. The results suggest that the minimum required network bandwidth for scalable on-demand streaming typically scales as K/ln(K) as the number of client sites K increases for fixed request rate per client site, and as ln(N/(ND+1)) as the total file request rate N increases or client start-up delay D decreases, for a fixed number of sites. Multicast delivery trees configured to minimize network bandwidth usage rather than latency are found to only modestly reduce the minimum required network bandwidth. Furthermore, it is possible to achieve close to the minimum possible network and server bandwidth usage simultaneously with practical scalable delivery protocols. Second, the thesis addresses the problem of scalable on-demand streaming of a more complex type of media than is typically considered, namely variable bit rate (VBR) media. A lower bound on the minimum required server bandwidth for scalable on-demand streaming of VBR media is derived. The lower bound analysis motivates the design of a new immediate service protocol termed VBR bandwidth skimming (VBRBS) that uses constant bit rate streaming, when sufficient client storage space is available, yet fruitfully exploits the knowledge of a VBR profile. Finally, the thesis proposes non-linear media containing parallel sequences of data frames, among which clients can dynamically select at designated branch points, and investigates the design and performance issues in scalable on-demand streaming of such media. Lower bounds on the minimum required server bandwidth for various non-linear media scalable on-demand streaming approaches are derived, practical non-linear media scalable delivery protocols are developed, and, as a proof-of-concept, a simple scalable delivery protocol is implemented in a non-linear media streaming prototype system
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