4,091 research outputs found

    Experiments on the Application of IOHMMs to Model Financial Returns Series

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    Input/Output Hidden Markov Models (IOHMMs) are conditional hidden Markov models in which the emission (and possibly the transition) probabilities can be conditioned on an input sequence. For example, these conditional distributions can be linear, logistic, or non-linear (using for example multi-layer neural networks). We compare the generalization performance of several models which are special cases of Input/Output Hidden Markov Models on financial time-series prediction tasks: an unconditional Gaussian, a conditional linear Gaussian, a mixture of Gaussians, a mixture of conditional linear Gaussians, a hidden Markov model, and various IOHMMs. The experiments compare these models on predicting the conditional density of returns of market and sector indices. Note that the unconditional Gaussian estimates the first moment with the historical average. The results show that, although for the first moment the historical average gives the best results, for the higher moments, the IOHMMs yielded significantly better performance, as estimated by the out-of-sample likelihood. "Input/Output Hidden Markov Models" (IOHMMs) sont des modèles de Markov cachés pour lesquels les probabilités d'émission (et possiblement de transition) peuvent dépendre d'une séquence d'entrée. Par exemple, ces distributions conditionnelles peuvent être linéaires, logistique, ou non-linéaire (utilisant, par exemple, une réseau de neurones multi-couches). Nous comparons les performances de généralisation de plusieurs modèles qui sont des cas particuliers de IOHMMs pour des problèmes de prédictions de séries financières : une gaussienne inconditionnelle, une gaussienne linéaire conditionnelle, une mixture de gaussienne, une mixture de gaussiennes linéaires conditionnelles, un modèle de Markov caché, et divers IOHMMs. Les expériences comparent ces modèles sur leur prédictions de la densité conditionnelle des rendements des indices sectoriels et du marché. Notons qu'une gaussienne inconditionnelle estime le premier moment avec une moyenne historique. Les résultats montrent que, même si la moyenne historique donne les meilleurs résultats pour le premier moment, pour les moments d'ordres supérieurs les IOHMMs performent significativement mieux, comme estimé par la vraisemblance hors-échantillon.Input/Output Hidden Markov Model (IOHMM), financial series, volatility, Modèles de Markov cachés, IOHMM, séries financières, volatilité

    Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data

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    We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those unobserved. We provide a generalization bound establishing the sample complexity for MLE in our framework. We propose several algorithms including convex loss minimization (CLM) and sigmoidal approximations. We prove that the number of exact PSNE in LIGs is small, with high probability; thus, CLM is sound. We illustrate our approach on synthetic data and real-world U.S. congressional voting records. We briefly discuss our learning framework's generality and potential applicability to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending publication.) Last conference version: submitted March 30, 2012 to UAI 2012. First conference version: entitled, Learning Influence Games, initially submitted on June 1, 2010 to NIPS 201

    Latent Multi-task Architecture Learning

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    Multi-task learning (MTL) allows deep neural networks to learn from related tasks by sharing parameters with other networks. In practice, however, MTL involves searching an enormous space of possible parameter sharing architectures to find (a) the layers or subspaces that benefit from sharing, (b) the appropriate amount of sharing, and (c) the appropriate relative weights of the different task losses. Recent work has addressed each of the above problems in isolation. In this work we present an approach that learns a latent multi-task architecture that jointly addresses (a)--(c). We present experiments on synthetic data and data from OntoNotes 5.0, including four different tasks and seven different domains. Our extension consistently outperforms previous approaches to learning latent architectures for multi-task problems and achieves up to 15% average error reductions over common approaches to MTL.Comment: To appear in Proceedings of AAAI 201

    Generative Image Modeling Using Spatial LSTMs

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    Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a number of problems but only recently have found their way into generative image models. We here introduce a recurrent image model based on multi-dimensional long short-term memory units which are particularly suited for image modeling due to their spatial structure. Our model scales to images of arbitrary size and its likelihood is computationally tractable. We find that it outperforms the state of the art in quantitative comparisons on several image datasets and produces promising results when used for texture synthesis and inpainting

    Scalable Planning and Learning for Multiagent POMDPs: Extended Version

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    Online, sample-based planning algorithms for POMDPs have shown great promise in scaling to problems with large state spaces, but they become intractable for large action and observation spaces. This is particularly problematic in multiagent POMDPs where the action and observation space grows exponentially with the number of agents. To combat this intractability, we propose a novel scalable approach based on sample-based planning and factored value functions that exploits structure present in many multiagent settings. This approach applies not only in the planning case, but also in the Bayesian reinforcement learning setting. Experimental results show that we are able to provide high quality solutions to large multiagent planning and learning problems
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