2,544 research outputs found
Dispersion for Data-Driven Algorithm Design, Online Learning, and Private Optimization
Data-driven algorithm design, that is, choosing the best algorithm for a
specific application, is a crucial problem in modern data science.
Practitioners often optimize over a parameterized algorithm family, tuning
parameters based on problems from their domain. These procedures have
historically come with no guarantees, though a recent line of work studies
algorithm selection from a theoretical perspective. We advance the foundations
of this field in several directions: we analyze online algorithm selection,
where problems arrive one-by-one and the goal is to minimize regret, and
private algorithm selection, where the goal is to find good parameters over a
set of problems without revealing sensitive information contained therein. We
study important algorithm families, including SDP-rounding schemes for problems
formulated as integer quadratic programs, and greedy techniques for canonical
subset selection problems. In these cases, the algorithm's performance is a
volatile and piecewise Lipschitz function of its parameters, since tweaking the
parameters can completely change the algorithm's behavior. We give a sufficient
and general condition, dispersion, defining a family of piecewise Lipschitz
functions that can be optimized online and privately, which includes the
functions measuring the performance of the algorithms we study. Intuitively, a
set of piecewise Lipschitz functions is dispersed if no small region contains
many of the functions' discontinuities. We present general techniques for
online and private optimization of the sum of dispersed piecewise Lipschitz
functions. We improve over the best-known regret bounds for a variety of
problems, prove regret bounds for problems not previously studied, and give
matching lower bounds. We also give matching upper and lower bounds on the
utility loss due to privacy. Moreover, we uncover dispersion in auction design
and pricing problems
Factored Bandits
We introduce the factored bandits model, which is a framework for learning
with limited (bandit) feedback, where actions can be decomposed into a
Cartesian product of atomic actions. Factored bandits incorporate rank-1
bandits as a special case, but significantly relax the assumptions on the form
of the reward function. We provide an anytime algorithm for stochastic factored
bandits and up to constants matching upper and lower regret bounds for the
problem. Furthermore, we show that with a slight modification the proposed
algorithm can be applied to utility based dueling bandits. We obtain an
improvement in the additive terms of the regret bound compared to state of the
art algorithms (the additive terms are dominating up to time horizons which are
exponential in the number of arms)
Online Isotonic Regression
We consider the online version of the isotonic regression problem. Given a
set of linearly ordered points (e.g., on the real line), the learner must
predict labels sequentially at adversarially chosen positions and is evaluated
by her total squared loss compared against the best isotonic (non-decreasing)
function in hindsight. We survey several standard online learning algorithms
and show that none of them achieve the optimal regret exponent; in fact, most
of them (including Online Gradient Descent, Follow the Leader and Exponential
Weights) incur linear regret. We then prove that the Exponential Weights
algorithm played over a covering net of isotonic functions has a regret bounded
by and present a matching
lower bound on regret. We provide a computationally efficient version of this
algorithm. We also analyze the noise-free case, in which the revealed labels
are isotonic, and show that the bound can be improved to or even to
(when the labels are revealed in isotonic order). Finally, we extend the
analysis beyond squared loss and give bounds for entropic loss and absolute
loss.Comment: 25 page
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