11,700 research outputs found
Information hiding through variance of the parametric orientation underlying a B-rep face
Watermarking technologies have been proposed for many different,types of digital media. However, to this date, no viable watermarking techniques have yet emerged for the high value B-rep (i.e. Boundary Representation) models used in 3D mechanical CAD systems. In this paper, the authors propose a new approach (PO-Watermarking) that subtly changes a model's geometric representation to incorporate a 'transparent' signature. This scheme enables software applications to create fragile, or robust watermarks without changing the size of the file, or shape of the CAD model. Also discussed is the amount of information the proposed method could transparently embed into a B-rep model. The results presented demonstrate the embedding and retrieval of text strings and investigate the robustness of the approach after a variety of transformation and modifications have been carried out on the data
Relating cell shape and mechanical stress in a spatially disordered epithelium using a vertex-based model
Using a popular vertex-based model to describe a spatially disordered planar
epithelial monolayer, we examine the relationship between cell shape and
mechanical stress at the cell and tissue level. Deriving expressions for stress
tensors starting from an energetic formulation of the model, we show that the
principal axes of stress for an individual cell align with the principal axes
of shape, and we determine the bulk effective tissue pressure when the
monolayer is isotropic at the tissue level. Using simulations for a monolayer
that is not under peripheral stress, we fit parameters of the model to
experimental data for Xenopus embryonic tissue. The model predicts that
mechanical interactions can generate mesoscopic patterns within the monolayer
that exhibit long-range correlations in cell shape. The model also suggests
that the orientation of mechanical and geometric cues for processes such as
cell division are likely to be strongly correlated in real epithelia. Some
limitations of the model in capturing geometric features of Xenopus epithelial
cells are highlighted.Comment: 29 pages, 10 figures, revisio
Approaching Visual Search in Photo-Realistic Scenes
Visual search is extended from the domain of polygonal figures presented on a uniform background to scenes in which search is for a photo-realistic object in a dense, naturalistic background. Scene generation for these displays relies on a powerful solid modeling program to define the three dimensional forms, surface properties, relative positions, and illumination of the objects and a rendering program to produce an image. Search in the presented experiments is for a rock with specific properties among other, similar rocks, although the method described can be generalized to other situations. Using this technique we explore the effects of illumination and shadows in aiding search for a rock in front of and closer to the viewer than other rocks in the scene. For these scenes, shadows of two different contrast levels can significantly deet·ease reaction times for displays in which target rocks are similar to distractor rocks. However, when the target rock is itself easily distinguishable from dis tractors on the basis of form, the presence or absence of shadows has no discernible effect. To relate our findings to those for earlier polygonal displays, we simplified the non-shadow displays so that only boundary information remained. For these simpler displays, search slopes (the reaction time as a function of the number of distractors) were significantly faster, indicating that the more complex photo-realistic objects require more time to process for visual search. In contrast with several previous experiments involving polygonal figures, we found no evidence for an effect of illumination direction on search times
Triangles bridge the scales: Quantifying cellular contributions to tissue deformation
In this article, we propose a general framework to study the dynamics and
topology of cellular networks that capture the geometry of cell packings in
two-dimensional tissues. Such epithelia undergo large-scale deformation during
morphogenesis of a multicellular organism. Large-scale deformations emerge from
many individual cellular events such as cell shape changes, cell
rearrangements, cell divisions, and cell extrusions. Using a triangle-based
representation of cellular network geometry, we obtain an exact decomposition
of large-scale material deformation. Interestingly, our approach reveals
contributions of correlations between cellular rotations and elongation as well
as cellular growth and elongation to tissue deformation. Using this Triangle
Method, we discuss tissue remodeling in the developing pupal wing of the fly
Drosophila melanogaster.Comment: 26 pages, 18 figure
Partitioning Graph Drawings and Triangulated Simple Polygons into Greedily Routable Regions
A greedily routable region (GRR) is a closed subset of , in
which each destination point can be reached from each starting point by
choosing the direction with maximum reduction of the distance to the
destination in each point of the path.
Recently, Tan and Kermarrec proposed a geographic routing protocol for dense
wireless sensor networks based on decomposing the network area into a small
number of interior-disjoint GRRs. They showed that minimum decomposition is
NP-hard for polygons with holes.
We consider minimum GRR decomposition for plane straight-line drawings of
graphs. Here, GRRs coincide with self-approaching drawings of trees, a drawing
style which has become a popular research topic in graph drawing. We show that
minimum decomposition is still NP-hard for graphs with cycles, but can be
solved optimally for trees in polynomial time. Additionally, we give a
2-approximation for simple polygons, if a given triangulation has to be
respected.Comment: full version of a paper appearing in ISAAC 201
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