461 research outputs found

    Towards Avatars with Artificial Minds: Role of Semantic Memory

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    he first step towards creating avatars with human-like artificial minds is to give them human-like memory structures with an access to general knowledge about the world. This type of knowledge is stored in semantic memory. Although many approaches to modeling of semantic memories have been proposed they are not very useful in real life applications because they lack knowledge comparable to the common sense that humans have, and they cannot be implemented in a computationally efficient way. The most drastic simplification of semantic memory leading to the simplest knowledge representation that is sufficient for many applications is based on the Concept Description Vectors (CDVs) that store, for each concept, an information whether a given property is applicable to this concept or not. Unfortunately even such simple information about real objects or concepts is not available. Experiments with automatic creation of concept description vectors from various sources, including ontologies, dictionaries, encyclopedias and unstructured text sources are described. Haptek-based talking head that has an access to this memory has been created as an example of a humanized interface (HIT) that can interact with web pages and exchange information in a natural way. A few examples of applications of an avatar with semantic memory are given, including the twenty questions game and automatic creation of word puzzles

    Data linking for the Semantic Web

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    By specifying that published datasets must link to other existing datasets, the 4th linked data principle ensures a Web of data and not just a set of unconnected data islands. The authors propose in this paper the term data linking to name the problem of finding equivalent resources on the Web of linked data. In order to perform data linking, many techniques were developed, finding their roots in statistics, database, natural language processing and graph theory. The authors begin this paper by providing background information and terminological clarifications related to data linking. Then a comprehensive survey over the various techniques available for data linking is provided. These techniques are classified along the three criteria of granularity, type of evidence, and source of the evidence. Finally, the authors survey eleven recent tools performing data linking and we classify them according to the surveyed techniques

    WinoGrande: An Adversarial Winograd Schema Challenge at Scale

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    The Winograd Schema Challenge (WSC) (Levesque, Davis, and Morgenstern 2011), a benchmark for commonsense reasoning, is a set of 273 expert-crafted pronoun resolution problems originally designed to be unsolvable for statistical models that rely on selectional preferences or word associations. However, recent advances in neural language models have already reached around 90% accuracy on variants of WSC. This raises an important question whether these models have truly acquired robust commonsense capabilities or whether they rely on spurious biases in the datasets that lead to an overestimation of the true capabilities of machine commonsense. To investigate this question, we introduce WinoGrande, a large-scale dataset of 44k problems, inspired by the original WSC design, but adjusted to improve both the scale and the hardness of the dataset. The key steps of the dataset construction consist of (1) a carefully designed crowdsourcing procedure, followed by (2) systematic bias reduction using a novel AfLite algorithm that generalizes human-detectable word associations to machine-detectable embedding associations. The best state-of-the-art methods on WinoGrande achieve 59.4-79.1%, which are 15-35% below human performance of 94.0%, depending on the amount of the training data allowed. Furthermore, we establish new state-of-the-art results on five related benchmarks - WSC (90.1%), DPR (93.1%), COPA (90.6%), KnowRef (85.6%), and Winogender (97.1%). These results have dual implications: on one hand, they demonstrate the effectiveness of WinoGrande when used as a resource for transfer learning. On the other hand, they raise a concern that we are likely to be overestimating the true capabilities of machine commonsense across all these benchmarks. We emphasize the importance of algorithmic bias reduction in existing and future benchmarks to mitigate such overestimation

    Reading Books is Great, But Not if You Are Driving! Visually Grounded Reasoning about Defeasible Commonsense Norms

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    Commonsense norms are defeasible by context: reading books is usually great, but not when driving a car. While contexts can be explicitly described in language, in embodied scenarios, contexts are often provided visually. This type of visually grounded reasoning about defeasible commonsense norms is generally easy for humans, but (as we show) poses a challenge for machines, as it necessitates both visual understanding and reasoning about commonsense norms. We construct a new multimodal benchmark for studying visual-grounded commonsense norms: NORMLENS. NORMLENS consists of 10K human judgments accompanied by free-form explanations covering 2K multimodal situations, and serves as a probe to address two questions: (1) to what extent can models align with average human judgment? and (2) how well can models explain their predicted judgments? We find that state-of-the-art model judgments and explanations are not well-aligned with human annotation. Additionally, we present a new approach to better align models with humans by distilling social commonsense knowledge from large language models. The data and code are released at https://seungjuhan.me/normlens.Comment: Published as a conference paper at EMNLP 2023 (long

    Commonsense Properties from Query Logs and Question Answering Forums

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    Commonsense knowledge about object properties, human behavior and general concepts is crucial for robust AI applications. However, automatic acquisition of this knowledge is challenging because of sparseness and bias in online sources. This paper presents Quasimodo, a methodology and tool suite for distilling commonsense properties from non-standard web sources. We devise novel ways of tapping into search-engine query logs and QA forums, and combining the resulting candidate assertions with statistical cues from encyclopedias, books and image tags in a corroboration step. Unlike prior work on commonsense knowledge bases, Quasimodo focuses on salient properties that are typically associated with certain objects or concepts. Extensive evaluations, including extrinsic use-case studies, show that Quasimodo provides better coverage than state-of-the-art baselines with comparable quality

    BWIBots: A platform for bridging the gap between AI and human–robot interaction research

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    Recent progress in both AI and robotics have enabled the development of general purpose robot platforms that are capable of executing a wide variety of complex, temporally extended service tasks in open environments. This article introduces a novel, custom-designed multi-robot platform for research on AI, robotics, and especially human–robot interaction for service robots. Called BWIBots, the robots were designed as a part of the Building-Wide Intelligence (BWI) project at the University of Texas at Austin. The article begins with a description of, and justification for, the hardware and software design decisions underlying the BWIBots, with the aim of informing the design of such platforms in the future. It then proceeds to present an overview of various research contributions that have enabled the BWIBots to better (a) execute action sequences to complete user requests, (b) efficiently ask questions to resolve user requests, (c) understand human commands given in natural language, and (d) understand human intention from afar. The article concludes with a look forward towards future research opportunities and applications enabled by the BWIBot platform

    Knowledge Graphs 2021: {A} Data Odyssey

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