704 research outputs found

    Student Teaching and Research Laboratory Focusing on Brain-computer Interface Paradigms - A Creative Environment for Computer Science Students -

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    This paper presents an applied concept of a brain-computer interface (BCI) student research laboratory (BCI-LAB) at the Life Science Center of TARA, University of Tsukuba, Japan. Several successful case studies of the student projects are reviewed together with the BCI Research Award 2014 winner case. The BCI-LAB design and project-based teaching philosophy is also explained. Future teaching and research directions summarize the review.Comment: 4 pages, 4 figures, accepted for EMBC 2015, IEEE copyrigh

    Current Source Density Estimation Enhances the Performance of Motor-Imagery Related Brain-Computer Interface

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    The objective is to evaluate the impact of EEG referencing schemes and spherical surface Laplacian (SSL) methods on the classification performance of motor-imagery (MI)-related brain-computer interface systems. Two EEG referencing schemes: common referencing and common average referencing and three surface Laplacian methods: current source density (CSD), finite difference method, and SSL using realistic head model were implemented separately for pre-processing of the EEG signals recorded at the scalp. A combination of filter bank common spatial filter for features extraction and support vector machine for classification was used for both pairwise binary classifications and four-class classification of MI tasks. The study provides three major outcomes: 1) the CSD method performs better than CR, providing a significant improvement of 3.02% and 5.59% across six binary classification tasks and four-class classification task, respectively; 2) the combination of a greater number of channels at the pre-processing stage as compared with the feature extraction stage yields better classification accuracies for all the Laplacian methods; and 3) the efficiency of all the surface Laplacian methods reduced significantly in the case of a fewer number of channels considered during the pre-processing

    Brain-Computer Interfaces using Machine Learning

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    This thesis explores machine learning models for the analysis and classification of electroencephalographic (EEG) signals used in Brain-Computer Interface (BCI) systems. The goal is 1) to develop a system that allows users to control home-automation devices using their mind, and 2) to investigate whether it is possible to achieve this, using low-cost EEG equipment. The thesis includes both a theoretical and a practical part. In the theoretical part, we overview the underlying principles of Brain-Computer Interface systems, as well as, different approaches for the interpretation and the classification of brain signals. We also discuss the emergent launch of low-cost EEG equipment on the market and its use beyond clinical research. We then dive into more technical details that involve signal processing and classification of EEG patterns using machine leaning. Purpose of the practical part is to create a brain-computer interface that will be able to control a smart home environment. As a first step, we investigate the generalizability of different classification methods, conducting a preliminary study on two public datasets of brain encephalographic data. The obtained accuracy level of classification on 9 different subjects was similar and, in some cases, superior to the reported state of the art. Having achieved relatively good offline classification results during our study, we move on to the last part, designing and implementing an online BCI system using Python. Our system consists of three modules. The first module communicates with the MUSE (a low-cost EEG device) to acquire the EEG signals in real time, the second module process those signals using machine learning techniques and trains a learning model. The model is used by the third module, that takes control of cloud-based home automation devices. Experiments using the MUSE resulted in significantly lower classification results and revealed the limitations of the low-cost EEG signal acquisition device for online BCIs

    Empirical Modeling of Asynchronous Scalp Recorded and Intracranial EEG Potentials

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    A Brain-Computer Interface (BCI) is a system that allows people with severe neuromuscular disorders to communicate and control devices using their brain signals. BCIs based on scalp-recorded electroencephalography (s-EEG) have recently been demonstrated to provide a practical, long-term communication channel to severely disabled users. These BCIs use time-domain s-EEG features based on the P300 event-related potential to convey the user\u27s intent. The performance of s-EEG-based BCIs has generally stagnated in recent years, and high day-to-day performance variability exists for some disabled users. Recently intracranial EEG (i-EEG), which is recorded from the cortical surface or the hippocampus, has been successfully used to control BCIs in experimental settings. Because these recordings are closer to the sources of the neural activity, i-EEG provides superior signal-to-noise ratio, spatial resolution, and broader bandwidth compared to s-EEG. However, because i-EEG requires surgery and the long-term efficacy for BCIs must still be explored, this approach is still not an option for patients. In order to improve s-EEG BCI performance, it is important understand the underlying brain phenomena and exploit the relationships between the s-EEG and generally superior i-BEG signals. Because the human head acts as a volume conductor consisting of the brain, cerebrospinal fluid, skull, and scalp tissue, linear mathematical models can be used to relate s-EEG and i-EEG. This dissertation presents unique s-EEG and i-EEG data that were recorded from the same subjects and used to develop novel empirical models to estimate s-EEG from i-EEG. These new empirical models can be used to better understand the sources and propagation of the relevant neural activity, as well as to validate existing theoretical volume conduction models. It is envisioned that this knowledge will help to advance algorithms for improving s-EEG BCI performance

    The selection and evaluation of a sensory technology for interaction in a warehouse environment

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    In recent years, Human-Computer Interaction (HCI) has become a significant part of modern life as it has improved human performance in the completion of daily tasks in using computerised systems. The increase in the variety of bio-sensing and wearable technologies on the market has propelled designers towards designing more efficient, effective and fully natural User-Interfaces (UI), such as the Brain-Computer Interface (BCI) and the Muscle-Computer Interface (MCI). BCI and MCI have been used for various purposes, such as controlling wheelchairs, piloting drones, providing alphanumeric inputs into a system and improving sports performance. Various challenges are experienced by workers in a warehouse environment. Because they often have to carry objects (referred to as hands-full) it is difficult to interact with traditional devices. Noise undeniably exists in some industrial environments and it is known as a major factor that causes communication problems. This has reduced the popularity of using verbal interfaces with computer applications, such as Warehouse Management Systems. Another factor that effects the performance of workers are action slips caused by a lack of concentration during, for example, routine picking activities. This can have a negative impact on job performance and allow a worker to incorrectly execute a task in a warehouse environment. This research project investigated the current challenges workers experience in a warehouse environment and the technologies utilised in this environment. The latest automation and identification systems and technologies are identified and discussed, specifically the technologies which have addressed known problems. Sensory technologies were identified that enable interaction between a human and a computerised warehouse environment. Biological and natural behaviours of humans which are applicable in the interaction with a computerised environment were described and discussed. The interactive behaviours included the visionary, auditory, speech production and physiological movement where other natural human behaviours such paying attention, action slips and the action of counting items were investigated. A number of modern sensory technologies, devices and techniques for HCI were identified with the aim of selecting and evaluating an appropriate sensory technology for MCI. iii MCI technologies enable a computer system to recognise hand and other gestures of a user, creating means of direct interaction between a user and a computer as they are able to detect specific features extracted from a specific biological or physiological activity. Thereafter, Machine Learning (ML) is applied in order to train a computer system to detect these features and convert them to a computer interface. An application of biomedical signals (bio-signals) in HCI using a MYO Armband for MCI is presented. An MCI prototype (MCIp) was developed and implemented to allow a user to provide input to an HCI, in a hands-free and hands-full situation. The MCIp was designed and developed to recognise the hand-finger gestures of a person when both hands are free or when holding an object, such a cardboard box. The MCIp applies an Artificial Neural Network (ANN) to classify features extracted from the surface Electromyography signals acquired by the MYO Armband around the forearm muscle. The MCIp provided the results of data classification for gesture recognition to an accuracy level of 34.87% with a hands-free situation. This was done by employing the ANN. The MCIp, furthermore, enabled users to provide numeric inputs to the MCIp system hands-full with an accuracy of 59.7% after a training session for each gesture of only 10 seconds. The results were obtained using eight participants. Similar experimentation with the MYO Armband has not been found to be reported in any literature at submission of this document. Based on this novel experimentation, the main contribution of this research study is a suggestion that the application of a MYO Armband, as a commercially available muscle-sensing device on the market, has the potential as an MCI to recognise the finger gestures hands-free and hands-full. An accurate MCI can increase the efficiency and effectiveness of an HCI tool when it is applied to different applications in a warehouse where noise and hands-full activities pose a challenge. Future work to improve its accuracy is proposed

    EEG source imaging for improved control BCI performance

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    Classification of electroencephalography for pain and pharmaco-EEG studies

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    Brain-Computer Interface in Multimedia Communication

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    This article raises various issues in the design of an efficient BCI system in multimedia applications. The main focus is on one specific modality, namely an electroencephalography (EEG)-based BCI. In doing so, we provide an overview of the most recent progress achieved in this field, with an emphasis on signal processing aspects
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