32 research outputs found

    Digital halftoning and the physical reconstruction function

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    Originally presented as author's thesis (Ph. D.--Massachusetts Institute of Technology), 1986.Bibliography: p. 397-405."This work has been supported by the Digital Equipement Corporation."by Robert A. Ulichney

    Efficient Halftoning via Deep Reinforcement Learning

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    Halftoning aims to reproduce a continuous-tone image with pixels whose intensities are constrained to two discrete levels. This technique has been deployed on every printer, and the majority of them adopt fast methods (e.g., ordered dithering, error diffusion) that fail to render structural details, which determine halftone's quality. Other prior methods of pursuing visual pleasure by searching for the optimal halftone solution, on the contrary, suffer from their high computational cost. In this paper, we propose a fast and structure-aware halftoning method via a data-driven approach. Specifically, we formulate halftoning as a reinforcement learning problem, in which each binary pixel's value is regarded as an action chosen by a virtual agent with a shared fully convolutional neural network (CNN) policy. In the offline phase, an effective gradient estimator is utilized to train the agents in producing high-quality halftones in one action step. Then, halftones can be generated online by one fast CNN inference. Besides, we propose a novel anisotropy suppressing loss function, which brings the desirable blue-noise property. Finally, we find that optimizing SSIM could result in holes in flat areas, which can be avoided by weighting the metric with the contone's contrast map. Experiments show that our framework can effectively train a light-weight CNN, which is 15x faster than previous structure-aware methods, to generate blue-noise halftones with satisfactory visual quality. We also present a prototype of deep multitoning to demonstrate the extensibility of our method

    Image Sampling with Quasicrystals

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    We investigate the use of quasicrystals in image sampling. Quasicrystals produce space-filling, non-periodic point sets that are uniformly discrete and relatively dense, thereby ensuring the sample sites are evenly spread out throughout the sampled image. Their self-similar structure can be attractive for creating sampling patterns endowed with a decorative symmetry. We present a brief general overview of the algebraic theory of cut-and-project quasicrystals based on the geometry of the golden ratio. To assess the practical utility of quasicrystal sampling, we evaluate the visual effects of a variety of non-adaptive image sampling strategies on photorealistic image reconstruction and non-photorealistic image rendering used in multiresolution image representations. For computer visualization of point sets used in image sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary materials, please visit at http://www.Eyemaginary.com/Portfolio/Publications.htm

    Dithering by Differences of Convex Functions

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    Motivated by a recent halftoning method which is based on electrostatic principles, we analyse a halftoning framework where one minimizes a functional consisting of the difference of two convex functions (DC). One of them describes attracting forces caused by the image gray values, the other one enforces repulsion between points. In one dimension, the minimizers of our functional can be computed analytically and have the following desired properties: the points are pairwise distinct, lie within the image frame and can be placed at grid points. In the two-dimensional setting, we prove some useful properties of our functional like its coercivity and suggest to compute a minimizer by a forward-backward splitting algorithm. We show that the sequence produced by such an algorithm converges to a critical point of our functional. Furthermore, we suggest to compute the special sums occurring in each iteration step by a fast summation technique based on the fast Fourier transform at non-equispaced knots which requires only Ο(m log(m)) arithmetic operations for m points. Finally, we present numerical results showing the excellent performance of our DC dithering method

    Visual-Based error diffusion for printers

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    An approach for halftoning is presented that incorporates a printer model and also explicitly uses the human visual model. Conventional methods, such as clustered-dot screening or dispersed-dot screening, do not solve the gray-level distortion of printers and just implicitly use the eye as a lowpass filter. Error diffusion accounts for errors when processing subsequent pixels to minimize the overall mean-square errors. Recently developed model-based halftoning technique eliminates the effect of printer luminance distortion, but this method does not consider the filtering action of the eye, that is, some artifacts of standard error diffusion still exist when the printing resolution and view distance change. Another visual error diffusion method incorporates the human visual filter into error diffusion and results in improved noise characteristics and better resolution for structured image regions, but gray levels are still distorted. Experiments prove that human viewers judge the quality of a halftoning image based mainly on the region which exhibits the worst local error, and low-frequency distortions introduced by the halftoning process are responsible for more visually annoying artifacts in the halftone image than high-frequency distortion. Consequently, we adjust the correction factors of the feedback filter by local characteristics and adjust the dot patterns for some gray levels to minimize the visual blurred local error. Based on the human visual model, we obtain the visual-based error diffusion algorithm, and further we will also incorporate the printer model to correct the printing distortion. The artifacts connected with standard error diffusion are expected to be eliminated or decreased and therefore better print quality should be achieved. In addition to qualitative analysis, we also introduce a subjective evaluation of algorithms. The tests show that the algorithms developed here have improved the performance of error diffusion for printers

    Hardware-accelerated algorithms in visual computing

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    This thesis presents new parallel algorithms which accelerate computer vision methods by the use of graphics processors (GPUs) and evaluates them with respect to their speed, scalability, and the quality of their results. It covers the fields of homogeneous and anisotropic diffusion processes, diffusion image inpainting, optic flow, and halftoning. In this turn, it compares different solvers for homogeneous diffusion and presents a novel \u27extended\u27 box filter. Moreover, it suggests to use the fast explicit diffusion scheme (FED) as an efficient and flexible solver for nonlinear and in particular for anisotropic parabolic diffusion problems on graphics hardware. For elliptic diffusion-like processes, it recommends to use cascadic FED or Fast Jacobi schemes. The presented optic flow algorithm represents one of the fastest yet very accurate techniques. Finally, it presents a novel halftoning scheme which yields state-of-the-art results for many applications in image processing and computer graphics.Diese Arbeit präsentiert neue parallele Algorithmen zur Beschleunigung von Methoden in der Bildinformatik mittels Grafikprozessoren (GPUs), und evaluiert diese im Hinblick auf Geschwindigkeit, Skalierungsverhalten, und Qualität der Resultate. Sie behandelt dabei die Gebiete der homogenen und anisotropen Diffusionsprozesse, Inpainting (Bildvervollständigung) mittels Diffusion, die Bestimmung des optischen Flusses, sowie Halbtonverfahren. Dabei werden verschiedene Löser für homogene Diffusion verglichen und ein neuer \u27erweiterter\u27 Mittelwertfilter präsentiert. Ferner wird vorgeschlagen, das schnelle explizite Diffusionsschema (FED) als effizienten und flexiblen Löser für parabolische nichtlineare und speziell anisotrope Diffusionsprozesse auf Grafikprozessoren einzusetzen. Für elliptische diffusionsartige Prozesse wird hingegen empfohlen, kaskadierte FED- oder schnelle Jacobi-Verfahren einzusetzen. Der vorgestellte Algorithmus zur Berechnung des optischen Flusses stellt eines der schnellsten und dennoch äußerst genauen Verfahren dar. Schließlich wird ein neues Halbtonverfahren präsentiert, das in vielen Bereichen der Bildverarbeitung und Computergrafik Ergebnisse produziert, die den Stand der Technik repräsentieren

    Multiscale Edge Detection using a Finite Element Framework for Hexagonal Pixel-based Images

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