27,303 research outputs found
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
This is the preprint version of the Article - Copyright @ 2010 ElsevierThis paper demonstrates the use of a single-chip FPGA for the segmentation of moving objects in a video sequence. The system maintains highly accurate background models, and integrates the detection of foreground pixels with the labelling of objects using a connected components algorithm. The background models are based on 24-bit RGB values and 8-bit gray scale intensity values. A multimodal background differencing algorithm is presented, using a single FPGA chip and four blocks of RAM. The real-time connected component labelling algorithm, also designed for FPGA implementation, run-length encodes the output of the background subtraction, and performs connected component analysis on this representation. The run-length encoding, together with other parts of the algorithm, is performed in parallel; sequential operations are minimized as the number of run-lengths are typically less than the number of pixels. The two algorithms are pipelined together for maximum efficiency
Real-time detection and tracking of multiple objects with partial decoding in H.264/AVC bitstream domain
In this paper, we show that we can apply probabilistic spatiotemporal
macroblock filtering (PSMF) and partial decoding processes to effectively
detect and track multiple objects in real time in H.264|AVC bitstreams with
stationary background. Our contribution is that our method cannot only show
fast processing time but also handle multiple moving objects that are
articulated, changing in size or internally have monotonous color, even though
they contain a chaotic set of non-homogeneous motion vectors inside. In
addition, our partial decoding process for H.264|AVC bitstreams enables to
improve the accuracy of object trajectories and overcome long occlusion by
using extracted color information.Comment: SPIE Real-Time Image and Video Processing Conference 200
Tracking Table Tennis Balls in Real Match Scenes for Umpiring Applications
Judging the legitimacy of table tennis services presents many challenges where technology can be judiciously applied to enhance decision-making. This paper presents a purpose-built system to automatically detect and track the ball during table-tennis services to enable precise judgment over their legitimacy in real-time. The system comprises a suite of algorithms which adaptively exploit spatial and temporal information from real match video sequences, which are generally characterised by high object motion, allied with object blurring and occlusion. Experimental results on a diverse set of table-tennis test sequences corroborate the system performance in facilitating consistently accurate and efficient decision-making over the validity of a service
Insignificant shadow detection for video segmentation
To prevent moving cast shadows from being misunderstood as part of moving objects in change detection based
video segmentation, this paper proposes a novel approach to the cast shadow detection based on the edge and region information in multiple frames. First, an initial change detection mask containing moving objects and cast shadows is obtained. Then a Canny edge
map is generated. After that, the shadow region is detected and
removed through multiframe integration, edge matching, and region growing. Finally, a post processing procedure is used to eliminate noise and tune the boundaries of the objects. Our approach
can be used for video segmentation in indoor environment. The experimental results demonstrate its good performance
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