4,801 research outputs found

    On the Relative Strength of Pebbling and Resolution

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    The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. The typical approach has been to encode the pebble game played on a graph as a CNF formula and then argue that proofs of this formula must inherit (various aspects of) the pebbling properties of the underlying graph. Unfortunately, the reductions used here are not tight. To simulate resolution proofs by pebblings, the full strength of nondeterministic black-white pebbling is needed, whereas resolution is only known to be able to simulate deterministic black pebbling. To obtain strong results, one therefore needs to find specific graph families which either have essentially the same properties for black and black-white pebbling (not at all true in general) or which admit simulations of black-white pebblings in resolution. This paper contributes to both these approaches. First, we design a restricted form of black-white pebbling that can be simulated in resolution and show that there are graph families for which such restricted pebblings can be asymptotically better than black pebblings. This proves that, perhaps somewhat unexpectedly, resolution can strictly beat black-only pebbling, and in particular that the space lower bounds on pebbling formulas in [Ben-Sasson and Nordstrom 2008] are tight. Second, we present a versatile parametrized graph family with essentially the same properties for black and black-white pebbling, which gives sharp simultaneous trade-offs for black and black-white pebbling for various parameter settings. Both of our contributions have been instrumental in obtaining the time-space trade-off results for resolution-based proof systems in [Ben-Sasson and Nordstrom 2009].Comment: Full-length version of paper to appear in Proceedings of the 25th Annual IEEE Conference on Computational Complexity (CCC '10), June 201

    Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs

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    Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [CLNV15] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive n1/3−ϵn^{1/3-\epsilon} term for all ϵ>0\epsilon > 0, which improves upon the currently known additive constant hardness of approximation [CLNV15] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with nn nodes where there exists a graph in the family such that using constant kk pebbles requires Ω(nk)\Omega(n^k) moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [Nor15] of whether a family of DAGs exists that meets the upper bound of O(nk)O(n^k) moves using constant kk pebbles with a different construction than that presented in [AdRNV17].Comment: Preliminary version in WADS 201

    Understanding Space in Proof Complexity: Separations and Trade-offs via Substitutions

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    For current state-of-the-art DPLL SAT-solvers the two main bottlenecks are the amounts of time and memory used. In proof complexity, these resources correspond to the length and space of resolution proofs. There has been a long line of research investigating these proof complexity measures, but while strong results have been established for length, our understanding of space and how it relates to length has remained quite poor. In particular, the question whether resolution proofs can be optimized for length and space simultaneously, or whether there are trade-offs between these two measures, has remained essentially open. In this paper, we remedy this situation by proving a host of length-space trade-off results for resolution. Our collection of trade-offs cover almost the whole range of values for the space complexity of formulas, and most of the trade-offs are superpolynomial or even exponential and essentially tight. Using similar techniques, we show that these trade-offs in fact extend to the exponentially stronger k-DNF resolution proof systems, which operate with formulas in disjunctive normal form with terms of bounded arity k. We also answer the open question whether the k-DNF resolution systems form a strict hierarchy with respect to space in the affirmative. Our key technical contribution is the following, somewhat surprising, theorem: Any CNF formula F can be transformed by simple variable substitution into a new formula F' such that if F has the right properties, F' can be proven in essentially the same length as F, whereas on the other hand the minimal number of lines one needs to keep in memory simultaneously in any proof of F' is lower-bounded by the minimal number of variables needed simultaneously in any proof of F. Applying this theorem to so-called pebbling formulas defined in terms of pebble games on directed acyclic graphs, we obtain our results.Comment: This paper is a merged and updated version of the two ECCC technical reports TR09-034 and TR09-047, and it hence subsumes these two report

    Cluster counting: The Hoshen-Kopelman algorithm vs. spanning tree approaches

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    Two basic approaches to the cluster counting task in the percolation and related models are discussed. The Hoshen-Kopelman multiple labeling technique for cluster statistics is redescribed. Modifications for random and aperiodic lattices are sketched as well as some parallelised versions of the algorithm are mentioned. The graph-theoretical basis for the spanning tree approaches is given by describing the "breadth-first search" and "depth-first search" procedures. Examples are given for extracting the elastic and geometric "backbone" of a percolation cluster. An implementation of the "pebble game" algorithm using a depth-first search method is also described.Comment: LaTeX, uses ijmpc1.sty(included), 18 pages, 3 figures, submitted to Intern. J. of Modern Physics

    VLSI layouts and DNA physical mappings

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    We show that an important problem (kk-ICG) in computational biology is equivalent to a colored version of a well-known graph layout problem (kk-CVS).Comment: 7 page

    Pebbling Arguments for Tree Evaluation

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    The Tree Evaluation Problem was introduced by Cook et al. in 2010 as a candidate for separating P from L and NL. The most general space lower bounds known for the Tree Evaluation Problem require a semantic restriction on the branching programs and use a connection to well-known pebble games to generate a bottleneck argument. These bounds are met by corresponding upper bounds generated by natural implementations of optimal pebbling algorithms. In this paper we extend these ideas to a variety of restricted families of both deterministic and non-deterministic branching programs, proving tight lower bounds under these restricted models. We also survey and unify known lower bounds in our "pebbling argument" framework

    Understanding space in resolution: optimal lower bounds and exponential trade-offs

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    We continue the study of tradeoffs between space and length of resolution proofs and focus on two new results: begin{enumerate} item We show that length and space in resolution are uncorrelated. This is proved by exhibiting families of CNF formulas of size O(n)O(n) that have proofs of length O(n)O(n) but require space Omega(n/logn)Omega(n / log n). Our separation is the strongest possible since any proof of length O(n)O(n) can always be transformed into a proof in space O(n/logn)O(n / log n), and improves previous work reported in [Nordstr"{o}m 2006, Nordstr"{o}m and H{aa}stad 2008]. item We prove a number of trade-off results for space in the range from constant to O(n/logn)O(n / log n), most of them superpolynomial or even exponential. This is a dramatic improvement over previous results in [Ben-Sasson 2002, Hertel and Pitassi 2007, Nordstr"{o}m 2007]. end{enumerate} The key to our results is the following, somewhat surprising, theorem: Any CNF formula FF can be transformed by simple substitution transformation into a new formula F2˘7F\u27 such that if FF has the right properties, F2˘7F\u27 can be proven in resolution in essentially the same length as FF but the minimal space needed for F2˘7F\u27 is lower-bounded by the number of variables that have to be mentioned simultaneously in any proof for FF. Applying this theorem to so-called pebbling formulas defined in terms of pebble games over directed acyclic graphs and analyzing black-white pebbling on these graphs yields our results
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