2,998 research outputs found

    ROI coding of volumetric medical images with application to visualisation

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    An efficient error resilience scheme based on wyner-ziv coding for region-of-Interest protection of wavelet based video transmission

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    In this paper, we propose a bandwidth efficient error resilience scheme for wavelet based video transmission over wireless channel by introducing an additional Wyner-Ziv (WZ) stream to protect region of interest (ROI) in a frame. In the proposed architecture, the main video stream is compressed by a generic wavelet domain coding structure and passed through the error prone channel without any protection. Meanwhile, the predefined ROI area related wavelet coefficients obtained after an integer wavelet transform will be specially protected by WZ codec in an additional channel during transmission. At the decoder side, the error-prone ROI related wavelet coefficients will be used as side information to help decoding the WZ stream. Different size of WZ bit streams can be applied in order to meet different bandwidth condition and different requirement of end users. The simulation results clearly revealed that the proposed scheme has distinct advantages in saving bandwidth comparing with fully applied FEC algorithm to whole video stream and in the meantime offer the robust transmission over error prone channel for certain video applications

    Adaptation of Zerotrees Using Signed Binary Digit Representations for 3D Image Coding

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    Zerotrees of wavelet coefficients have shown a good adaptability for the compression of three-dimensional images. EZW, the original algorithm using zerotree, shows good performance and was successfully adapted to 3D image compression. This paper focuses on the adaptation of EZW for the compression of hyperspectral images. The subordinate pass is suppressed to remove the necessity to keep the significant pixels in memory. To compensate the loss due to this removal, signed binary digit representations are used to increase the efficiency of zerotrees. Contextual arithmetic coding with very limited contexts is also used. Finally, we show that this simplified version of 3D-EZW performs almost as well as the original one

    RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding

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    We present a new hierarchical compression scheme for encoding light field images (LFI) that is suitable for interactive rendering. Our method (RLFC) exploits redundancies in the light field images by constructing a tree structure. The top level (root) of the tree captures the common high-level details across the LFI, and other levels (children) of the tree capture specific low-level details of the LFI. Our decompressing algorithm corresponds to tree traversal operations and gathers the values stored at different levels of the tree. Furthermore, we use bounded integer sequence encoding which provides random access and fast hardware decoding for compressing the blocks of children of the tree. We have evaluated our method for 4D two-plane parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to implement and involves only bit manipulations and integer arithmetic operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and Games (I3D '19

    Wavelet-Based Embedded Rate Scalable Still Image Coders: A review

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    Embedded scalable image coding algorithms based on the wavelet transform have received considerable attention lately in academia and in industry in terms of both coding algorithms and standards activity. In addition to providing a very good coding performance, the embedded coder has the property that the bit stream can be truncated at any point and still decodes a reasonably good image. In this paper we present some state-of-the-art wavelet-based embedded rate scalable still image coders. In addition, the JPEG2000 still image compression standard is presented.

    A Lossy Colour Image Compression Using Integer Wavelet Transforms and Binary Plane Transform

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    In the recent period, image data compression is the major component of communication and storage systems where the uncompressed images requires considerable compression technique, which should be capable to reduce the crippling disadvantages of data transmission and image storage. In the research paper, the novel image compression technique is proposed which is based on the spatial domain and quite effective for the compression of images. However, the performance of the proposed methodology is compared with the conventional compression techniques (Joint Photographic Experts Group) JPEG and set partitioning in hierarchical trees (SPIHT) using the evaluation metrics compression ratio and peak signal to noise ratio. It is evaluated that Integer wavelets with binary plane technique is more effective compression technique than JPEG and SPIHT as it provided more efficient quality metrics values and visual quality
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