6,134 research outputs found

    Distributed Rate Allocation Policies for Multi-Homed Video Streaming over Heterogeneous Access Networks

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    We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit rate (ABR) and round-trip time (RTT) over each access network and video distortion-rate (DR) characteristics. The rate allocation is formulated as a convex optimization problem that minimizes the total expected distortion of all video streams. We present a distributed approximation of its solution and compare its performance against H-infinity optimal control and two heuristic schemes based on TCP-style additive-increase-multiplicative decrease (AIMD) principles. The various rate allocation schemes are evaluated in simulations of multiple high-definition (HD) video streams sharing multiple access networks. Our results demonstrate that, in comparison with heuristic AIMD-based schemes, both media-aware allocation and H-infinity optimal control benefit from proactive congestion avoidance and reduce the average packet loss rate from 45% to below 2%. Improvement in average received video quality ranges between 1.5 to 10.7 dB in PSNR for various background traffic loads and video playout deadlines. Media-aware allocation further exploits its knowledge of the video DR characteristics to achieve a more balanced video quality among all streams.Comment: 12 pages, 22 figure

    Optimal 4G OFDMA Dynamic Subcarrier and Power Auction-based Allocation towards H.264 Scalable Video Transmission

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    In this paper, authors presented a price maximization scheme for optimal orthogonal frequency division for multiple access (OFDMA) subcarrier allocation for wireless video unicast/multicast scenarios. They formulate a pricing based video utility function for H.264 based wireless scalable video streaming, thereby achieving a trade-off between price and QoS fairness. These parametric models for scalable video rate and quality characterization arederived from the standard JSVM reference codec for the SVC extension of the H.264/AVC, and hence are directly applicable in practical wireless scenarios. With the aid of these models, they proposed auction based framework for revenue maximization of the transmitted video streams in the unicast and multicast 4G scenario. A closedform expression is derived for the optimal scalable video quantization step-size subject to the constraints of theunicast/multicast users in 4G wireless systems. This yields the optimal OFDMA subcarrier allocation for multi-userscalable video multiplexing. The proposed scheme is cognizant of the user modulation and code rate, and is henceamenable to adaptive modulation and coding (AMC) feature of 4G wireless networks. Further, they also consider aframework for optimal power allocation based on a novel revenue maximization scheme in OFDMA based wireless broadband 4G systems employing auction bidding models. This is formulated as a constrained convex optimization problem towards sum video utility maximization. We observe that as the demand for a video stream increases inbroadcast/multicast scenarios, higher power is allocated to the corresponding video stream leading to a gain in the overall revenue/utility. We simulate a standard WiMAX based 4G video transmission scenario to validate the performance of the proposed optimal 4G scalable video resource allocation schemes. Simulations illustrate that the proposed optimal band width and power allocation schemes result in a significant performance improvement over the suboptimal equal resource allocation schemes for scalable video transmission.Defence Science Journal, 2013, 63(1), pp.15-24, DOI:http://dx.doi.org/10.14429/dsj.63.375

    Economic FAQs About the Internet

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    This is a set of Frequently Asked Questions (and answers) about the economic, institutional, and technological structure of the Internet. We describe the history and current state of the Internet, discuss some of the pressing economic and regulatory problems, and speculate about future developments.Internet, telecommunications, congestion pricing, National Information Infrastructure

    Improving perceptual multimedia quality with an adaptable communication protocol

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    Copyrights @ 2005 University Computing Centre ZagrebInnovations and developments in networking technology have been driven by technical considerations with little analysis of the benefit to the user. In this paper we argue that network parameters that define the network Quality of Service (QoS) must be driven by user-centric parameters such as user expectations and requirements for multimedia transmitted over a network. To this end a mechanism for mapping user-oriented parameters to network QoS parameters is outlined. The paper surveys existing methods for mapping user requirements to the network. An adaptable communication system is implemented to validate the mapping. The architecture adapts to varying network conditions caused by congestion so as to maintain user expectations and requirements. The paper also surveys research in the area of adaptable communications architectures and protocols. Our results show that such a user-biased approach to networking does bring tangible benefits to the user

    Virtualizing the access network via open APIs

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    Residential broadband consumption is growing rapidly, in-creasing the gap between ISP costs and revenues. Mean-while, proliferation of Internet-enabled devices is congesting access networks, frustrating end-users and content providers. We propose that ISPs virtualize access infrastructure, using open APIs supported through SDN, to enable dynamic and controlled sharing amongst user streams. Content providers can programmatically provision capacity to user devices to ensure quality of experience, users can match the degree of virtualization to their usage pattern, and ISPs can real-ize per-stream revenues by slicing their network resources. Using video streaming and bulk transfers as examples, we develop an architecture that specifies the interfaces between the ISP, content provider, and user. We propose an algo-rithm for optimally allocating network resources, leveraging bulk transfer time elasticity and access path space diver-sity. Simulations using real traces show that virtualization can reduce video degradation by over 50%, for little extra bulk transfer delay. Lastly, we prototype our system and validate it in a test-bed with real video streaming and file transfers. Our proposal is a first step towards the long-term goal of realizing open and agile access network service quality management that is acceptable to users, ISPs and content providers alike

    Methods of Congestion Control for Adaptive Continuous Media

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    Since the first exchange of data between machines in different locations in early 1960s, computer networks have grown exponentially with millions of people now using the Internet. With this, there has also been a rapid increase in different kinds of services offered over the World Wide Web from simple e-mails to streaming video. It is generally accepted that the commonly used protocol suite TCP/IP alone is not adequate for a number of modern applications with high bandwidth and minimal delay requirements. Many technologies are emerging such as IPv6, Diffserv, Intserv etc, which aim to replace the onesize-fits-all approach of the current lPv4. There is a consensus that the networks will have to be capable of multi-service and will have to isolate different classes of traffic through bandwidth partitioning such that, for example, low priority best-effort traffic does not cause delay for high priority video traffic. However, this research identifies that even within a class there may be delays or losses due to congestion and the problem will require different solutions in different classes. The focus of this research is on the requirements of the adaptive continuous media class. These are traffic flows that require a good Quality of Service but are also able to adapt to the network conditions by accepting some degradation in quality. It is potentially the most flexible traffic class and therefore, one of the most useful types for an increasing number of applications. This thesis discusses the QoS requirements of adaptive continuous media and identifies an ideal feedback based control system that would be suitable for this class. A number of current methods of congestion control have been investigated and two methods that have been shown to be successful with data traffic have been evaluated to ascertain if they could be adapted for adaptive continuous media. A novel method of control based on percentile monitoring of the queue occupancy is then proposed and developed. Simulation results demonstrate that the percentile monitoring based method is more appropriate to this type of flow. The problem of congestion control at aggregating nodes of the network hierarchy, where thousands of adaptive flows may be aggregated to a single flow, is then considered. A unique method of pricing mean and variance is developed such that each individual flow is charged fairly for its contribution to the congestion

    Resource Management in Distributed Camera Systems

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    The aim of this work is to investigate different methods to solve the problem of allocating the correct amount of resources (network bandwidth and storage space) to video camera systems. Here we explore the intersection between two research areas: automatic control and game theory. Camera systems are a good example of the emergence of the Internet of Things (IoT) and its impact on our daily lives and the environment. We aim to improve today’s systems, shift from resources over-provisioning to allocate dynamically resources where they are needed the most. We optimize the storage and bandwidth allocation of camera systems to limit the impact on the environment as well as provide the best visual quality attainable with the resource limitations. This thesis is written as a collection of papers. It begins by introducing the problem with today’s camera systems, and continues with background information about resource allocation, automatic control and game theory. The third chapter de- scribes the models of the considered systems, their limitations and challenges. It then continues by providing more background on the automatic control and game theory techniques used in the proposed solutions. Finally, the proposed solutions are provided in five papers.Paper I proposes an approach to estimate the amount of data needed by surveillance cameras given camera and scenario parameters. This model is used for calculating the quasi Worst-Case Transmission Times of videos over a network. Papers II and III apply control concepts to camera network storage and bandwidth assignment. They provide simple, yet elegant solutions to the allocation of these resources in distributed camera systems. Paper IV com- bines pricing theory with control techniques to force the video quality of cam- era systems to converge to a common value based solely on the compression parameter of the provided videos. Paper V uses the VCG auction mechanism to solve the storage space allocation problem in competitive camera systems. It allows for a better system-wide visual quality than a simple split allocation given the limited system knowledge, trust and resource constraints
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