211 research outputs found
Bisimulation equivalence and regularity for real-time one-counter automata
A one-counter automaton is a pushdown automaton with a singleton stack alphabet, where stack emptiness can be tested; it is a real-time automaton if it contains no ε -transitions. We study the computational complexity of the problems of equivalence and regularity (i.e. semantic finiteness) on real-time one-counter automata. The first main result shows PSPACEPSPACE-completeness of bisimulation equivalence; this closes the complexity gap between decidability [23] and PSPACEPSPACE-hardness [25]. The second main result shows NLNL-completeness of language equivalence of deterministic real-time one-counter automata; this improves the known PSPACEPSPACE upper bound (indirectly shown by Valiant and Paterson [27]). Finally we prove PP-completeness of the problem if a given one-counter automaton is bisimulation equivalent to a finite system, and NLNL-completeness of the problem if the language accepted by a given deterministic real-time one-counter automaton is regular.Web of Science80474372
Equivalence-Checking on Infinite-State Systems: Techniques and Results
The paper presents a selection of recently developed and/or used techniques
for equivalence-checking on infinite-state systems, and an up-to-date overview
of existing results (as of September 2004)
Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata
We study the bisimilarity problem for probabilistic pushdown automata (pPDA)
and subclasses thereof. Our definition of pPDA allows both probabilistic and
non-deterministic branching, generalising the classical notion of pushdown
automata (without epsilon-transitions). We first show a general
characterization of probabilistic bisimilarity in terms of two-player games,
which naturally reduces checking bisimilarity of probabilistic labelled
transition systems to checking bisimilarity of standard (non-deterministic)
labelled transition systems. This reduction can be easily implemented in the
framework of pPDA, allowing to use known results for standard
(non-probabilistic) PDA and their subclasses. A direct use of the reduction
incurs an exponential increase of complexity, which does not matter in deriving
decidability of bisimilarity for pPDA due to the non-elementary complexity of
the problem. In the cases of probabilistic one-counter automata (pOCA), of
probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic
process algebras (i.e., single-state pPDA) we show that an implicit use of the
reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and
2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic
versions. The bisimilarity problems for OCA and vPDA are known to have matching
lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively);
we show that these lower bounds also hold for fully probabilistic versions that
do not use non-determinism
Bisimilarity of Pushdown Systems is Nonelementary
Given two pushdown systems, the bisimilarity problem asks whether they are
bisimilar. While this problem is known to be decidable our main result states
that it is nonelementary, improving EXPTIME-hardness, which was the previously
best known lower bound for this problem. Our lower bound result holds for
normed pushdown systems as well
On Bisimilarity of Higher-Order Pushdown Automata: Undecidability at Order Two
We show that bisimulation equivalence of order-two pushdown automata is undecidable. Moreover, we study the lower order problem of higher-order pushdown automata, which asks, given an order-k pushdown automaton and some k\u27= 2 even when the input k-PDA is deterministic and real-time
Equivalence of Deterministic One-Counter Automata is NL-complete
We prove that language equivalence of deterministic one-counter automata is
NL-complete. This improves the superpolynomial time complexity upper bound
shown by Valiant and Paterson in 1975. Our main contribution is to prove that
two deterministic one-counter automata are inequivalent if and only if they can
be distinguished by a word of length polynomial in the size of the two input
automata
Process algebra for performance evaluation
This paper surveys the theoretical developments in the field of stochastic process algebras, process algebras where action occurrences may be subject to a delay that is determined by a random variable. A huge class of resource-sharing systems – like large-scale computers, client–server architectures, networks – can accurately be described using such stochastic specification formalisms. The main emphasis of this paper is the treatment of operational semantics, notions of equivalence, and (sound and complete) axiomatisations of these equivalences for different types of Markovian process algebras, where delays are governed by exponential distributions. Starting from a simple actionless algebra for describing time-homogeneous continuous-time Markov chains, we consider the integration of actions and random delays both as a single entity (like in known Markovian process algebras like TIPP, PEPA and EMPA) and as separate entities (like in the timed process algebras timed CSP and TCCS). In total we consider four related calculi and investigate their relationship to existing Markovian process algebras. We also briefly indicate how one can profit from the separation of time and actions when incorporating more general, non-Markovian distributions
Bisimulation Equivalence of First-Order Grammars is ACKERMANN-Complete
Checking whether two pushdown automata with restricted silent actions are
weakly bisimilar was shown decidable by S\'enizergues (1998, 2005). We provide
the first known complexity upper bound for this famous problem, in the
equivalent setting of first-order grammars. This ACKERMANN upper bound is
optimal, and we also show that strong bisimilarity is primitive-recursive when
the number of states of the automata is fixed
Process-Centric Views of Data-Driven Business Artifacts
Declarative, data-aware workflow models are becoming increasingly pervasive. While these have numerous benefits, classical process-centric specifications retain certain advantages. Workflow designers are used to development tools such as BPMN or UML diagrams, that focus on control flow. Views describing valid sequences of tasks are also useful to provide stake-holders with high-level descriptions of the workflow, stripped of the accompanying data. In this paper we study the problem of recovering process-centric views from declarative, data-aware workflow specifications in a variant of IBM\u27s business artifact model. We focus on the simplest and most natural process-centric views, specified by finite-state transition systems, and describing regular languages. The results characterize when process-centric views of artifact systems are regular, using both linear and branching-time semantics. We also study the impact of data dependencies on regularity of the views
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