41 research outputs found
Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata
We study the bisimilarity problem for probabilistic pushdown automata (pPDA)
and subclasses thereof. Our definition of pPDA allows both probabilistic and
non-deterministic branching, generalising the classical notion of pushdown
automata (without epsilon-transitions). We first show a general
characterization of probabilistic bisimilarity in terms of two-player games,
which naturally reduces checking bisimilarity of probabilistic labelled
transition systems to checking bisimilarity of standard (non-deterministic)
labelled transition systems. This reduction can be easily implemented in the
framework of pPDA, allowing to use known results for standard
(non-probabilistic) PDA and their subclasses. A direct use of the reduction
incurs an exponential increase of complexity, which does not matter in deriving
decidability of bisimilarity for pPDA due to the non-elementary complexity of
the problem. In the cases of probabilistic one-counter automata (pOCA), of
probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic
process algebras (i.e., single-state pPDA) we show that an implicit use of the
reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and
2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic
versions. The bisimilarity problems for OCA and vPDA are known to have matching
lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively);
we show that these lower bounds also hold for fully probabilistic versions that
do not use non-determinism
Bisimulation Equivalence of First-Order Grammars is ACKERMANN-Complete
Checking whether two pushdown automata with restricted silent actions are
weakly bisimilar was shown decidable by S\'enizergues (1998, 2005). We provide
the first known complexity upper bound for this famous problem, in the
equivalent setting of first-order grammars. This ACKERMANN upper bound is
optimal, and we also show that strong bisimilarity is primitive-recursive when
the number of states of the automata is fixed
Deciding Semantic Finiteness of Pushdown Processes and First-Order Grammars w.r.t. Bisimulation Equivalence
The problem if a given configuration of a pushdown automaton (PDA) is
bisimilar with some (unspecified) finite-state process is shown to be
decidable. The decidability is proven in the framework of first-order grammars, which are given by finite sets of labelled rules that rewrite roots of first-order terms. The framework is equivalent to PDA where also deterministic popping epsilon-steps are allowed, i.e. to the model for which Senizergues showed an involved procedure deciding bisimilarity (FOCS 1998). Such a procedure is here used as a black-box part of the algorithm. For deterministic PDA the regularity problem was shown decidable by Valiant (JACM 1975) but the decidability question for nondeterministic PDA, answered positively here, had been open (as indicated, e.g., by Broadbent and Goeller, FSTTCS 2012)
Determinization of One-Counter Nets
One-Counter Nets (OCNs) are finite-state automata equipped with a counter that is not allowed to become negative, but does not have zero tests. Their simplicity and close connection to various other models (e.g., VASS, Counter Machines and Pushdown Automata) make them an attractive model for studying the border of decidability for the classical decision problems.
The deterministic fragment of OCNs (DOCNs) typically admits more tractable decision problems, and while these problems and the expressive power of DOCNs have been studied, the determinization problem, namely deciding whether an OCN admits an equivalent DOCN, has not received attention.
We introduce four notions of OCN determinizability, which arise naturally due to intricacies in the model, and specifically, the interpretation of the initial counter value. We show that in general, determinizability is undecidable under most notions, but over a singleton alphabet (i.e., 1 dimensional VASS) one definition becomes decidable, and the rest become trivial, in that there is always an equivalent DOCN
Determinisability of register and timed automata
The deterministic membership problem for timed automata asks whether the
timed language given by a nondeterministic timed automaton can be recognised by
a deterministic timed automaton. An analogous problem can be stated in the
setting of register automata. We draw the complete decidability/complexity
landscape of the deterministic membership problem, in the setting of both
register and timed automata. For register automata, we prove that the
deterministic membership problem is decidable when the input automaton is a
nondeterministic one-register automaton (possibly with epsilon transitions) and
the number of registers of the output deterministic register automaton is
fixed. This is optimal: We show that in all the other cases the problem is
undecidable, i.e., when either 1) the input nondeterministic automaton has two
registers or more (even without epsilon transitions), or 2) it uses guessing,
or 3) the number of registers of the output deterministic automaton is not
fixed. The landscape for timed automata follows a similar pattern. We show that
the problem is decidable when the input automaton is a one-clock
nondeterministic timed automaton without epsilon transitions and the number of
clocks of the output deterministic timed automaton is fixed. Again, this is
optimal: We show that the problem in all the other cases is undecidable, i.e.,
when either 1) the input nondeterministic timed automaton has two clocks or
more, or 2) it uses epsilon transitions, or 3) the number of clocks of the
output deterministic automaton is not fixed.Comment: journal version of a CONCUR'20 paper. arXiv admin note: substantial
text overlap with arXiv:2007.0934