334 research outputs found

    Beyond Language Equivalence on Visibly Pushdown Automata

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    We study (bi)simulation-like preorder/equivalence checking on the class of visibly pushdown automata and its natural subclasses visibly BPA (Basic Process Algebra) and visibly one-counter automata. We describe generic methods for proving complexity upper and lower bounds for a number of studied preorders and equivalences like simulation, completed simulation, ready simulation, 2-nested simulation preorders/equivalences and bisimulation equivalence. Our main results are that all the mentioned equivalences and preorders are EXPTIME-complete on visibly pushdown automata, PSPACE-complete on visibly one-counter automata and P-complete on visibly BPA. Our PSPACE lower bound for visibly one-counter automata improves also the previously known DP-hardness results for ordinary one-counter automata and one-counter nets. Finally, we study regularity checking problems for visibly pushdown automata and show that they can be decided in polynomial time.Comment: Final version of paper, accepted by LMC

    Equivalence of infinite-state systems with silent steps

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    This dissertation contributes to analysis methods for infinite-state systems. The dissertation focuses on equivalence testing for two relevant classes of infinite-state systems: commutative context-free processes, and one-counter automata. As for equivalence notions, we investigate the classical bisimulation and simulation equivalences. The important point is that we allow for silent steps in the model, abstracting away from internal, unobservable actions. Very few decidability results have been known so far for bisimulation or simulation equivalence for infinite-state systems with silent steps, as presence of silent steps makes the equivalence problem arguably harder to solve. A standard technique for bisimulation or simulation equivalence testing is to use the hierarchy of approximants. For an effective decision procedure the hierarchy must stabilize (converge) at level omega, the first limit ordinal, which is not the case for the models investigated in this thesis. However, according to a long-standing conjecture, the community believed that the convergence actually takes place at level omega+ omega in the class of commutative context free processes. We disprove the conjecture and provide a lower bound of omega * omega for the convergence level. We also show that all previously known positive decidability results for BPPs can be re-proven uniformly using the improved approximants techniques. Moreover dissertation contains an unsuccesfull attack on one of the main open problems in the area: decidability of weak bisimulation equivalence for commutative context-free processes. Our technical development of this section is not sufficient to solve the problem, but we believe it is a serious step towards a solution. Furtermore, we are able to show decidability of branching (stuttering) bisimulation equivalence, a slightly more discriminating variant of bisimulation equivalence. It is worth emphesizing that, until today, our result is the only known decidability result for bisimulation equivalence in a class of inifinite-state systems with silent steps that is not known to admit convergence of (some variant of) standard approximants at level omega. Finally we consider weak simulation equivalence over one-counter automata without zero tests (allowing zero tests implies undecidability). While weak bisimulation equivalence is known to be undecidable in this class, we prove a surprising result that weak simulation equivalence is actually decidable. Thus we provide a first example going against a trend, widely-believed by the community, that simulation equivalence tends to be computationally harder than bisimulation equivalence. In short words, the dissertation contains three new results, each of them solving a non-trivial open problem about equivalence testing of infinite-state systems with silent steps

    A Decidable Characterization of a Graphical Pi-calculus with Iterators

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    This paper presents the Pi-graphs, a visual paradigm for the modelling and verification of mobile systems. The language is a graphical variant of the Pi-calculus with iterators to express non-terminating behaviors. The operational semantics of Pi-graphs use ground notions of labelled transition and bisimulation, which means standard verification techniques can be applied. We show that bisimilarity is decidable for the proposed semantics, a result obtained thanks to an original notion of causal clock as well as the automatic garbage collection of unused names.Comment: In Proceedings INFINITY 2010, arXiv:1010.611

    Decidability and coincidence of equivalences for concurrency

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    There are two fundamental problems concerning equivalence relations in con-currency. One is: for which system classes is a given equivalence decidable? The second is: when do two equivalences coincide? Two well-known equivalences are history preserving bisimilarity (hpb) and hereditary history preserving bisimi-larity (hhpb). These are both ‘independence ’ equivalences: they reflect causal dependencies between events. Hhpb is obtained from hpb by adding a ‘back-tracking ’ requirement. This seemingly small change makes hhpb computationally far harder: hpb is well-known to be decidable for finite-state systems, whereas the decidability of hhpb has been a renowned open problem for several years; only recently it has been shown undecidable. The main aim of this thesis is to gain insights into the decidability problem for hhpb, and to analyse when it coincides with hpb; less technically, we might say, to analyse the power of the interplay between concurrency, causality, and conflict. We first examine the backtracking condition, and see that it has two dimen
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