4 research outputs found

    Flexible G1 Interpolation of Quad Meshes

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    International audienceTransforming an arbitrary mesh into a smooth G1 surface has been the subject of intensive research works. To get a visual pleasing shape without any imperfection even in the presence of extraordinary mesh vertices is still a challenging problem in particular when interpolation of the mesh vertices is required. We present a new local method, which produces visually smooth shapes while solving the interpolation problem. It consists of combining low degree biquartic Bézier patches with minimum number of pieces per mesh face, assembled together with G1-continuity. All surface control points are given explicitly. The construction is local and free of zero-twists. We further show that within this economical class of surfaces it is however possible to derive a sufficient number of meaningful degrees of freedom so that standard optimization techniques result in high quality surfaces

    A family of C1C^1 quadrilateral finite elements

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    We present a novel family of C1C^1 quadrilateral finite elements, which define global C1C^1 spaces over a general quadrilateral mesh with vertices of arbitrary valency. The elements extend the construction by (Brenner and Sung, J. Sci. Comput., 2005), which is based on polynomial elements of tensor-product degree p≥6p\geq 6, to all degrees p≥3p \geq 3. Thus, we call the family of C1C^1 finite elements Brenner-Sung quadrilaterals. The proposed C1C^1 quadrilateral can be seen as a special case of the Argyris isogeometric element of (Kapl, Sangalli and Takacs, CAGD, 2019). The quadrilateral elements possess similar degrees of freedom as the classical Argyris triangles. Just as for the Argyris triangle, we additionally impose C2C^2 continuity at the vertices. In this paper we focus on the lower degree cases, that may be desirable for their lower computational cost and better conditioning of the basis: We consider indeed the polynomial quadrilateral of (bi-)degree~55, and the polynomial degrees p=3p=3 and p=4p=4 by employing a splitting into 3×33\times3 or 2×22\times2 polynomial pieces, respectively. The proposed elements reproduce polynomials of total degree pp. We show that the space provides optimal approximation order. Due to the interpolation properties, the error bounds are local on each element. In addition, we describe the construction of a simple, local basis and give for p∈{3,4,5}p\in\{3,4,5\} explicit formulas for the B\'{e}zier or B-spline coefficients of the basis functions. Numerical experiments by solving the biharmonic equation demonstrate the potential of the proposed C1C^1 quadrilateral finite element for the numerical analysis of fourth order problems, also indicating that (for p=5p=5) the proposed element performs comparable or in general even better than the Argyris triangle with respect to the number of degrees of freedom

    Designing aesthetically pleasing freeform surfaces in a computer environment

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, February 2001.Includes bibliographical references (p. 151-160).Statement: If computational tools are to be employed in the aesthetic design of freeform surfaces, these tools must better reflect the ways in which creative designers conceive of and develop such shapes. In this thesis, I studied the design of aesthetically constrained freeform surfaces in architecture and industrial design, formulated a requirements list for a computational system that would aid in the creative design of such surfaces, and implemented a subset of the tools that would comprise such a system. This work documents the clay modeling process at BMW AG., Munich. The study of that process has led to a list of tools that would make freeform surface modeling possible in a computer environment. And finally, three tools from this system specification have been developed into a proof-of-concept system. Two of these tools are sweep modification tools and the third allows a user to modify a surface by sketching a shading pattern desired for the surface. The proof-of-concept tools were necessary in order to test the validity of the tools being presented and they have been used to create a number of example objects. The underlying surface representation is a variational expression which is minimized using the finite element method over an irregular triangulated mesh.by Evan P. Smyth.Ph.D
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