66 research outputs found

    Adaptive Excitation Control for the Underactuated Biped Robot

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    AbstractA control method to make the chaotic gait converge to a stable cycle gait is proposed for the biped robot with knees. This control method is called adaptive excitation control. It is based on the principle of bionics and the principle of self-excited. The control law is a combination of sinusoidal input and sensory feedback control. The control torque is only inputted into the robot's hip. Therefore, the walking process is low energy consuming. Simulation results show that the control method proposed in this paper is effective. It can enlarge the basin of attraction of limit cycle and increase the gait stability

    Parametrically Excited Dynamic Bipedal Walking

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    Parametric excitation-based inverse bending gait generation

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    In a gait generation method based on the parametric excitation principle, appropriate motion of the center of mass restores kinetic energy lost by heel strike. The motion is realized by bending and stretching a swing-leg regardless of bending direction. In this paper, we first show that inverse bending restores more mechanical energy than forward bending, and then propose a parametric excitation-based inverse bending gait for a kneed biped robot, which improves gait efficiency of parametric excitation walking

    Minimalistic control of biped walking in rough terrain

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    Toward our comprehensive understanding of legged locomotion in animals and machines, the compass gait model has been intensively studied for a systematic investigation of complex biped locomotion dynamics. While most of the previous studies focused only on the locomotion on flat surfaces, in this article, we tackle with the problem of bipedal locomotion in rough terrains by using a minimalistic control architecture for the compass gait walking model. This controller utilizes an open-loop sinusoidal oscillation of hip motor, which induces basic walking stability without sensory feedback. A set of simulation analyses show that the underlying mechanism lies in the “phase locking” mechanism that compensates phase delays between mechanical dynamics and the open-loop motor oscillation resulting in a relatively large basin of attraction in dynamic bipedal walking. By exploiting this mechanism, we also explain how the basin of attraction can be controlled by manipulating the parameters of oscillator not only on a flat terrain but also in various inclined slopes. Based on the simulation analysis, the proposed controller is implemented in a real-world robotic platform to confirm the plausibility of the approach. In addition, by using these basic principles of self-stability and gait variability, we demonstrate how the proposed controller can be extended with a simple sensory feedback such that the robot is able to control gait patterns autonomously for traversing a rough terrain.National Science Foundation (U.S.) (grant 0746194)Swiss National Science Foundation (grant PBZH2-114461)Swiss National Science Foundation (grant PP00P2_123387/1

    Minimalistic control of biped walking in rough terrain

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    Toward our comprehensive understanding of legged locomotion in animals and machines, the compass gait model has been intensively studied for a systematic investigation of complex biped locomotion dynamics. While most of the previous studies focused only on the locomotion on flat surfaces, in this article, we tackle with the problem of bipedal locomotion in rough terrains by using a minimalistic control architecture for the compass gait walking model. This controller utilizes an open-loop sinusoidal oscillation of hip motor, which induces basic walking stability without sensory feedback. A set of simulation analyses show that the underlying mechanism lies in the "phase locking” mechanism that compensates phase delays between mechanical dynamics and the open-loop motor oscillation resulting in a relatively large basin of attraction in dynamic bipedal walking. By exploiting this mechanism, we also explain how the basin of attraction can be controlled by manipulating the parameters of oscillator not only on a flat terrain but also in various inclined slopes. Based on the simulation analysis, the proposed controller is implemented in a real-world robotic platform to confirm the plausibility of the approach. In addition, by using these basic principles of self-stability and gait variability, we demonstrate how the proposed controller can be extended with a simple sensory feedback such that the robot is able to control gait patterns autonomously for traversing a rough terrai

    Kinematic and dynamic analysis for biped robots design

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    En esta tesis un nuevo método para encontrar sistemas dinámicamente equivalentes es propuesto. El objetivo es el de crear una herramienta para el análisis de robots bípedos. La herramienta consiste en modelos simplificados obtenidos del principio de equivalencia dinámica, que dice que si dos sistemas poseen la misma masa, el mismo centro de masa y el mismo momento de inercia, entonces son dinámicamente equivalentes. Este concepto no es nuevo y es comúnmente utilizado en el diseño de máquinas alternativas, o para encontrar el sweet spot de objetos esbeltos tales como bates o espadas. Con la aplicación del principio de equivalencia dinámica se encuentra el centro de percusión. La aportación en esta tesis es la aplicación de este concepto al análisis de robots bípedos, y la extensión del centro de percusión a cadenas cinemáticas. La herramienta fundamental para la obtención de resultados de investigación en esta tesis hace uso del lenguaje de simulación Modelica®. Las simulaciones son altamente detalladas gracias a la librería estándar Multibody incluida en las especificaciones del mismo. Como consecuencia de los trabajos desarrollados se crearon nuevas clases para extender la capacidad de la librería y aplicarla a m´aquinas caminantes. El desarrollo de esta tesis está centrado en el desarrollo de dos modelos. El primero es un péndulo invertido equivalente, con la característica que posee las mismas propiedades dinámicas del robot que modela. Dichas propiedades son la masas total, el centro de masa y el momento de inercia. Este modelo es luego utilizado para generar el caminar de un bípedo simple. El bípedo es simulado con un volante de inercia como cuerpo, y pies de contacto puntual. Posee rodillas y está totalmente actuado. Los eslabones del robot poseen propiedades de sólido rígido y ninguna simplificación ha sido considerada. El segundo modelo tiene el objetivo de imitar la topología del bípedo que representa, por lo tanto tiene un grado mayor de complejidad que el anterior. Este modelo es construido al dividir al robot en tres grupos: Las dos piernas, y otro grupo compuesto por la cabeza, los brazos y el torso (Denominado HAT por sus siglas en inglés). Este modelo es denominado modelo de cuatro masas puntuales. Este modelo es posteriormente validado utilizándolo para desacoplar la dinámica del sistema, la única información utilizada para llevar a cabo esta tarea es proporcionada por dicho modelo. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------In this thesis a method to find dynamically equivalent systems is proposed. The objective is to provide a tool to analyze biped robots by simplifying their dynamics to simpler models. The equivalent models are obtained with the concept of dynamic equivalence that states that if two systems share the same total mass, the same center of mass, and the same moment of inertia then they are considered to be dynamically equivalent. This concept is not new and it is used in the design of alternative machines, or to find the sweet spot of long object like swords or bats. The result of the application of the dynamic equivalence principle is the point known as the center of percussion. The novelty in this thesis is to apply this concept to the analysis of biped robots, and the extension of the center of percussion to kinematic chains. The work in this thesis developed with the help of the simulation language Modelica®. The simulations are very detailed by implementing elaborated rigid body dynamics provided by the multibody standard library included in the language specifications. New classes were created in order to be able to simulate walking machines. Those classes introduce contact objects at ground foot interactions and mechanical stops for knee joints. The development of this thesis is centered around the proposal of two models. The first model is an equivalent inverted pendulum with the characteristic that it has the same dynamic properties, i.e., total mass, center of mass and moment of inertia, of the biped that models. This model is later used to synthesize gait in a simple, but realistic biped. The biped is simulated with a flywheel body, and point feet. It has knees and it is fully actuated. Also all the links have complete rigid body properties and no simplifications were done. The second model has the objective to resemble the topology of the biped it represents, therefore it is slightly more complex than the equivalent inverted pendulum. This model is constructed by grouping the components of the robot in three groups: Two legs and the HAT group (HAT stands for head, arms and trunk). This model is denominated four point masses model. The model is later validated by decoupling the dynamics of the system only with the information provided by the four point masses model

    Advancing Musculoskeletal Robot Design for Dynamic and Energy-Efficient Bipedal Locomotion

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    Achieving bipedal robot locomotion performance that approaches human performance is a challenging research topic in the field of humanoid robotics, requiring interdisciplinary expertise from various disciplines, including neuroscience and biomechanics. Despite the remarkable results demonstrated by current humanoid robots---they can walk, stand, turn, climb stairs, carry a load, push a cart---the versatility, stability, and energy efficiency of humans have not yet been achieved. However, with robots entering our lives, whether in the workplace, in clinics, or in normal household environments, such improvements are increasingly important. The current state of research in bipedal robot locomotion reveals that several groups have continuously demonstrated enhanced locomotion performance of the developed robots. But each of these groups has taken a unilateral approach and placed the focus on only one aspect, in order to achieve enhanced movement abilities;---for instance, the motion control and postural stability or the mechanical design. The neural and mechanical systems in human and animal locomotion, however, are strongly coupled and should therefore not be treated separately. Human-inspired musculoskeletal design of bipedal robots offers great potential for enhanced dynamic and energy-efficient locomotion but also imposes major challenges for motion planning and control. In this thesis, we first present a detailed review of the problems related to achieving enhanced dynamic and energy-efficient bipedal locomotion, from various important perspectives, and examine the essential properties of the human locomotory apparatus. Subsequently, existing insights and approaches from biomechanics, to understand the neuromechanical motion apparatus, and from robotics, to develop more human-like robots that can move in our environment, are discussed in detail. These thorough investigations of the interrelated essential design decisions are used to develop a novel design for a musculoskeletal bipedal robot, BioBiped1, such that, in the long term, it is capable of realizing dynamic hopping, running, and walking motions. The BioBiped1 robot features a highly compliant tendon-driven actuation system that mimics key functionalities of the human lower limb system. In experiments, BioBiped1's locomotor function for the envisioned gaits is validated globally. It is shown that the robot is able to rebound passively, store and release energy, and actively push off from the ground. The proof of concept of BioBiped1's locomotor function, however, marks only the starting point for our investigations, since this novel design concept opens up a number of questions regarding the required design complexity for the envisioned motions and the appropriate motion generation and control concept. For this purpose, a simulator specifically designed for the requirements of musculoskeletally actuated robotic systems, including sufficiently realistic ground reaction forces, is developed. It relies on object-oriented design and is based on a numerical solver, without model switching, to enable the analysis of impact peak forces and the simulation of flight phases. The developed library also contains the models of the actuated and passive mono- and biarticular elastic tendons and a penalty-based compliant contact model with nonlinear damping, to incorporate the collision, friction, and stiction forces occurring during ground contact. Using these components, the full multibody system (MBS) dynamics model is developed. To ensure a sufficiently similar behavior of the simulated and the real musculoskeletal robot, various measurements and parameter identifications for sub-models are performed. Finally, it is shown that the simulation model behaves similarly to the real robot platform. The intelligent combination of actuated and passive mono- and biarticular tendons, imitating important human muscle groups, offers tremendous potential for improved locomotion performance but also requires a sophisticated concept for motion control of the robot. Therefore, a further contribution of this thesis is the development of a centralized, nonlinear model-based method for motion generation and control that utilizes the derived detailed dynamics models of the implemented actuators. The concept is used to realize both computer-generated hopping and human jogging motions. Additionally, the problem of appropriate motor-gear unit selection prior to the robot's construction is tackled, using this method. The thesis concludes with a number of simulation studies in which several leg actuation designs are examined for their optimality with regard to systematically selected performance criteria. Furthermore, earlier paradoxical biomechanical findings about biarticular muscles in running are presented and, for the first time, investigated by detailed simulation of the motion dynamics. Exploring the Lombard paradox, a novel reduced and energy-efficient locomotion model without knee extensor has been simulated successfully. The models and methods developed within this thesis, as well as the insights gained, are already being employed to develop future prototypes. In particular, the optimal dimensioning and setting of the actuators, including all mono- and biarticular muscle-tendon units, are based on the derived design guidelines and are extensively validated by means of the simulation models and the motion control method. These developments are expected to significantly enhance progress in the field of bipedal robot design and, in the long term, to drive improvements in rehabilitation for humans through an understanding of the neuromechanics underlying human walking and the application of this knowledge to the design of prosthetics

    MUSME 2011 4 th International Symposium on Multibody Systems and Mechatronics

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    El libro de actas recoge las aportaciones de los autores a través de los correspondientes artículos a la Dinámica de Sistemas Multicuerpo y la Mecatrónica (Musme). Estas disciplinas se han convertido en una importante herramienta para diseñar máquinas, analizar prototipos virtuales y realizar análisis CAD sobre complejos sistemas mecánicos articulados multicuerpo. La dinámica de sistemas multicuerpo comprende un gran número de aspectos que incluyen la mecánica, dinámica estructural, matemáticas aplicadas, métodos de control, ciencia de los ordenadores y mecatrónica. Los artículos recogidos en el libro de actas están relacionados con alguno de los siguientes tópicos del congreso: Análisis y síntesis de mecanismos ; Diseño de algoritmos para sistemas mecatrónicos ; Procedimientos de simulación y resultados ; Prototipos y rendimiento ; Robots y micromáquinas ; Validaciones experimentales ; Teoría de simulación mecatrónica ; Sistemas mecatrónicos ; Control de sistemas mecatrónicosUniversitat Politècnica de València (2011). MUSME 2011 4 th International Symposium on Multibody Systems and Mechatronics. Editorial Universitat Politècnica de València. http://hdl.handle.net/10251/13224Archivo delegad

    Standing Posture Modeling and Control for a Humanoid Robot

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    Master'sMASTER OF ENGINEERIN
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