60 research outputs found

    Legged robotic locomotion with variable impedance joints

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    Humans have a complex musculoskeletal arrangement which gives them great behavioural flexibility. As well as simply moving their legs, they can modulate the impedance of them. Variable impedance has become a large field in robotics, and tailoring the impedance of a robot to a particular task can improve efficiency, stability, and potentially safety. Locomotion of a bipedal robot is a perfect example of a task for which variable impedance may provide such advantages, since it is a dynamic movement which involves periodic ground impacts. This thesis explores the creation of two novel bipedal robots with variable impedance joints. These robots aim to achieve some of the benefits of compliance, while retaining the behavioural flexibility to be truly versatile machines. The field of variable impedance actuators is explored and evaluated, before the design of the robots is presented. Of the two robots, BLUE (Bipedal Locomotion at the University of Edinburgh) has a 700mm hip rotation height, and is a saggital plane biped. miniBLUE has a hip rotation height of 465mm, and includes additional joints to allow hip adduction and abduction. Rapid prototyping techniques were utilised in the creation of both robots, and both robots are based around a custom, high performance electronics and communication architecture. The human walking cycle is analysed and a simple, parameterised representation developed. Walking trajectories gathered from human motion capture data, and generated from high level gait determinants are evaluated in dynamic simulation, and then on BLUE. With the robot being capable of locomotion, we explore the effect of varying stiffness on efficiency, and find that changing the stiffness can have an effect on the energy efficiency of the movement. Finally, we introduce a system for goal-based teleoperation of the robots, in which parameters are extracted from a user in a motion capture suit and replicated by the robot. In this way, the robot produces the same overall locomotion as the human, but with joint trajectories and stiffnesses that are more suited for its dynamics

    Learning dynamic motor skills for terrestrial locomotion

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    The use of Deep Reinforcement Learning (DRL) has received significantly increased attention from researchers within the robotics field following the success of AlphaGo, which demonstrated the superhuman capabilities of deep reinforcement algorithms in terms of solving complex tasks by beating professional GO players. Since then, an increasing number of researchers have investigated the potential of using DRL to solve complex high-dimensional robotic tasks, such as legged locomotion, arm manipulation, and grasping, which are difficult tasks to solve using conventional optimization approaches. Understanding and recreating various modes of terrestrial locomotion has been of long-standing interest to roboticists. A large variety of applications, such as rescue missions, disaster responses and science expeditions, strongly demand mobility and versatility in legged locomotion to enable task completion. In order to create useful physical robots, it is necessary to design controllers to synthesize the complex locomotion behaviours observed in humans and other animals. In the past, legged locomotion was mainly achieved via analytical engineering approaches. However, conventional analytical approaches have their limitations, as they require relatively large amounts of human effort and knowledge. Machine learning approaches, such as DRL, require less human effort compared to analytical approaches. The project conducted for this thesis explores the feasibility of using DRL to acquire control policies comparable to, or better than, those acquired through analytical approaches while requiring less human effort. In this doctoral thesis, we developed a Multi-Expert Learning Architecture (MELA) that uses DRL to learn multi-skill control policies capable of synthesizing a diverse set of dynamic locomotion behaviours for legged robots. We first proposed a novel DRL framework for the locomotion of humanoid robots. The proposed learning framework is capable of acquiring robust and dynamic motor skills for humanoids, including balancing, walking, standing-up fall recovery. We subsequently improved upon the learning framework and design a novel multi-expert learning architecture that is capable of fusing multiple motor skills together in a seamless fashion and ultimately deploy this framework on a real quadrupedal robot. The successful deployment of learned control policies on a real quadrupedal robot demonstrates the feasibility of using an Artificial Intelligence (AI) based approach for real robot motion control

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    Methods to improve the coping capacities of whole-body controllers for humanoid robots

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    Current applications for humanoid robotics require autonomy in an environment specifically adapted to humans, and safe coexistence with people. Whole-body control is promising in this sense, having shown to successfully achieve locomotion and manipulation tasks. However, robustness remains an issue: whole-body controllers can still hardly cope with unexpected disturbances, with changes in working conditions, or with performing a variety of tasks, without human intervention. In this thesis, we explore how whole-body control approaches can be designed to address these issues. Based on whole-body control, contributions have been developed along three main axes: joint limit avoidance, automatic parameter tuning, and generalizing whole-body motions achieved by a controller. We first establish a whole-body torque-controller for the iCub, based on the stack-of-tasks approach and proposed feedback control laws in SE(3). From there, we develop a novel, theoretically guaranteed joint limit avoidance technique for torque-control, through a parametrization of the feasible joint space. This technique allows the robot to remain compliant, while resisting external perturbations that push joints closer to their limits, as demonstrated with experiments in simulation and with the real robot. Then, we focus on the issue of automatically tuning parameters of the controller, in order to improve its behavior across different situations. We show that our approach for learning task priorities, combining domain randomization and carefully selected fitness functions, allows the successful transfer of results between platforms subjected to different working conditions. Following these results, we then propose a controller which allows for generic, complex whole-body motions through real-time teleoperation. This approach is notably verified on the robot to follow generic movements of the teleoperator while in double support, as well as to follow the teleoperator\u2019s upper-body movements while walking with footsteps adapted from the teleoperator\u2019s footsteps. The approaches proposed in this thesis therefore improve the capability of whole-body controllers to cope with external disturbances, different working conditions and generic whole-body motions

    Locomoção bípede adaptativa a partir de uma única demonstração usando primitivas de movimento

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    Doutoramento em Engenharia EletrotécnicaEste trabalho aborda o problema de capacidade de imitação da locomoção humana através da utilização de trajetórias de baixo nível codificadas com primitivas de movimento e utilizá-las para depois generalizar para novas situações, partindo apenas de uma demonstração única. Assim, nesta linha de pensamento, os principais objetivos deste trabalho são dois: o primeiro é analisar, extrair e codificar demonstrações efetuadas por um humano, obtidas por um sistema de captura de movimento de forma a modelar tarefas de locomoção bípede. Contudo, esta transferência não está limitada à simples reprodução desses movimentos, requerendo uma evolução das capacidades para adaptação a novas situações, assim como lidar com perturbações inesperadas. Assim, o segundo objetivo é o desenvolvimento e avaliação de uma estrutura de controlo com capacidade de modelação das ações, de tal forma que a demonstração única apreendida possa ser modificada para o robô se adaptar a diversas situações, tendo em conta a sua dinâmica e o ambiente onde está inserido. A ideia por detrás desta abordagem é resolver o problema da generalização a partir de uma demonstração única, combinando para isso duas estruturas básicas. A primeira consiste num sistema gerador de padrões baseado em primitivas de movimento utilizando sistemas dinâmicos (DS). Esta abordagem de codificação de movimentos possui propriedades desejáveis que a torna ideal para geração de trajetórias, tais como a possibilidade de modificar determinados parâmetros em tempo real, tais como a amplitude ou a frequência do ciclo do movimento e robustez a pequenas perturbações. A segunda estrutura, que está embebida na anterior, é composta por um conjunto de osciladores acoplados em fase que organizam as ações de unidades funcionais de forma coordenada. Mudanças em determinadas condições, como o instante de contacto ou impactos com o solo, levam a modelos com múltiplas fases. Assim, em vez de forçar o movimento do robô a situações pré-determinadas de forma temporal, o gerador de padrões de movimento proposto explora a transição entre diferentes fases que surgem da interação do robô com o ambiente, despoletadas por eventos sensoriais. A abordagem proposta é testada numa estrutura de simulação dinâmica, sendo que várias experiências são efetuadas para avaliar os métodos e o desempenho dos mesmos.This work addresses the problem of learning to imitate human locomotion actions through low-level trajectories encoded with motion primitives and generalizing them to new situations from a single demonstration. In this line of thought, the main objectives of this work are twofold: The first is to analyze, extract and encode human demonstrations taken from motion capture data in order to model biped locomotion tasks. However, transferring motion skills from humans to robots is not limited to the simple reproduction, but requires the evaluation of their ability to adapt to new situations, as well as to deal with unexpected disturbances. Therefore, the second objective is to develop and evaluate a control framework for action shaping such that the single-demonstration can be modulated to varying situations, taking into account the dynamics of the robot and its environment. The idea behind the approach is to address the problem of generalization from a single-demonstration by combining two basic structures. The first structure is a pattern generator system consisting of movement primitives learned and modelled by dynamical systems (DS). This encoding approach possesses desirable properties that make them well-suited for trajectory generation, namely the possibility to change parameters online such as the amplitude and the frequency of the limit cycle and the intrinsic robustness against small perturbations. The second structure, which is embedded in the previous one, consists of coupled phase oscillators that organize actions into functional coordinated units. The changing contact conditions plus the associated impacts with the ground lead to models with multiple phases. Instead of forcing the robot’s motion into a predefined fixed timing, the proposed pattern generator explores transition between phases that emerge from the interaction of the robot system with the environment, triggered by sensor-driven events. The proposed approach is tested in a dynamics simulation framework and several experiments are conducted to validate the methods and to assess the performance of a humanoid robot

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Climbing and Walking Robots

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    With the advancement of technology, new exciting approaches enable us to render mobile robotic systems more versatile, robust and cost-efficient. Some researchers combine climbing and walking techniques with a modular approach, a reconfigurable approach, or a swarm approach to realize novel prototypes as flexible mobile robotic platforms featuring all necessary locomotion capabilities. The purpose of this book is to provide an overview of the latest wide-range achievements in climbing and walking robotic technology to researchers, scientists, and engineers throughout the world. Different aspects including control simulation, locomotion realization, methodology, and system integration are presented from the scientific and from the technical point of view. This book consists of two main parts, one dealing with walking robots, the second with climbing robots. The content is also grouped by theoretical research and applicative realization. Every chapter offers a considerable amount of interesting and useful information

    Multi-expert learning of adaptive legged locomotion

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    Achieving versatile robot locomotion requires motor skills which can adapt to previously unseen situations. We propose a Multi-Expert Learning Architecture (MELA) that learns to generate adaptive skills from a group of representative expert skills. During training, MELA is first initialised by a distinct set of pre-trained experts, each in a separate deep neural network (DNN). Then by learning the combination of these DNNs using a Gating Neural Network (GNN), MELA can acquire more specialised experts and transitional skills across various locomotion modes. During runtime, MELA constantly blends multiple DNNs and dynamically synthesises a new DNN to produce adaptive behaviours in response to changing situations. This approach leverages the advantages of trained expert skills and the fast online synthesis of adaptive policies to generate responsive motor skills during the changing tasks. Using a unified MELA framework, we demonstrated successful multi-skill locomotion on a real quadruped robot that performed coherent trotting, steering, and fall recovery autonomously, and showed the merit of multi-expert learning generating behaviours which can adapt to unseen scenarios

    Biomechatronics: Harmonizing Mechatronic Systems with Human Beings

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    This eBook provides a comprehensive treatise on modern biomechatronic systems centred around human applications. A particular emphasis is given to exoskeleton designs for assistance and training with advanced interfaces in human-machine interaction. Some of these designs are validated with experimental results which the reader will find very informative as building-blocks for designing such systems. This eBook will be ideally suited to those researching in biomechatronic area with bio-feedback applications or those who are involved in high-end research on manmachine interfaces. This may also serve as a textbook for biomechatronic design at post-graduate level
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