3,944 research outputs found
Novel haptic interface For viewing 3D images
In recent years there has been an explosion of devices and systems capable of displaying stereoscopic 3D images. While these systems provide an improved experience over traditional bidimensional displays they often fall short on user immersion. Usually these systems only improve depth perception by relying on the stereopsis phenomenon. We propose a system that improves the user experience and immersion by having a position dependent rendering of the scene and the ability to touch the scene. This system uses depth maps to represent the geometry of the scene. Depth maps can be easily obtained on the rendering process or can be derived from the binocular-stereo images by calculating their horizontal disparity. This geometry is then used as an input to be rendered in a 3D display, do the haptic rendering calculations and have a position depending render of the scene. The author presents two main contributions. First, since the haptic devices have a finite work space and limited resolution, we used what we call detail mapping algorithms. These algorithms compress geometry information contained in a depth map, by reducing the contrast among pixels, in such a way that it can be rendered into a limited resolution display medium without losing any detail. Second, the unique combination of a depth camera as a motion capturing system, a 3D display and haptic device to enhance user experience. While developing this system we put special attention on the cost and availability of the hardware. We decided to use only off-the-shelf, mass consumer oriented hardware so our experiments can be easily implemented and replicated. As an additional benefit the total cost of the hardware did not exceed the one thousand dollars mark making it affordable for many individuals and institutions
Utilization of EREP data in geological evaluation, regional planning, forest management, and water management in North Carolina
The author has identified the following significant results. The S190A, S190B, and S192 photographs and imagery were studied, using standard air-photo interpretation techniques supplemented by color additive viewing and density slicing. The EREP data were found to have potential usefulness for natural resource inventory work, water quality monitoring, and land use mapping for specific problems at scales up to 1:30,000. Distinctions between forest types in North Carolina are limited to conifers, mixed conifer-hardwoods, and hardwoods. Geologic interpretation was limited to detection of lineaments; lithologic differentiation and soil group mapping have proved infeasible in North Carolina except for differentiation of wetland soils in the coastal plain. Imagery from the S192 multispectral scanner has proved to be capable of useful discriminations for vegetation and crop analysis
Engineering data compendium. Human perception and performance. User's guide
The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use
Stereo study as an aid to visual analysis of ERTS and Skylab images
The author has identified the following significant results. The parallax on ERTS and Skylab images is sufficiently large for exploitation by human photointerpreters. The ability to view the imagery stereoscopically reduces the signal-to-noise ratio. Stereoscopic examination of orbital data can contribute to studies of spatial, spectral, and temporal variations on the imagery. The combination of true stereo parallax, plus shadow parallax offer many possibilities to human interpreters for making meaningful analyses of orbital imagery
Mapping of soil banks using ERTS-1 pictures
Earth Resources Technology Satellite (ERTS-1) pictures of different wavelengths (MSS 4,5,6,7) were used in the study of two strip mine areas in southeastern Ohio. The first area was near Piedmont Lake and the second area was near New Lexington. Prints were examined under a binocular microscope and the gray tone was correlated with the actual ground conditions at several sites. For the New Lexington area, color infrared pictures taken at an elevation of 18,000 feet were also used for correlation with the ERTS-1 imagery. The results indicate that MSS 5 and 7 are most useful in defining the stripped land and show that the hydrological and soil characteristics are remarkably different than the surrounding lands
A study of image quality for radar image processing
Methods developed for image quality metrics are reviewed with focus on basic interpretation or recognition elements including: tone or color; shape; pattern; size; shadow; texture; site; association or context; and resolution. Seven metrics are believed to show promise as a way of characterizing the quality of an image: (1) the dynamic range of intensities in the displayed image; (2) the system signal-to-noise ratio; (3) the system spatial bandwidth or bandpass; (4) the system resolution or acutance; (5) the normalized-mean-square-error as a measure of geometric fidelity; (6) the perceptual mean square error; and (7) the radar threshold quality factor. Selective levels of degradation are being applied to simulated synthetic radar images to test the validity of these metrics
Depth from HDR: Depth Induction or Increased Realism?
Many people who first see a high dynamic range (HDR) display get the impression that it is a 3D display, even though it does not produce any binocular depth cues. Possible explanations of this effect include contrast-based depth induction and the increased re-alism due to the high brightness and contrast that makes an HDR display “like looking through a window”. In this paper we test both of these hypotheses by comparing the HDR depth illusion to real binocular depth cues using a carefully calibrated HDR stereo-scope. We confirm that contrast-based depth induction exists, but it is a vanishingly weak depth cue compared to binocular depth cues. We also demonstrate that for some observers, the increased con-trast of HDR displays indeed increases the realism. However, it is highly observer-dependent whether reduced, physically correct, or exaggerated contrast is perceived as most realistic, even in the pres-ence of the real-world reference scene. Similarly, observers differ in whether reduced, physically correct, or exaggerated stereo 3D is perceived as more realistic. To accommodate the binocular depth perception and realism concept of most observers, display technolo-gies must offer both HDR contrast and stereo personalization
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