3,107 research outputs found

    Binding browsing and reading activities in a 3D digital library

    Get PDF

    Taking a book off the shelf in a virtual library

    Get PDF
    We present the results of a small-scale study in which participants interacted with a physical book. Their book selection and book opening gestures provide design insights for the interface to a virtual reality library

    Virtual Environments for Children and Teens

    Get PDF

    Academic Library Collections in the Age of Extended Reality (XR)

    Get PDF
    Extended Reality (XR) introduces a new way to preserve, record, and manage content. Collections traditionally focus on content in the form of books, documents, and multimedia. XR is a new form of media that can be difficult to integrate into current collections. In addition, through linked data, we can preserve the context that surrounds the content as well. Finally, XR media can incorporate digital manifestations of items from a library collection within its application. This technology review will explore the possibilities of XR in collection management, focusing on XR as a user interface, the impact on inventory management, and digital preservation

    Investigating Human-Rare Historic Book Interaction among Young Adults

    Get PDF
    This paper reports on research conducted to improve understanding of human-rare historic book interaction as a necessary first step in order to design and develop physical-virtual renderings of rare books that provide integrated haptic, audio, olfactory, visual and cognitive human-rare book interaction for the public. Our synthesis of relevant literature proposes that current research and technology can be categorized according to five characteristics: expected users, content and content management, navigation, presentation, and interaction control. Our research investigates how young adults (novices) in northern Europe interact with a rare historic book and their reflections about their interaction. Results indicate that interaction engendered appreciation and curiosity regarding individual human behaviour and social practices, and regarding design and technology for novices. Interaction also had an affective impact, eliciting personal memories and emotions. Participants reported that interacting only visually with books or their representations would not have afforded the same results. The results suggest several design recommendations for future physical-virtual renderings of rare historic books

    Realistic electronic books

    Get PDF
    People like books. They are convenient and can be accessed easily and enjoyably. In contrast, many view the experience of accessing and exploring electronic documents as dull, cumbersome and disorientating. This thesis claims that modelling digital documents as physical books can significantly improve reading performance. To investigate this claim, a realistic electronic book model was developed and evaluated. In this model, a range of properties associated with physical books---analogue page turning, bookmarks and annotations---are emulated. Advantage is also taken of the digital environment by supporting hyperlinks, multimedia, full-text search over terms and synonyms, automatically cross referencing documents with an online encyclopaedia, and producing a back-of-the-book index. The main technical challenge of simulating physical books is finding a suitable technique for page turning that is sufficiently realistic, yet lightweight, responsive, scalable and accessible. Several techniques were surveyed, implemented and evaluated. The chosen technique allows realistic books to be presented in the Adobe Flash Player, the most widely used browser plug-in on the Web. A series of usability studies were conducted to compare reading performance while performing various tasks with HTML, PDF, physical books, and simulated books. They revealed that participants not only preferred the new interface, but completed the tasks more efficiently, without any loss in accuracy

    Intellectual Property Policy Online: A Young Personā€™s Guide

    Get PDF
    This is an edited version of a presentation to the Intellectual Property Online panel at the Harvard Conference on the Internet and Society, May 28-31, 1996. The panel was a reminder of both the importance of intellectual property and the dangers of legal insularity. Of approximately 400 panel attendees, 90% were not lawyers. Accordingly, the remarks that follow are an attempt to lay out the basics of intellectual property policy in a straighforward and non-technical manner. In other words, this is what non-lawyers should know (and what a number of government lawyers seem to have forgotten) about intellectual property policy on the Internet. The legal analysis which underlies this discussion is set out in the Appendix

    Share your story

    Get PDF
    A collaborative library advocacy campaign highlighting South Carolina library services from 2019 until 202
    • ā€¦
    corecore