277 research outputs found

    Ambisonics

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    This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material

    Local sound field synthesis

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    This thesis investigates the physical and perceptual properties of selected methods for (Local) Sound Field Synthesis ((L)SFS). In agreement with numerical sound field simulations, a specifically developed geometric model shows an increase of synthesis accuracy for LSFS compared to conventional SFS approaches. Different (L)SFS approaches are assessed within listening experiments, where LSFS performs at least as good as conventional methods for azimuthal sound source localisation and achieves a significant increase of timbral fidelity for distinct parametrisations.Die Arbeit untersucht die physikalischen und perzeptiven Eigenschaften von ausgewählten Verfahren zur (lokalen) Schallfeldsynthese ((L)SFS). Zusammen mit numerischen Simulationen zeigt ein eigens entwickeltes geometrisches Modell, dass LSFS gegenüber konventioneller SFS zu einer genauere Synthese führt. Die Verfahren werden in Hörversuchen evaluiert, wobei LSFS bei der horizontalen Lokalisierung von Schallquellen eine Genauigkeit erreicht, welche mindestens gleich der von konventionellen Methoden ist. Für bestimmte Parametrierung wird eine signifikant verbesserte klangliche Treue erreicht

    Prediction of perceptual audio reproduction characteristics

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    Wave Field Synthesis in a listening room

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    This thesis investigates the influence of the listening room on sound fields synthesised by Wave Field Synthesis. Methods are developed that allow for investigation of the spatial and timbral perception of Wave Field Synthesis in a reverberant environment using listening experiments based on simulation by binaural synthesis and room acoustical simulation. The results can serve as guidelines for the design of listening rooms for Wave Field Synthesis.Diese Dissertation untersucht den Einfluss des Wiedergaberaums auf Schallfelder, die mit Wellenfeldsynthese synthetisiert werden. Es werden Methoden zur Untersuchung von räumlicher und klangfarblicher Wahrnehmung von Wellenfeldsynthese in einer reflektierenden Umgebung mittels Hörversuchen entwickelt, die auf Simulation mit Binauralsynthese und raumakustischer Simulation beruhen. Die Ergebnisse können als Richtlinien zur Gestaltung von Wiedergaberäumen für Wellenfeldsynthese dienen

    Neurocomputing systems for auditory processing

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    This thesis studies neural computation models and neuromorphic implementations of the auditory pathway with applications to cochlear implants and artificial auditory sensory and processing systems. Very low power analogue computation is addressed through the design of micropower analogue building blocks and an auditory preprocessing module targeted at cochlear implants. The analogue building blocks have been fabricated and tested in a standard Complementary Metal Oxide Silicon (CMOS) process. The auditory pre-processing module design is based on the cochlea signal processing mechanisms and low power microelectronic design methodologies. Compared to existing preprocessing techniques used in cochlear implants, the proposed design has a wider dynamic range and lower power consumption. Furthermore, it provides the phase coding as well as the place coding information that are necessary for enhanced functionality in future cochlear implants. The thesis presents neural computation based approaches to a number of signal-processing problems encountered in cochlear implants. Techniques that can improve the performance of existing devices are also presented. Neural network based models for loudness mapping and pattern recognition based channel selection strategies are described. Compared with state—of—the—art commercial cochlear implants, the thesis results show that the proposed channel selection model produces superior speech sound qualities; and the proposed loudness mapping model consumes substantially smaller amounts of memory. Aside from the applications in cochlear implants, this thesis describes a biologically plausible computational model of the auditory pathways to the superior colliculus based on current neurophysiological findings. The model encapsulates interaural time difference, interaural spectral difference, monaural pathway and auditory space map tuning in the inferior colliculus. A biologically plausible Hebbian-like learning rule is proposed for auditory space neural map tuning, and a reinforcement learning method is used for map alignment with other sensory space maps through activity independent cues. The validity of the proposed auditory pathway model has been verified by simulation using synthetic data. Further, a complete biologically inspired auditory simulation system is implemented in software. The system incorporates models of the external ear, the cochlea, as well as the proposed auditory pathway model. The proposed implementation can mimic the biological auditory sensory system to generate an auditory space map from 3—D sounds. A large amount of real 3-D sound signals including broadband White noise, click noise and speech are used in the simulation experiments. The efiect of the auditory space map developmental plasticity is examined by simulating early auditory space map formation and auditory space map alignment with a distorted visual sensory map. Detailed simulation methods, procedures and results are presented
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