490 research outputs found

    Variable autonomy assignment algorithms for human-robot interactions.

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    As robotic agents become increasingly present in human environments, task completion rates during human-robot interaction has grown into an increasingly important topic of research. Safe collaborative robots executing tasks under human supervision often augment their perception and planning capabilities through traded or shared control schemes. However, such systems are often proscribed only at the most abstract level, with the meticulous details of implementation left to the designer\u27s prerogative. Without a rigorous structure for implementing controls, the work of design is frequently left to ad hoc mechanism with only bespoke guarantees of systematic efficacy, if any such proof is forthcoming at all. Herein, I present two quantitatively defined models for implementing sliding-scale variable autonomy, in which levels of autonomy are determined by the relative efficacy of autonomous subroutines. I experimentally test the resulting Variable Autonomy Planning (VAP) algorithm and against a traditional traded control scheme in a pick-and-place task, and apply the Variable Autonomy Tasking algorithm to the implementation of a robot performing a complex sanitation task in real-world environs. Results show that prioritizing autonomy levels with higher success rates, as encoded into VAP, allows users to effectively and intuitively select optimal autonomy levels for efficient task completion. Further, the Pareto optimal design structure of the VAP+ algorithm allows for significant performance improvements to be made through intervention planning based on systematic input determining failure probabilities through sensorized measurements. This thesis describes the design, analysis, and implementation of these two algorithms, with a particular focus on the VAP+ algorithm. The core conceit is that they are methods for rigorously defining locally optimal plans for traded control being shared between a human and one or more autonomous processes. It is derived from an earlier algorithmic model, the VAP algorithm, developed to address the issue of rigorous, repeatable assignment of autonomy levels based on system data which provides guarantees on basis of the failure-rate sorting of paired autonomous and manual subtask achievement systems. Using only probability ranking to define levels of autonomy, the VAP algorithm is able to sort modules into optimizable ordered sets, but is limited to only solving sequential task assignments. By constructing a joint cost metric for the entire plan, and by implementing a back-to-front calculation scheme for this metric, it is possible for the VAP+ algorithm to generate optimal planning solutions which minimize the expected cost, as amortized over time, funds, accuracy, or any metric combination thereof. The algorithm is additionally very efficient, and able to perform on-line assessments of environmental changes to the conditional probabilities associated with plan choices, should a suitable model for determining these probabilities be present. This system, as a paired set of two algorithms and a design augmentation, form the VAP+ algorithm in full

    Robotic Picking of Tangle-prone Materials (with Applications to Agriculture).

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    The picking of one or more objects from an unsorted pile continues to be non-trivial for robotic systems. This is especially so when the pile consists of individual items that tangle with one another, causing more to be picked out than desired. One of the key features of such tangling-prone materials (e.g., herbs, salads) is the presence of protrusions (e.g., leaves) extending out from the main body of items in the pile.This thesis explores the issue of picking excess mass due to entanglement such as occurs in bins composed of tangling-prone materials (TPs), especially in the context of a one-shot mass-constrained robotic bin-picking task. Specifically, it proposes a human-inspired entanglement reduction method for making the picking of TPs more predictable. The primary approach is to directly counter entanglement through pile interaction with an aim of reducing it to a level where the picked mass is predictable, instead of avoiding entanglement by picking from collision or entanglement-free points or regions. Taking this perspective, several contributions are presented that (i) improve the understanding of the phenomenon of entanglement and (ii) reduce the picking error (PE) by effectively countering entanglement in a TP pile.First, it studies the mechanics of a variety of TPs improving the understanding of the phenomenon of entanglement as observed in TP bins. It reports experiments with a real robot in which picking TPs with different protrusion lengths (PLs) results in up to a 76% increase in picked mass variance, suggesting PL be an informative feature in the design of picking strategies. Moreover, to counter the inherent entanglement in a TP pile, it proposes a new Spread-and-Pick (SnP) approach that significantly reduces entanglement, making picking more consistent. Compared to prior approaches that seek to pick from a tangle-free point in the pile, the proposed method results in a decrease in PE of up to 51% and shows good generalisation to previously unseen TPs

    Self-supervised Learning of Primitive-based Robotic Manipulation

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    Robotic Crop Interaction in Agriculture for Soft Fruit Harvesting

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    Autonomous tree crop harvesting has been a seemingly attainable, but elusive, robotics goal for the past several decades. Limiting grower reliance on uncertain seasonal labour is an economic driver of this, but the ability of robotic systems to treat each plant individually also has environmental benefits, such as reduced emissions and fertiliser use. Over the same time period, effective grasping and manipulation (G&M) solutions to warehouse product handling, and more general robotic interaction, have been demonstrated. Despite research progress in general robotic interaction and harvesting of some specific crop types, a commercially successful robotic harvester has yet to be demonstrated. Most crop varieties, including soft-skinned fruit, have not yet been addressed. Soft fruit, such as plums, present problems for many of the techniques employed for their more robust relatives and require special focus when developing autonomous harvesters. Adapting existing robotics tools and techniques to new fruit types, including soft skinned varieties, is not well explored. This thesis aims to bridge that gap by examining the challenges of autonomous crop interaction for the harvesting of soft fruit. Aspects which are known to be challenging include mixed obstacle planning with both hard and soft obstacles present, poor outdoor sensing conditions, and the lack of proven picking motion strategies. Positioning an actuator for harvesting requires solving these problems and others specific to soft skinned fruit. Doing so effectively means addressing these in the sensing, planning and actuation areas of a robotic system. Such areas are also highly interdependent for grasping and manipulation tasks, so solutions need to be developed at the system level. In this thesis, soft robotics actuators, with simplifying assumptions about hard obstacle planes, are used to solve mixed obstacle planning. Persistent target tracking and filtering is used to overcome challenging object detection conditions, while multiple stages of object detection are applied to refine these initial position estimates. Several picking motions are developed and tested for plums, with varying degrees of effectiveness. These various techniques are integrated into a prototype system which is validated in lab testing and extensive field trials on a commercial plum crop. Key contributions of this thesis include I. The examination of grasping & manipulation tools, algorithms, techniques and challenges for harvesting soft skinned fruit II. Design, development and field-trial evaluation of a harvester prototype to validate these concepts in practice, with specific design studies of the gripper type, object detector architecture and picking motion for this III. Investigation of specific G&M module improvements including: o Application of the autocovariance least squares (ALS) method to noise covariance matrix estimation for visual servoing tasks, where both simulated and real experiments demonstrated a 30% improvement in state estimation error using this technique. o Theory and experimentation showing that a single range measurement is sufficient for disambiguating scene scale in monocular depth estimation for some datasets. o Preliminary investigations of stochastic object completion and sampling for grasping, active perception for visual servoing based harvesting, and multi-stage fruit localisation from RGB-Depth data. Several field trials were carried out with the plum harvesting prototype. Testing on an unmodified commercial plum crop, in all weather conditions, showed promising results with a harvest success rate of 42%. While a significant gap between prototype performance and commercial viability remains, the use of soft robotics with carefully chosen sensing and planning approaches allows for robust grasping & manipulation under challenging conditions, with both hard and soft obstacles

    Integrated robot task and motion planning in belief space

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    In this paper, we describe an integrated strategy for planning, perception, state-estimation and action in complex mobile manipulation domains. The strategy is based on planning in the belief space of probability distribution over states. Our planning approach is based on hierarchical goal regression (pre-image back-chaining). We develop a vocabulary of fluents that describe sets of belief states, which are goals and subgoals in the planning process. We show that a relatively small set of symbolic operators lead to task-oriented perception in support of the manipulation goals. An implementation of this method is demonstrated in simulation and on a real PR2 robot, showing robust, flexible solution of mobile manipulation problems with multiple objects and substantial uncertainty.This work was supported in part by the NSF under Grant No. 1117325. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. We also gratefully acknowledge support from ONR MURI grant N00014-09-1-1051, from AFOSR grant AOARD-104135 and from the Singapore Ministry of Education under a grant to the Singapore-MIT International Design Center. We thank Willow Garage for the use of the PR2 robot as part of the PR2 Beta Program

    Arc routing problems: A review of the past, present, and future

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    [EN] Arc routing problems (ARPs) are defined and introduced. Following a brief history of developments in this area of research, different types of ARPs are described that are currently relevant for study. In addition, particular features of ARPs that are important from a theoretical or practical point of view are discussed. A section on applications describes some of the changes that have occurred from early applications of ARP models to the present day and points the way to emerging topics for study. A final section provides information on libraries and instance repositories for ARPs. The review concludes with some perspectives on future research developments and opportunities for emerging applicationsThis research was supported by the Ministerio de Economia y Competitividad and Fondo Europeo de Desarrollo Regional, Grant/Award Number: PGC2018-099428-B-I00. The Research Council of Norway, Grant/Award Numbers: 246825/O70 (DynamITe), 263031/O70 (AXIOM).Corberån, Á.; Eglese, R.; Hasle, G.; Plana, I.; Sanchís Llopis, JM. (2021). Arc routing problems: A review of the past, present, and future. Networks. 77(1):88-115. https://doi.org/10.1002/net.21965S8811577

    Grasp-sensitive surfaces

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    Grasping objects with our hands allows us to skillfully move and manipulate them. Hand-held tools further extend our capabilities by adapting precision, power, and shape of our hands to the task at hand. Some of these tools, such as mobile phones or computer mice, already incorporate information processing capabilities. Many other tools may be augmented with small, energy-efficient digital sensors and processors. This allows for graspable objects to learn about the user grasping them - and supporting the user's goals. For example, the way we grasp a mobile phone might indicate whether we want to take a photo or call a friend with it - and thus serve as a shortcut to that action. A power drill might sense whether the user is grasping it firmly enough and refuse to turn on if this is not the case. And a computer mouse could distinguish between intentional and unintentional movement and ignore the latter. This dissertation gives an overview of grasp sensing for human-computer interaction, focusing on technologies for building grasp-sensitive surfaces and challenges in designing grasp-sensitive user interfaces. It comprises three major contributions: a comprehensive review of existing research on human grasping and grasp sensing, a detailed description of three novel prototyping tools for grasp-sensitive surfaces, and a framework for analyzing and designing grasp interaction: For nearly a century, scientists have analyzed human grasping. My literature review gives an overview of definitions, classifications, and models of human grasping. A small number of studies have investigated grasping in everyday situations. They found a much greater diversity of grasps than described by existing taxonomies. This diversity makes it difficult to directly associate certain grasps with users' goals. In order to structure related work and own research, I formalize a generic workflow for grasp sensing. It comprises *capturing* of sensor values, *identifying* the associated grasp, and *interpreting* the meaning of the grasp. A comprehensive overview of related work shows that implementation of grasp-sensitive surfaces is still hard, researchers often are not aware of related work from other disciplines, and intuitive grasp interaction has not yet received much attention. In order to address the first issue, I developed three novel sensor technologies designed for grasp-sensitive surfaces. These mitigate one or more limitations of traditional sensing techniques: **HandSense** uses four strategically positioned capacitive sensors for detecting and classifying grasp patterns on mobile phones. The use of custom-built high-resolution sensors allows detecting proximity and avoids the need to cover the whole device surface with sensors. User tests showed a recognition rate of 81%, comparable to that of a system with 72 binary sensors. **FlyEye** uses optical fiber bundles connected to a camera for detecting touch and proximity on arbitrarily shaped surfaces. It allows rapid prototyping of touch- and grasp-sensitive objects and requires only very limited electronics knowledge. For FlyEye I developed a *relative calibration* algorithm that allows determining the locations of groups of sensors whose arrangement is not known. **TDRtouch** extends Time Domain Reflectometry (TDR), a technique traditionally used for inspecting cable faults, for touch and grasp sensing. TDRtouch is able to locate touches along a wire, allowing designers to rapidly prototype and implement modular, extremely thin, and flexible grasp-sensitive surfaces. I summarize how these technologies cater to different requirements and significantly expand the design space for grasp-sensitive objects. Furthermore, I discuss challenges for making sense of raw grasp information and categorize interactions. Traditional application scenarios for grasp sensing use only the grasp sensor's data, and only for mode-switching. I argue that data from grasp sensors is part of the general usage context and should be only used in combination with other context information. For analyzing and discussing the possible meanings of grasp types, I created the GRASP model. It describes five categories of influencing factors that determine how we grasp an object: *Goal* -- what we want to do with the object, *Relationship* -- what we know and feel about the object we want to grasp, *Anatomy* -- hand shape and learned movement patterns, *Setting* -- surrounding and environmental conditions, and *Properties* -- texture, shape, weight, and other intrinsics of the object I conclude the dissertation with a discussion of upcoming challenges in grasp sensing and grasp interaction, and provide suggestions for implementing robust and usable grasp interaction.Die FĂ€higkeit, GegenstĂ€nde mit unseren HĂ€nden zu greifen, erlaubt uns, diese vielfĂ€ltig zu manipulieren. Werkzeuge erweitern unsere FĂ€higkeiten noch, indem sie Genauigkeit, Kraft und Form unserer HĂ€nde an die Aufgabe anpassen. Digitale Werkzeuge, beispielsweise Mobiltelefone oder ComputermĂ€use, erlauben uns auch, die FĂ€higkeiten unseres Gehirns und unserer Sinnesorgane zu erweitern. Diese GerĂ€te verfĂŒgen bereits ĂŒber Sensoren und Recheneinheiten. Aber auch viele andere Werkzeuge und Objekte lassen sich mit winzigen, effizienten Sensoren und Recheneinheiten erweitern. Dies erlaubt greifbaren Objekten, mehr ĂŒber den Benutzer zu erfahren, der sie greift - und ermöglicht es, ihn bei der Erreichung seines Ziels zu unterstĂŒtzen. Zum Beispiel könnte die Art und Weise, in der wir ein Mobiltelefon halten, verraten, ob wir ein Foto aufnehmen oder einen Freund anrufen wollen - und damit als Shortcut fĂŒr diese Aktionen dienen. Eine Bohrmaschine könnte erkennen, ob der Benutzer sie auch wirklich sicher hĂ€lt und den Dienst verweigern, falls dem nicht so ist. Und eine Computermaus könnte zwischen absichtlichen und unabsichtlichen Mausbewegungen unterscheiden und letztere ignorieren. Diese Dissertation gibt einen Überblick ĂŒber Grifferkennung (*grasp sensing*) fĂŒr die Mensch-Maschine-Interaktion, mit einem Fokus auf Technologien zur Implementierung griffempfindlicher OberflĂ€chen und auf Herausforderungen beim Design griffempfindlicher Benutzerschnittstellen. Sie umfasst drei primĂ€re BeitrĂ€ge zum wissenschaftlichen Forschungsstand: einen umfassenden Überblick ĂŒber die bisherige Forschung zu menschlichem Greifen und Grifferkennung, eine detaillierte Beschreibung dreier neuer Prototyping-Werkzeuge fĂŒr griffempfindliche OberflĂ€chen und ein Framework fĂŒr Analyse und Design von griff-basierter Interaktion (*grasp interaction*). Seit nahezu einem Jahrhundert erforschen Wissenschaftler menschliches Greifen. Mein Überblick ĂŒber den Forschungsstand beschreibt Definitionen, Klassifikationen und Modelle menschlichen Greifens. In einigen wenigen Studien wurde bisher Greifen in alltĂ€glichen Situationen untersucht. Diese fanden eine deutlich grĂ¶ĂŸere DiversitĂ€t in den Griffmuster als in existierenden Taxonomien beschreibbar. Diese DiversitĂ€t erschwert es, bestimmten Griffmustern eine Absicht des Benutzers zuzuordnen. Um verwandte Arbeiten und eigene Forschungsergebnisse zu strukturieren, formalisiere ich einen allgemeinen Ablauf der Grifferkennung. Dieser besteht aus dem *Erfassen* von Sensorwerten, der *Identifizierung* der damit verknĂŒpften Griffe und der *Interpretation* der Bedeutung des Griffes. In einem umfassenden Überblick ĂŒber verwandte Arbeiten zeige ich, dass die Implementierung von griffempfindlichen OberflĂ€chen immer noch ein herausforderndes Problem ist, dass Forscher regelmĂ€ĂŸig keine Ahnung von verwandten Arbeiten in benachbarten Forschungsfeldern haben, und dass intuitive Griffinteraktion bislang wenig Aufmerksamkeit erhalten hat. Um das erstgenannte Problem zu lösen, habe ich drei neuartige Sensortechniken fĂŒr griffempfindliche OberflĂ€chen entwickelt. Diese mindern jeweils eine oder mehrere SchwĂ€chen traditioneller Sensortechniken: **HandSense** verwendet vier strategisch positionierte kapazitive Sensoren um Griffmuster zu erkennen. Durch die Verwendung von selbst entwickelten, hochauflösenden Sensoren ist es möglich, schon die AnnĂ€herung an das Objekt zu erkennen. Außerdem muss nicht die komplette OberflĂ€che des Objekts mit Sensoren bedeckt werden. Benutzertests ergaben eine Erkennungsrate, die vergleichbar mit einem System mit 72 binĂ€ren Sensoren ist. **FlyEye** verwendet LichtwellenleiterbĂŒndel, die an eine Kamera angeschlossen werden, um AnnĂ€herung und BerĂŒhrung auf beliebig geformten OberflĂ€chen zu erkennen. Es ermöglicht auch Designern mit begrenzter Elektronikerfahrung das Rapid Prototyping von berĂŒhrungs- und griffempfindlichen Objekten. FĂŒr FlyEye entwickelte ich einen *relative-calibration*-Algorithmus, der verwendet werden kann um Gruppen von Sensoren, deren Anordnung unbekannt ist, semi-automatisch anzuordnen. **TDRtouch** erweitert Time Domain Reflectometry (TDR), eine Technik die ĂŒblicherweise zur Analyse von KabelbeschĂ€digungen eingesetzt wird. TDRtouch erlaubt es, BerĂŒhrungen entlang eines Drahtes zu lokalisieren. Dies ermöglicht es, schnell modulare, extrem dĂŒnne und flexible griffempfindliche OberflĂ€chen zu entwickeln. Ich beschreibe, wie diese Techniken verschiedene Anforderungen erfĂŒllen und den *design space* fĂŒr griffempfindliche Objekte deutlich erweitern. Desweiteren bespreche ich die Herausforderungen beim Verstehen von Griffinformationen und stelle eine Einteilung von Interaktionsmöglichkeiten vor. Bisherige Anwendungsbeispiele fĂŒr die Grifferkennung nutzen nur Daten der Griffsensoren und beschrĂ€nken sich auf Moduswechsel. Ich argumentiere, dass diese Sensordaten Teil des allgemeinen Benutzungskontexts sind und nur in Kombination mit anderer Kontextinformation verwendet werden sollten. Um die möglichen Bedeutungen von Griffarten analysieren und diskutieren zu können, entwickelte ich das GRASP-Modell. Dieses beschreibt fĂŒnf Kategorien von Einflussfaktoren, die bestimmen wie wir ein Objekt greifen: *Goal* -- das Ziel, das wir mit dem Griff erreichen wollen, *Relationship* -- das VerhĂ€ltnis zum Objekt, *Anatomy* -- Handform und Bewegungsmuster, *Setting* -- Umgebungsfaktoren und *Properties* -- Eigenschaften des Objekts, wie OberflĂ€chenbeschaffenheit, Form oder Gewicht. Ich schließe mit einer Besprechung neuer Herausforderungen bei der Grifferkennung und Griffinteraktion und mache VorschlĂ€ge zur Entwicklung von zuverlĂ€ssiger und benutzbarer Griffinteraktion
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