83 research outputs found

    Registration of 3D Point Clouds and Meshes: A Survey From Rigid to Non-Rigid

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    Three-dimensional surface registration transforms multiple three-dimensional data sets into the same coordinate system so as to align overlapping components of these sets. Recent surveys have covered different aspects of either rigid or nonrigid registration, but seldom discuss them as a whole. Our study serves two purposes: 1) To give a comprehensive survey of both types of registration, focusing on three-dimensional point clouds and meshes and 2) to provide a better understanding of registration from the perspective of data fitting. Registration is closely related to data fitting in which it comprises three core interwoven components: model selection, correspondences and constraints, and optimization. Study of these components 1) provides a basis for comparison of the novelties of different techniques, 2) reveals the similarity of rigid and nonrigid registration in terms of problem representations, and 3) shows how overfitting arises in nonrigid registration and the reasons for increasing interest in intrinsic techniques. We further summarize some practical issues of registration which include initializations and evaluations, and discuss some of our own observations, insights and foreseeable research trends

    Physics based supervised and unsupervised learning of graph structure

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    Graphs are central tools to aid our understanding of biological, physical, and social systems. Graphs also play a key role in representing and understanding the visual world around us, 3D-shapes and 2D-images alike. In this dissertation, I propose the use of physical or natural phenomenon to understand graph structure. I investigate four phenomenon or laws in nature: (1) Brownian motion, (2) Gauss\u27s law, (3) feedback loops, and (3) neural synapses, to discover patterns in graphs

    Calculating Sparse and Dense Correspondences for Near-Isometric Shapes

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    Comparing and analysing digital models are basic techniques of geometric shape processing. These techniques have a variety of applications, such as extracting the domain knowledge contained in the growing number of digital models to simplify shape modelling. Another example application is the analysis of real-world objects, which itself has a variety of applications, such as medical examinations, medical and agricultural research, and infrastructure maintenance. As methods to digitalize physical objects mature, any advances in the analysis of digital shapes lead to progress in the analysis of real-world objects. Global shape properties, like volume and surface area, are simple to compare but contain only very limited information. Much more information is contained in local shape differences, such as where and how a plant grew. Sadly the computation of local shape differences is hard as it requires knowledge of corresponding point pairs, i.e. points on both shapes that correspond to each other. The following article thesis (cumulative dissertation) discusses several recent publications for the computation of corresponding points: - Geodesic distances between points, i.e. distances along the surface, are fundamental for several shape processing tasks as well as several shape matching techniques. Chapter 3 introduces and analyses fast and accurate bounds on geodesic distances. - When building a shape space on a set of shapes, misaligned correspondences lead to points moving along the surfaces and finally to a larger shape space. Chapter 4 shows that this also works the other way around, that is good correspondences are obtain by optimizing them to generate a compact shape space. - Representing correspondences with a “functional map” has a variety of advantages. Chapter 5 shows that representing the correspondence map as an alignment of Green’s functions of the Laplace operator has similar advantages, but is much less dependent on the number of eigenvectors used for the computations. - Quadratic assignment problems were recently shown to reliably yield sparse correspondences. Chapter 6 compares state-of-the-art convex relaxations of graphics and vision with methods from discrete optimization on typical quadratic assignment problems emerging in shape matching

    From 3D Point Clouds to Pose-Normalised Depth Maps

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    We consider the problem of generating either pairwise-aligned or pose-normalised depth maps from noisy 3D point clouds in a relatively unrestricted poses. Our system is deployed in a 3D face alignment application and consists of the following four stages: (i) data filtering, (ii) nose tip identification and sub-vertex localisation, (iii) computation of the (relative) face orientation, (iv) generation of either a pose aligned or a pose normalised depth map. We generate an implicit radial basis function (RBF) model of the facial surface and this is employed within all four stages of the process. For example, in stage (ii), construction of novel invariant features is based on sampling this RBF over a set of concentric spheres to give a spherically-sampled RBF (SSR) shape histogram. In stage (iii), a second novel descriptor, called an isoradius contour curvature signal, is defined, which allows rotational alignment to be determined using a simple process of 1D correlation. We test our system on both the University of York (UoY) 3D face dataset and the Face Recognition Grand Challenge (FRGC) 3D data. For the more challenging UoY data, our SSR descriptors significantly outperform three variants of spin images, successfully identifying nose vertices at a rate of 99.6%. Nose localisation performance on the higher quality FRGC data, which has only small pose variations, is 99.9%. Our best system successfully normalises the pose of 3D faces at rates of 99.1% (UoY data) and 99.6% (FRGC data)

    Non-isometric 3D shape registration.

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    3D shape registration is an important task in computer graphics and computer vision. It has been widely used in the area of film industry, 3D animation, video games and AR/VR assets creation. Manually creating the 3D model of a character from scratch is tedious and time consuming, and it can only be completed by professional trained artists. With the development of 3D geometry acquisition technology, it becomes easier and cheaper to capture high-resolution and highly detailed 3D geometries. However, the scanned data are often incomplete or noisy and therefore cannot be employed directly. To deal with the above two problems, one typical and efficient solution is to deform an existing high-quality model (template) to fit the scanned data (target). Shape registration as an essential technique to do so has been arousing intensive attention. In last decades, various shape registration approaches have been proposed for accurate template fitting. However, there are still some remaining challenges. It is well known that the template can be largely different with the target in respect of size and pose. With the large (usually non-isometric) deformation between them, the shear distortion can easily occur, which may lead to poor results, such as degenerated triangles, fold-overs. Before deforming the template towards the target, reliable correspondences between them should be found first. Incorrect correspondences give the wrong deformation guidance, which can also easily produce fold-overs. As mentioned before, the target always comes with noise. This is the part we want to filter out and try not to fit the template on it. Hence, non-isometric shape registration robust to noise is highly desirable in the scene of geometry modelling from the scanned data. In this PhD research, we address existing challenges in shape registration, including how to prevent the deformation distortion, how to reduce the foldover occurrence and how to deal with the noise in the target. Novel methods including consistent as-similar as-possible surface deformation and robust Huber-L1 surface registration are proposed, which are validated through experimental comparison with state-of-the-arts. The deformation technique plays an important role in shape registration. In this research, a consistent as similar-as-possible (CASAP) surface deformation approach is proposed. Starting from investigating the continuous deformation energy, we analyse the existing term to make the discrete energy converge to the continuous one, whose property we called as energy consistency. Based on the deformation method, a novel CASAP non-isometric surface registration method is proposed. The proposed registration method well preserves the angles of triangles in the template surface so that least distortion is introduced during the surface deformation and thus reduce the risk of fold-over and self-intersection. To reduce the noise influence, a Huber-L1 based non-isometric surface registration is proposed, where a Huber-L1 regularized model constrained on the transformation variation and position difference. The proposed method is robust to noise and produces piecewise smooth results while still preserving fine details on the target. We evaluate and validate our methods through extensive experiments, whose results have demonstrated that the proposed methods in this thesis are more accurate and robust to noise in comparison of the state-of-the arts and enable us to produce high quality models with little efforts

    EXTENDING CONVOLUTION THROUGH SPATIALLY ADAPTIVE ALIGNMENT

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    Convolution underlies a variety of applications in computer vision and graphics, including efficient filtering, analysis, simulation, and neural networks. However, convolution has an inherent limitation: when convolving a signal with a filter, the filter orientation remains fixed as it travels over the domain, and convolution loses effectiveness in the presence of deformations that change alignment of the signal relative to the local frame. This problem metastasizes when attempting to generalize convolution to domains without a canonical orientation, such as the surfaces of 3D shapes, making it impossible to locally align signals and filters in a consistent manner. This thesis presents a unified framework for transformation-equivariant convolutions on arbitrary homogeneous spaces and 2D Riemannian manifolds called extended convolution. This approach is based on the the following observation: to achieve equivariance to an arbitrary class of transformations, we only need to consider how the positions of points as seen in the frames of their neighbors deform. By defining an equivariant frame operator at each point with which we align the filter, we correct for the change in the relative positions induced by the transformations. This construction places no constraints on the filters, making extended convolution highly descriptive. Furthermore, the framework can handle arbitrary transformation groups, including higher-dimensional non-compact groups that act non-linearly on the domain. Critically, extended convolution naturally generalizes to arbitrary 2D Riemannian manifolds as it does not need a canonical coordinate system to be applied. The power and utility of extended convolution is demonstrated in several applications. A unified framework for image and surface feature descriptors called Extended Convolution Histogram of Orientations (ECHO) is proposed, based on the optimal filters maximizing the response of the extended convolution at a given point. Using the generalization of extended convolution to surface vector fields, state-of-the-art surface convolutional neural networks (CNNs) are constructed. Last, we move beyond rotations and isometries and use extended convolution to design spherical CNNs equivariant to Mobius transformations, representing a first step toward conformally-equivariant surface networks

    Partial shape matching using transformation parameter similarity

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    In this paper, we present a method for non-rigid, partial shape matching in vector graphics. Given a user-specified query region in a 2D shape, similar regions are found, even if they are non-linearly distorted. Furthermore, a non-linear mapping is established between the query regions and these matches, which allows the automatic transfer of editing operations such as texturing. This is achieved by a two-step approach. First, pointwise correspondences between the query region and the whole shape are established. The transformation parameters of these correspondences are registered in an appropriate transformation space. For transformations between similar regions, these parameters form surfaces in transformation space, which are extracted in the second step of our method. The extracted regions may be related to the query region by a non-rigid transform, enabling non-rigid shape matching. In this paper, we present a method for non-rigid, partial shape matching in vector graphics. Given a user-specified query region in a 2D shape, similar regions are found, even if they are non-linearly distorted. Furthermore, a non-linear mapping is established between the query regions and these matches, which allows the automatic transfer of editing operations such as texturing. This is achieved by a two-step approach. First, pointwise correspondences between the query region and the whole shape are established. The transformation parameters of these correspondences are registered in an appropriate transformation space. For transformations between similar regions, these parameters form surfaces in transformation space, which are extracted in the second step of our method. The extracted regions may be related to the query region by a non-rigid transform, enabling non-rigid shape matching

    Spectral Geometric Methods for Deformable 3D Shape Retrieval

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    As 3D applications ranging from medical imaging to industrial design continue to grow, so does the importance of developing robust 3D shape retrieval systems. A key issue in developing an accurate shape retrieval algorithm is to design an efficient shape descriptor for which an index can be built, and similarity queries can be answered efficiently. While the overwhelming majority of prior work on 3D shape analysis has concentrated primarily on rigid shape retrieval, many real objects such as articulated motions of humans are nonrigid and hence can exhibit a variety of poses and deformations. In this thesis, we present novel spectral geometric methods for analyzing and distinguishing between deformable 3D shapes. First, we comprehensively review recent shape descriptors based on the spectral decomposition of the Laplace-Beltrami operator, which provides a rich set of eigenbases that are invariant to intrinsic isometries. Then we provide a general and flexible framework for the analysis and design of shape signatures from the spectral graph wavelet perspective. In a bid to capture the global and local geometry, we propose a multiresolution shape signature based on a cubic spline wavelet generating kernel. This signature delivers best-in-class shape retrieval performance. Second, we investigate the ambiguity modeling of codebook for the densely distributed low-level shape descriptors. Inspired by the ability of spatial cues to improve discrimination between shapes, we also propose to adopt the isocontours of the second eigenfunction of the Laplace-Beltrami operator to perform surface partition, which can significantly ameliorate the retrieval performance of the time-scaled local descriptors. To further enhance the shape retrieval accuracy, we introduce an intrinsic spatial pyramid matching approach. Extensive experiments are carried out on two 3D shape benchmarks to assess the performance of the proposed spectral geometric approaches in comparison with state-of-the-art methods
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