2,556 research outputs found

    Random strategies are nearly optimal for generalized van der Waerden Games

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    In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the maximal value of q that allows Maker to win the game. Based on the ideas of Bednarska and Luczak [Bednarska, M., and T. Luczak, Biased positional games for which random strategies are nearly optimal, Combinatorica, 20 (2000), 477–488], who studied biased H-games, we prove general winning criteria for Maker and Breaker and a hypergraph generalization of their result. Furthermore, we study the biased version of a strong generalization of the van der Waerden games introduced by Beck [Beck, J., Van der Waerden and Ramsey type games, Combinatorica, 1 (1981), 103–116] and apply our criteria to determine the threshold bias of these games up to constant factor. As in the result of [Bednarska, M., and T. Luczak, Biased positional games for which random strategies are nearly optimal, Combinatorica, 20 (2000), 477–488], the random strategy for Maker is again the best known strategy.Postprint (updated version

    Positional Games

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    Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely connected to many other combinatorial disciplines such as Ramsey theory, extremal graph and set theory, probabilistic combinatorics, and to computer science. We survey the basic notions of the field, its approaches and tools, as well as numerous recent advances, standing open problems and promising research directions.Comment: Submitted to Proceedings of the ICM 201

    Efficient winning strategies in random-turn Maker-Breaker games

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    We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007. A pp-random-turn positional game is a two-player game, played the same as an ordinary positional game, except that instead of alternating turns, a coin is being tossed before each turn to decide the identity of the next player to move (the probability of Player I to move is pp). We analyze the random-turn version of several classical Maker-Breaker games such as the game Box (introduced by Chv\'atal and Erd\H os in 1987), the Hamilton cycle game and the kk-vertex-connectivity game (both played on the edge set of KnK_n). For each of these games we provide each of the players with a (randomized) efficient strategy which typically ensures his win in the asymptotic order of the minimum value of pp for which he typically wins the game, assuming optimal strategies of both players.Comment: 20 page

    On the optimality of the uniform random strategy

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    The concept of biased Maker-Breaker games, introduced by Chv\'atal and Erd{\H o}s, is a central topic in the field of positional games, with deep connections to the theory of random structures. For any given hypergraph H{\cal H} the main questions is to determine the smallest bias q(H)q({\cal H}) that allows Breaker to force that Maker ends up with an independent set of H{\cal H}. Here we prove matching general winning criteria for Maker and Breaker when the game hypergraph satisfies a couple of natural `container-type' regularity conditions about the degree of subsets of its vertices. This will enable us to derive a hypergraph generalization of the HH-building games, studied for graphs by Bednarska and {\L}uczak. Furthermore, we investigate the biased version of generalizations of the van der Waerden games introduced by Beck. We refer to these generalizations as Rado games and determine their threshold bias up to constant factors by applying our general criteria. We find it quite remarkable that a purely game theoretic deterministic approach provides the right order of magnitude for such a wide variety of hypergraphs, when the generalizations to hypergraphs in the analogous setup of sparse random discrete structures are usually quite challenging.Comment: 26 page

    Positional games on random graphs

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    We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability pFp_{F} for the existence of Maker's strategy to claim a member of FF in the unbiased game played on the edges of random graph G(n,p)G(n,p), for various target families FF of winning sets. More generally, for each probability above this threshold we study the smallest bias bb such that Maker wins the (1 b)(1\:b) biased game. We investigate these functions for a number of basic games, like the connectivity game, the perfect matching game, the clique game and the Hamiltonian cycle game
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