71,265 research outputs found

    Implicit Blending Revisited

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    International audienceBlending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge into a single, arbitrary shape, it makes implicit modelling hard to control since implicit surfaces blend at a distance, in a way that heavily depends on the slope of the field functions that define them. This paper presents a novel, generic solution to blending of functionally-based implicit surfaces: the insight is that to be intuitive and easy to control, blends should be located where two objects overlap, while enabling other parts of the objects to come as close to each other as desired without being deformed. Our solution relies on automatically defined blending regions around the intersection curves between two objects. Outside of these volumes, a clean union of the objects is computed thanks to a new operator that guarantees the smoothness of the resulting field function; meanwhile, a smooth blend is generated inside the blending regions. Parameters can automatically be tuned in order to prevent small objects from blurring out when blended into larger ones, and to generate a progressive blend when two animated objects come in contact

    Feature based volumes for implicit intersections.

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    The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or feature based volumes (FBV) is presented. Such FBVs are defined by constructive operations, function normalization and offsetting. By applying various offset operations to the intersection of two surfaces, we can obtain variations in the shape of an FBV. The resulting volume can be used as a boundary for blending operations applied to two corresponding volumes, and also for visualization of feature curves and modeling of surface based structures including microstructures

    Voids in cosmological simulations over cosmic time

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    We study evolution of voids in cosmological simulations using a new method for tracing voids over cosmic time. The method is based on tracking watershed basins (contiguous regions around density minima) of well developed voids at low redshift, on a regular grid of density field. It enables us to construct a robust and continuous mapping between voids at different redshifts, from initial conditions to the present time. We discuss how the new approach eliminates strong spurious effects of numerical origin when voids evolution is traced by matching voids between successive snapshots (by analogy to halo merger trees). We apply the new method to a cosmological simulation of a standard LambdaCDM cosmological model and study evolution of basic properties of typical voids (with effective radii between 6Mpc/h and 20Mpc/h at redshift z=0) such as volumes, shapes, matter density distributions and relative alignments. The final voids at low redshifts appear to retain a significant part of the configuration acquired in initial conditions. Shapes of voids evolve in a collective way which barely modifies the overall distribution of the axial ratios. The evolution appears to have a weak impact on mutual alignments of voids implying that the present state is in large part set up by the primordial density field. We present evolution of dark matter density profiles computed on iso-density surfaces which comply with the actual shapes of voids. Unlike spherical density profiles, this approach enables us to demonstrate development of theoretically predicted bucket-like shape of the final density profiles indicating a wide flat core and a sharp transition to high-density void walls.Comment: 13 pages, 13 figures; accepted for publication in MNRA

    A prescription for probabilities in eternal inflation

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    Some of the parameters we call ``constants of Nature'' may in fact be variables related to the local values of some dynamical fields. During inflation, these variables are randomized by quantum fluctuations. In cases when the variable in question (call it χ\chi) takes values in a continuous range, all thermalized regions in the universe are statistically equivalent, and a gauge invariant procedure for calculating the probability distribution for χ\chi is known. This is the so-called ``spherical cutoff method''. In order to find the probability distribution for χ\chi it suffices to consider a large spherical patch in a single thermalized region. Here, we generalize this method to the case when the range of χ\chi is discontinuous and there are several different types of thermalized region. We first formulate a set of requirements that any such generalization should satisfy, and then introduce a prescription that meets all the requirements. We finally apply this prescription to calculate the relative probability for different bubble universes in the open inflation scenario.Comment: 15 pages, 5 figure
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