3,527 research outputs found

    Makespan Minimization via Posted Prices

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    We consider job scheduling settings, with multiple machines, where jobs arrive online and choose a machine selfishly so as to minimize their cost. Our objective is the classic makespan minimization objective, which corresponds to the completion time of the last job to complete. The incentives of the selfish jobs may lead to poor performance. To reconcile the differing objectives, we introduce posted machine prices. The selfish job seeks to minimize the sum of its completion time on the machine and the posted price for the machine. Prices may be static (i.e., set once and for all before any arrival) or dynamic (i.e., change over time), but they are determined only by the past, assuming nothing about upcoming events. Obviously, such schemes are inherently truthful. We consider the competitive ratio: the ratio between the makespan achievable by the pricing scheme and that of the optimal algorithm. We give tight bounds on the competitive ratio for both dynamic and static pricing schemes for identical, restricted, related, and unrelated machine settings. Our main result is a dynamic pricing scheme for related machines that gives a constant competitive ratio, essentially matching the competitive ratio of online algorithms for this setting. In contrast, dynamic pricing gives poor performance for unrelated machines. This lower bound also exhibits a gap between what can be achieved by pricing versus what can be achieved by online algorithms

    Non-clairvoyant Scheduling Games

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    In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of each player is the completion time of its own job. In the game, players may follow selfish strategies to optimize their cost and therefore their behaviors do not necessarily lead the game to an equilibrium. Even in the case there is an equilibrium, its makespan might be much larger than the social optimum, and this inefficiency is measured by the price of anarchy -- the worst ratio between the makespan of an equilibrium and the optimum. Coordination mechanisms aim to reduce the price of anarchy by designing scheduling policies that specify how jobs assigned to a same machine are to be scheduled. Typically these policies define the schedule according to the processing times as announced by the jobs. One could wonder if there are policies that do not require this knowledge, and still provide a good price of anarchy. This would make the processing times be private information and avoid the problem of truthfulness. In this paper we study these so-called non-clairvoyant policies. In particular, we study the RANDOM policy that schedules the jobs in a random order without preemption, and the EQUI policy that schedules the jobs in parallel using time-multiplexing, assigning each job an equal fraction of CPU time
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