312 research outputs found

    Interaction Matters? Exploring Interactive Music as a Reminder to Break Sedentary Office Time

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    This paper presents a within-subject field test (n=24) with Flow platform, a smart cushion that uses interactive music to motivate office workers to break excessive sedentary time. In this study, we compared continuous music and interactive music as reminders to inform sedentary time by every 15-min. After each treatment, a questionnaire adapted from Flow State Scale was used to measure participants’ experiences and thus motivations with interactive and non-interactive music. Moreover, a postinterview was conducted with every participant individually to gather insights on the challenges and opportunities for current design. This study examines if the interactivity as an additional factor could influence the music as a motivator to prevent sedentary behaviours among office workers. Our findings suggest a further design iteration to appropriate the concept more to the context of office

    Designing smart garments for rehabilitation

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    Physical contraptions as social interaction catalysts

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    The digitally 'Hand Made' object

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    This article will outline the author’s investigations of types of computer interfaces in practical three-dimensional design practice. The paper contains a description of two main projects in glass and ceramic tableware design, using a Microscribe G2L digitising arm as an interface to record three-dimensional spatial\ud design input.\ud \ud The article will provide critical reflections on the results of the investigations and will argue that new approaches in digital design interfaces could have relevance in developing design methods which incorporate more physical ‘human’ expressions in a three-dimensional design practice. The research builds on concepts indentified in traditional craft practice as foundations for constructing new types of creative practices based on the use of digital technologies, as outlined by McCullough (1996)

    Development and Evaluation of a Novel Ergonomic Ambient Display for Rectifying Poor Sitting Postural Behaviors

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    학위논문 (석사)-- 서울대학교 대학원 : 인지과학전공, 2017. 2. 박우진.Complete and accurate self-awareness of personal habitual behaviors can be a challenging task for modern day people. It is especially true when it comes to old habits, such as those of sitting postures. Awkward sitting postures, which are known to be a risk factor of work-related musculoskeletal disorders, are by and large habitual. Due to their habitual nature, seated workers find it difficult to detect the occurrences of awkward sitting postures and correct them in a timely fashion. A system which enhances a seated workers awareness of working posture with little disturbance to computer task would greatly help reduce physical stresses associated with seated work tasks. Several studies have developed systems that monitor a workers sitting behavior in real time and provide feedback to users when necessaryyet, few empirical studies were conducted to compare different display types and there is no consensus on which type of feedback display is the most suitable for daily use. As an effort towards developing an effective system for enabling awareness of sitting posture in an unobtrusive manner, this study developed a novel ergonomic ambient display based on the multiple resource model. The display used ambient light in the peripheral visual area to convey feedback information to computer users. An empirical study was conducted to evaluate the ambient display in comparison with a typical pop-up display. The evaluation criteria were the effectiveness in rectifying poor sitting posture, the level of interference in the primary computer task, the detectability of feedback alarm during primary task, and user acceptance. A posture feedback system based on a sensor-chair was developed and the same feedback algorithm was implemented in each display. Both displays were found to cause changes in the occurrence of poor sitting position. The percentage of time of poor postures was similar in the ambient display and the pop-up display conditions. Also, the ambient display interfered computer task less than the pop-up display with lower mental workload. The results of subjective ratings showed that the ambient display was more visible during the computer tasks and was expected to contribute to posture correction more than the pop-up display. The results of this study seems to support the fourth dimension of the multiple resource model. Further studies for a long-term study of the ambient display and the development of adaptive ambient display are suggested. The findings from this study will be of great help to the engineers and designers, who are interested in using ambient display to develop an effective digital device to evoke changes in human behavior.Chapter 1. Introduction 1 Chapter 2. Related Studies 6 Chapter 3. Design and Implementation of a Novel Ergonomic Ambient Display 19 Chapter 4. Empirical Evaluation 30 Chapter 5. Discussion 57 References 68 Appendix 80 국문초록 85Maste

    (Re-) Staging Translation: Meaningful Interaction with Hindu Devotional Objects in the Western museum

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    In this thesis, the Hindu devotional object will be tracked through many contexts and its role will change based on its geographic and cultural location. First, the original ritual context will be established, paying specific attention to ceremonial processes and actions that activate the objects. Next, I will sketch the approaches to interpretation used in the two museum spaces. In this movement between spaces, the Hindu object is de- and then re-contextualized. Museums can discover from this narrative the many ways that meaning is constructed, within and outside of a Western framework. It is this pivotal period of re-contextualization that forms the basis of my inquiry and my argument. My recommendations for gallery design and interpretation will focus on moments of translation of Hindu objects as they move between contexts and on ways to increase transparency surrounding the translation processes at work in permanent galleries. Only through a decolonization not just of the museum but of the museum experience itself can Hindu objects be re-contextualized in a manner that regains their vitality and captivation

    Non-western rendition of ambient rhetoric of Khajuraho monuments.

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    This dissertation develops an ambient rhetoric: a living practice that is more disclosive than communicative, more entangled than intersectional, and more subtle than explicit and evidential. Rather than exploring the symbology, iconography, texture, and artistic integrity of Khajuraho monuments, I claim that Khajuraho monuments aim at convincing visitors with their persuadability and affectability inherent in their material bases, architectural panels, fractal design, allegorical cast, aura of attunement, and the environment in which the monument complex is nestled. Khajuraho groups of monuments in Central India, matchless in their monumentality, dynamic in their adjustment to the shifting socio-politico-cultural landscape in the world, fantastic in their amenability to entanglement, and susceptible to their intra-action with cutting-edge digital tools and technology, have proved to be a vibrant hub for those who—constrained by the deficit model of rhetoric as a logic of supplementation and also by the exploitative and extractive model of rhetoric that valorises human-centric rhetorical approach to persuasive assemblage—venture into exploring the holistic version of the rhetoric predicated on the principle of a third term. The monument complex’s persuadability rests not just on its symbology but on its enduring sandstone that lays the material basis for the construction of its majestic architecture, splendid sculpture, stunning superstructure, gorgeous ground plan, fractal design, strategic placement of the artifacts, the upward projection of the superstructure exposed to the four elements, the lapidary locale of the monuments nestled in an environment that escapes any intelligent guess as to when, how, and why it participates in revealing the monument complex’s rhetoricity
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