10,964 research outputs found

    Better Performance Through Thread-local Emulation

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    ABSTRACT Mobile platforms are shifting away from managed code and toward native code. For example, the most recent versions of Android compile Dalvik bytecodes to native code at installtime, and apps frequently use third-party native libraries. The trend toward native code on mobile platforms calls us to develop new ways of building dynamic taint-tracking tools, such as TaintDroid, that achieve good performance. In this paper, we argue that the key to good performance is to track only when necessary, e.g., when an app handles sensitive data. We argue that thread-local emulation is a feature that captures this goal. In this paper, we discuss the motivation for thread-local emulation, the software and hardware techniques that may be used to implement it, results from preliminary work, and the many challenges that remain

    Emulating and evaluating hybrid memory for managed languages on NUMA hardware

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    Non-volatile memory (NVM) has the potential to become a mainstream memory technology and challenge DRAM. Researchers evaluating the speed, endurance, and abstractions of hybrid memories with DRAM and NVM typically use simulation, making it easy to evaluate the impact of different hardware technologies and parameters. Simulation is, however, extremely slow, limiting the applications and datasets in the evaluation. Simulation also precludes critical workloads, especially those written in managed languages such as Java and C#. Good methodology embraces a variety of techniques for evaluating new ideas, expanding the experimental scope, and uncovering new insights. This paper introduces a platform to emulate hybrid memory for managed languages using commodity NUMA servers. Emulation complements simulation but offers richer software experimentation. We use a thread-local socket to emulate DRAM and a remote socket to emulate NVM. We use standard C library routines to allocate heap memory on the DRAM and NVM sockets for use with explicit memory management or garbage collection. We evaluate the emulator using various configurations of write-rationing garbage collectors that improve NVM lifetimes by limiting writes to NVM, using 15 applications and various datasets and workload configurations. We show emulation and simulation confirm each other's trends in terms of writes to NVM for different software configurations, increasing our confidence in predicting future system effects. Emulation brings novel insights, such as the non-linear effects of multi-programmed workloads on NVM writes, and that Java applications write significantly more than their C++ equivalents. We make our software infrastructure publicly available to advance the evaluation of novel memory management schemes on hybrid memories

    MGSim - Simulation tools for multi-core processor architectures

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    MGSim is an open source discrete event simulator for on-chip hardware components, developed at the University of Amsterdam. It is intended to be a research and teaching vehicle to study the fine-grained hardware/software interactions on many-core and hardware multithreaded processors. It includes support for core models with different instruction sets, a configurable multi-core interconnect, multiple configurable cache and memory models, a dedicated I/O subsystem, and comprehensive monitoring and interaction facilities. The default model configuration shipped with MGSim implements Microgrids, a many-core architecture with hardware concurrency management. MGSim is furthermore written mostly in C++ and uses object classes to represent chip components. It is optimized for architecture models that can be described as process networks.Comment: 33 pages, 22 figures, 4 listings, 2 table

    SAPPORO: A way to turn your graphics cards into a GRAPE-6

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    We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to Sapporo by a simple relinking of the library. The precision of our library is comparable to that of GRAPE-6, even though internally the GPU hardware is limited to single precision arithmetics. This limitation is effectively overcome by emulating double precision for calculating the distance between particles. The performance loss of this operation is small (< 20%) compared to the advantage of being able to run at high precision. We tested the library using several GRAPE-6-enabled N-body codes, in particular with Starlab and phiGRAPE. We measured peak performance of 800 Gflop/s for running with 10^6 particles on a PC with four commercial G92 architecture GPUs (two GeForce 9800GX2). As a production test, we simulated a 32k Plummer model with equal mass stars well beyond core collapse. The simulation took 41 days, during which the mean performance was 113 Gflop/s. The GPU did not show any problems from running in a production environment for such an extended period of time.Comment: 13 pages, 9 figures, accepted to New Astronom

    Portability of Prolog programs: theory and case-studies

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    (Non-)portability of Prolog programs is widely considered as an important factor in the lack of acceptance of the language. Since 1995, the core of the language is covered by the ISO standard 13211-1. Since 2007, YAP and SWI-Prolog have established a basic compatibility framework. This article describes and evaluates this framework. The aim of the framework is running the same code on both systems rather than migrating an application. We show that today, the portability within the family of Edinburgh/Quintus derived Prolog implementations is good enough to allow for maintaining portable real-world applications.Comment: Online proceedings of the Joint Workshop on Implementation of Constraint Logic Programming Systems and Logic-based Methods in Programming Environments (CICLOPS-WLPE 2010), Edinburgh, Scotland, U.K., July 15, 201

    LightBox: Full-stack Protected Stateful Middlebox at Lightning Speed

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    Running off-site software middleboxes at third-party service providers has been a popular practice. However, routing large volumes of raw traffic, which may carry sensitive information, to a remote site for processing raises severe security concerns. Prior solutions often abstract away important factors pertinent to real-world deployment. In particular, they overlook the significance of metadata protection and stateful processing. Unprotected traffic metadata like low-level headers, size and count, can be exploited to learn supposedly encrypted application contents. Meanwhile, tracking the states of 100,000s of flows concurrently is often indispensable in production-level middleboxes deployed at real networks. We present LightBox, the first system that can drive off-site middleboxes at near-native speed with stateful processing and the most comprehensive protection to date. Built upon commodity trusted hardware, Intel SGX, LightBox is the product of our systematic investigation of how to overcome the inherent limitations of secure enclaves using domain knowledge and customization. First, we introduce an elegant virtual network interface that allows convenient access to fully protected packets at line rate without leaving the enclave, as if from the trusted source network. Second, we provide complete flow state management for efficient stateful processing, by tailoring a set of data structures and algorithms optimized for the highly constrained enclave space. Extensive evaluations demonstrate that LightBox, with all security benefits, can achieve 10Gbps packet I/O, and that with case studies on three stateful middleboxes, it can operate at near-native speed.Comment: Accepted at ACM CCS 201
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