4,783 research outputs found

    Structure learning of graphical models for task-oriented robot grasping

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    In the collective imaginaries a robot is a human like machine as any androids in science fiction. However the type of robots that you will encounter most frequently are machinery that do work that is too dangerous, boring or onerous. Most of the robots in the world are of this type. They can be found in auto, medical, manufacturing and space industries. Therefore a robot is a system that contains sensors, control systems, manipulators, power supplies and software all working together to perform a task. The development and use of such a system is an active area of research and one of the main problems is the development of interaction skills with the surrounding environment, which include the ability to grasp objects. To perform this task the robot needs to sense the environment and acquire the object informations, physical attributes that may influence a grasp. Humans can solve this grasping problem easily due to their past experiences, that is why many researchers are approaching it from a machine learning perspective finding grasp of an object using information of already known objects. But humans can select the best grasp amongst a vast repertoire not only considering the physical attributes of the object to grasp but even to obtain a certain effect. This is why in our case the study in the area of robot manipulation is focused on grasping and integrating symbolic tasks with data gained through sensors. The learning model is based on Bayesian Network to encode the statistical dependencies between the data collected by the sensors and the symbolic task. This data representation has several advantages. It allows to take into account the uncertainty of the real world, allowing to deal with sensor noise, encodes notion of causality and provides an unified network for learning. Since the network is actually implemented and based on the human expert knowledge, it is very interesting to implement an automated method to learn the structure as in the future more tasks and object features can be introduced and a complex network design based only on human expert knowledge can become unreliable. Since structure learning algorithms presents some weaknesses, the goal of this thesis is to analyze real data used in the network modeled by the human expert, implement a feasible structure learning approach and compare the results with the network designed by the expert in order to possibly enhance it

    Heuristic assignment of CPDs for probabilistic inference in junction trees

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    Many researches have been done for efficient computation of probabilistic queries posed to Bayesian networks (BN). One of the popular architectures for exact inference on BNs is the Junction Tree (JT) based architecture. Among all the different architectures developed, HUGIN is the most efficient JT-based architecture. The Global Propagation (GP) method used in the HUGIN architecture is arguably one of the best methods for probabilistic inference in BNs. Before the propagation, initialization is done to obtain the potential for each cluster in the JT. Then with the GP method, each cluster potential becomes cluster marginal through passing messages with its neighboring clusters. Improvements have been proposed by many researchers to make this message propagation more efficient. Still the GP method can be very slow for dense networks. As BNs are applied to larger, more complex, and realistic applications, developing more efficient inference algorithm has become increasingly important. Towards this goal, in this paper, we present some heuristics for initialization that avoids unnecessary message passing among clusters of the JT and therefore it improves the performance of the architecture by passing lesser messages
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