168 research outputs found

    THE EFFECTS OF PAIRING PARTICIPANTS IN FACILITATED GROUP SUPPORT THE EFFECTS OF PAIRING PARTICIPANTS IN FACILITATED GROUP SUPPORT SYSTEMS IDEATION SESSIONS

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    Group Support Systems (GSS) have been used to support facilitated ideation sessions for years and have been studied from a number of different perspectives. Throughout this time the norm for running electronic brainstorming sessions has been for participants to work on their own workstations. A review of applicable literature suggests that pairing participants at GSS workstations could result in higher quality inputs and participant satisfaction. This proposition is examined with a lab experiment to test for differences between paired and unpaired facilitated GSS sessions. The results of the experiment suggest that pairing participants does yield higher quality ideas from facilitated ideation without negative perceptions relating to production blocking

    The Effects of Pairing Participants in Facilitated Group Support Systems Sessions

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    Group Support Systems (GSS) have been used to support facilitated ideation sessions for years and have been studied from a number of different perspectives. Throughout this time the norm for running electronic brainstorming sessions has been for participants to work on their own workstations. A review of applicable literature suggests that pairing participants at GSS workstations could result in higher quality inputs and participant satisfaction. This proposition is examined with a lab experiment to test for differences between paired and unpaired facilitated GSS sessions. The results of the experiment suggest that pairing participants does yield higher quality ideas from facilitated ideation without negative perceptions relating to production blocking

    The Effects of Pairing Participants in Facilitated Group Support Systems Sessions

    Get PDF
    Group Support Systems (GSS) have been used to support facilitated ideation sessions for years and have been studied from a number of different perspectives. Throughout this time the norm for running electronic brainstorming sessions has been for participants to work on their own workstations. A review of applicable literature suggests that pairing participants at GSS workstations could result in higher quality inputs and participant satisfaction. This proposition is examined with a lab experiment to test for differences between paired and unpaired facilitated GSS sessions. The results of the experiment suggest that pairing participants does yield higher quality ideas from facilitated ideation without negative perceptions relating to production blocking

    The Interaction Effect of Task Experience and New Technology on Cognitive Beliefs

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    Examination of Hedonism in TAM Research

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    Davis’ Technology Acceptance Model (TAM) remains a dominant model that is used extensively for addressing issues of user acceptance (Davis, 1989). Recently, hedonic1 nature of information systems was proposed as a boundary condition for TAM (van der Heijden, 2004). This paper attempts to review and evaluate the existing TAM research in light of this new boundary condition. This is accomplished by reviewing 41 articles published in six premier journals. It is argued that two types of mismatches, i.e. ‘errors of inclusion’ and ‘errors of exclusion’ could occur if the nature of system is not considered. The implications of these errors on the cumulative results of TAM research stream and directions for future research are discussed

    Does Collectivism Inhibit Individual Creativity? The Effects of Collectivism and Perceived Diversity on Individual Creativity and Satisfaction in Virtual Ideation Teams

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    One particular problem CSCW and HCI scholars have sought to address through the design of collaborative systems is the issues associated with diversity and creativity. Diversity can promote creativity by exposing individuals to different perspectives and at the same time make it difficultfor teams to leverage their differences to be more creative. This paper asserts that through the promotion of cooperation, collectivism will help ideation team members overcome the challenges associated with diversity and promote creativity. To examine this assertion, we conducted an experimental study involving 107 individuals in 33 idea-generation teams. Collectivism was promoted through priming. The results confirm our assertion: collectivism created conditions that facilitated creativity when teams were high in perceived diversity. Collectivism also facilitated more satisfaction among teammates by offsetting negative perceptions of diversity. These results offer new insights on collectivism, perceived diversity and creativity.National Science Foundation CHS-1617820UM Rackham Graduate SchoolPeer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/133953/1/CSCW356-revision Sep 27 2016 -final.pd

    Minimizing Technological Oversights: A Marketing Research Perspective

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    Technological advances provide vast opportunities for new product development. Some technologies are transformed into successful new products; others are not. In this paper we investigate the role that marketing research methods as currently conceived can play in aligning marketplace needs with technological potential. We discuss the types of opportunities that new technologies present to the marketplace and why the existing set of market research methods are insufficient to assess the potential for all of these new technologies. We then discuss some emerging, non-traditional marketing research methods and assess their potential for addressing the technological oversights problem. We conclude with implications for academics and for practitioners

    PROCESS SUPPORT FOR THE OPTION GENERATION PHASE IN WIN-WIN NEGOTIATIONS: COMPARISON OF THREE COMMUNICATION MODES

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    Analytically oriented Negotiation Support Systems have been studied and developed for decades, but they have not become widely adopted by negotiation practitioners. Along with the phenomenal growth of e-commerce, a need has arisen for information systems that support the parties’ “soft” negotiation processes and communications in addition to the “hard” quest for a mathematically optimal solution. In this study, we report an experiment about applying three different communication modes in integrative win-win negotiations following the principled negotiation tactics. We focus on integrative negotiation’s dialoguing phase where the parties share information, brainstorm options together, and establish an appropriate atmosphere. We compare computer-supported same-time same-place negotiations aided by group support systems (GSS) - either anonymously or non-anonymously - with the control treatment group that uses verbal communication backed up with flipcharts and Post-it notes. Due to the recent social media revolution, the role of anonymity might have changed from the GSS research results obtained decades ago. Our goal is to find out possible differences in the negotiation outcomes: meeting satisfaction and productivity. We discovered that all three modes worked well when used together with a carefully structured and facilitated process, although the number of unique ideas generated was significantly higher in the computer-supported groups

    Informal eCollaboration Channels: Shedding Light on “Shadow CIT”

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    There is some evidence of the unabated proliferation of employee-autonomous, informal in an enterprise sense, collaborative information technologies (CITs) to perform collaborative activities despite huge investments in CIT enterprise systems. This article will introduce the metaphorical construct of “shadow CIT” (similar to “shadow IT” – Raden, 2005; Schaffner, 2007) to describe the strategic choice to use autonomous CITs instead of formal enterprise CITs. “Shadow IT” has been defined by Raden (2005) as a set of IT tools used “for performing IT functions but not part of the mainstream IT organization” (p.1). Similarly, “shadow CIT” solutions are employee-autonomous: they are not implemented as part of the organisational IT infrastructure, neither have they received any targeted organisational investment. Several research questions are explored in this paper. The existence of “shadow IT” has been argued to imply a failure on the part of enterprise IT to provide all of the services to meet their users‟ needs. Does the existence of “shadow CIT” imply a failure of enterprise CITs of a similar kind? If shadow CITs are found to be [capable of] filling gaps within enterprise CITs, what kind of gaps are these? Often, without being able to articulate why, users appear to shun solutions and good architecture within enterprise CITs in favour of the ability to get their work done through autonomous “shadow” solutions. What kind of motivation may be driving such decisions

    The Impact of Using Electronic Brainstorming Strategy in a Blended Learning Environment on Grade-Eleven Female Students’ Achievement in Islamic Education in the Sultanate of Oman

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    This study aimed at identifying the impact of using Electronic Brainstorming Strategy in a Blended Learning Environment on grade-eleven female students’ achievement in Islamic Education in the Sultanate of Oman. The study used the quasi experimental design, which consists of two experimental groups and a control group. In term of the treatment, the experimental groups were divided into two parts: The first experimental group n=30; which was taught using Electronic Brainstorming Strategy 70% electronic-30% traditional method) while the second experimental group n=30 was taught using the same strategies. The control group n=30 was taught using a traditional method. To achieve the objectives of the study, a 30-question achievement test was prepared. The test was given to a jury panel to judge its validity. As for the reliability factor, it was 0.71 as measured by Cronbach’s alpha. The results of the study showed that there were statistically significant differences between the means of the students in the three groups on the post- achievement, in favor of the first experimental group. In addition, it was found that there was a statistically significant difference in the means of the post achievement due to the method of teaching the Electronic Brainstorming Strategy and achievement levels in the favor of the first experimental group and the higher achievement level. The study recommended using the strategy of electronic brainstorming in teaching Islamic education due to its positive implications on achievement
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