202 research outputs found

    Resilience of multi-robot systems to physical masquerade attacks

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    The advent of autonomous mobile multi-robot systems has driven innovation in both the industrial and defense sectors. The integration of such systems in safety-and security-critical applications has raised concern over their resilience to attack. In this work, we investigate the security problem of a stealthy adversary masquerading as a properly functioning agent. We show that conventional multi-agent pathfinding solutions are vulnerable to these physical masquerade attacks. Furthermore, we provide a constraint-based formulation of multi-agent pathfinding that yields multi-agent plans that are provably resilient to physical masquerade attacks. This formalization leverages inter-agent observations to facilitate introspective monitoring to guarantee resilience.Accepted manuscrip

    Automated control of hierarchical systems using value-driven methods

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    An introduction is given to the Value-driven methodology, which has been successfully applied to solve a variety of difficult decision, control, and optimization problems. Many real-world decision processes (e.g., those encountered in scheduling, allocation, and command and control) involve a hierarchy of complex planning considerations. For such problems it is virtually impossible to define a fixed set of rules that will operate satisfactorily over the full range of probable contingencies. Decision Science Applications' value-driven methodology offers a systematic way of automating the intuitive, common-sense approach used by human planners. The inherent responsiveness of value-driven systems to user-controlled priorities makes them particularly suitable for semi-automated applications in which the user must remain in command of the systems operation. Three examples of the practical application of the approach in the automation of hierarchical decision processes are discussed: the TAC Brawler air-to-air combat simulation is a four-level computerized hierarchy; the autonomous underwater vehicle mission planning system is a three-level control system; and the Space Station Freedom electrical power control and scheduling system is designed as a two-level hierarchy. The methodology is compared with rule-based systems and with other more widely-known optimization techniques

    Graph Search Techniques for Mobile Robot Path Planning

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    Enroute flight planning: Evaluating design concepts for the development of cooperative problem-solving concepts

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    The goals of this research were to develop design concepts to support the task of enroute flight planning. And within this context, to explore and evaluate general design concepts and principles to guide the development of cooperative problem solving systems. A detailed model is to be developed of the cognitive processes involved in flight planning. Included in this model will be the identification of individual differences of subjects. Of particular interest will be differences between pilots and dispatchers. The effect will be studied of the effect on performance of tools that support planning at different levels of abstraction. In order to conduct this research, the Flight Planning Testbed (FPT) was developed, a fully functional testbed environment for studying advanced design concepts for tools to aid in flight planning

    Boredom and Distraction in Multiple Unmanned Vehicle Supervisory Control

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    Operators currently controlling Unmanned Aerial Vehicles report significant boredom, and such systems will likely become more automated in the future. Similar problems are found in process control, commercial aviation, and medical settings. To examine the effect of boredom in such settings, a long duration low task load experiment was conducted. Three low task load levels requiring operator input every 10, 20, or 30 minutes were tested in a our-hour study using a multiple unmanned vehicle simulation environment that leverages decentralized algorithms for sometimes imperfect vehicle scheduling. Reaction times to system-generated events generally decreased across the four hours, as did participants’ ability to maintain directed attention. Overall, participants spent almost half of the time in a distracted state. The top performer spent the majority of time in directed and divided attention states. Unexpectedly, the second-best participant, only 1% worse than the top performer, was distracted almost one third of the experiment, but exhibited a periodic switching strategy, allowing him to pay just enough attention to assist the automation when needed. Indeed, four of the five top performers were distracted more than one-third of the time. These findings suggest that distraction due to boring, low task load environments can be effectively managed through efficient attention switching. Future work is needed to determine optimal frequency and duration of attention state switches given various exogenous attributes, as well as individual variability. These findings have implications for the design of and personnel selection for supervisory control systems where operators monitor highly automated systems for long durations with only occasional or rare input.This work was supported by Aurora Flight Sciences under the ONR Science of Autonomy program as well as the Office of Naval Research (ONR) under Code 34 and MURI [grant number N00014-08-C-070]

    Decentralized task allocation for dynamic, time-sensitive tasks

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    Thesis: S.M., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2018.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student-submitted PDF version of thesis.Includes bibliographical references (pages 103-110).In time-sensitive and dynamic missions, autonomous vehicles must respond quickly to new information and objectives. In the case of dynamic task allocation, a team of agents are presented with a new, unknown task that must be allocated with their original allocations. This is exacerbated further in decentralized settings where agents are limited to utilizing local information during the allocation process. This thesis presents a fully decentralized, dynamic task allocation algorithm that extends the Consensus-Based Bundle Algorithm (CBBA) to allow for allocating new tasks. Whereas static CBBA requires a full resetting of previous allocations, CBBA with Partial Replanning (CBBA-PR) enables the agents to only partially reset their allocations to efficiently and quickly allocate a new task. By varying the number of existing tasks that are reset during replan, the team can trade-off convergence speed with amount of coordination. By specifically choosing the lowest bid tasks for resetting, CBBA-PR is shown to converge linearly with the number of tasks reset and the network diameter of the team. In addition, limited replanning methods are presented for scenarios without sufficient replanning time. These include a single reset bidding procedure for agents at capacity, a no-replanning heuristic that can identify scenarios that does not require replanning, and a subteam formation algorithm for reducing the network diameter. Finally, this thesis describes hardware and simulation experiments used to explore the effects of ad-hoc, decentralized communication on consensus algorithms and to validate the performance of CBBA-PR.by Noam Buckman.S.M

    Deep Reinforcement Learning for Tensegrity Robot Locomotion

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    Tensegrity robots, composed of rigid rods connected by elastic cables, have a number of unique properties that make them appealing for use as planetary exploration rovers. However, control of tensegrity robots remains a difficult problem due to their unusual structures and complex dynamics. In this work, we show how locomotion gaits can be learned automatically using a novel extension of mirror descent guided policy search (MDGPS) applied to periodic locomotion movements, and we demonstrate the effectiveness of our approach on tensegrity robot locomotion. We evaluate our method with real-world and simulated experiments on the SUPERball tensegrity robot, showing that the learned policies generalize to changes in system parameters, unreliable sensor measurements, and variation in environmental conditions, including varied terrains and a range of different gravities. Our experiments demonstrate that our method not only learns fast, power-efficient feedback policies for rolling gaits, but that these policies can succeed with only the limited onboard sensing provided by SUPERball's accelerometers. We compare the learned feedback policies to learned open-loop policies and hand-engineered controllers, and demonstrate that the learned policy enables the first continuous, reliable locomotion gait for the real SUPERball robot. Our code and other supplementary materials are available from http://rll.berkeley.edu/drl_tensegrityComment: International Conference on Robotics and Automation (ICRA), 2017. Project website link is http://rll.berkeley.edu/drl_tensegrit

    Working Notes from the 1992 AAAI Spring Symposium on Practical Approaches to Scheduling and Planning

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    The symposium presented issues involved in the development of scheduling systems that can deal with resource and time limitations. To qualify, a system must be implemented and tested to some degree on non-trivial problems (ideally, on real-world problems). However, a system need not be fully deployed to qualify. Systems that schedule actions in terms of metric time constraints typically represent and reason about an external numeric clock or calendar and can be contrasted with those systems that represent time purely symbolically. The following topics are discussed: integrating planning and scheduling; integrating symbolic goals and numerical utilities; managing uncertainty; incremental rescheduling; managing limited computation time; anytime scheduling and planning algorithms, systems; dependency analysis and schedule reuse; management of schedule and plan execution; and incorporation of discrete event techniques

    Impact of automation: measurement of performance, workload and behaviour in a complex control environment

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    This paper describes an experiment that was undertaken to compare three levels of automation in rail signalling; a high level in which an automated agent set routes for trains using timetable information, a medium level in which trains were routed along pre-defined paths, and a low level where the operator (signaller) was responsible for the movement of all trains. These levels are described in terms of a Rail Automation Model based on previous automation theory (Parasuraman et al., 2000). Performance, subjective workload, and signaller activity were measured for each level of automation running under both normal operating conditions and abnormal, or disrupted, conditions. The results indicate that perceived workload, during both normal and disrupted phases of the experiment, decreased as the level of automation increased and performance was most consistent (i.e. showed the least variation between participants) with the highest level of automation. The results give a strong case in favour of automation, particularly in terms of demonstrating the potential for automation to reduce workload, but also suggest much benefit can achieved from a mid-level of automation potentially at a lower cost and complexity

    Environment Search Planning Subject to High Robot Localization Uncertainty

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    As robots find applications in more complex roles, ranging from search and rescue to healthcare and services, they must be robust to greater levels of localization uncertainty and uncertainty about their environments. Without consideration for such uncertainties, robots will not be able to compensate accordingly, potentially leading to mission failure or injury to bystanders. This work addresses the task of searching a 2D area while reducing localization uncertainty. Wherein, the environment provides low uncertainty pose updates from beacons with a short range, covering only part of the environment. Otherwise the robot localizes using dead reckoning, relying on wheel encoder and yaw rate information from a gyroscope. As such, outside of the regions with position updates, there will be unconstrained localization error growth over time. The work contributes a Belief Markov Decision Process formulation for solving the search problem and evaluates the performance using Partially Observable Monte Carlo Planning (POMCP). Additionally, the work contributes an approximate Markov Decision Process formulation and reduced complexity state representation. The approximate problem is evaluated using value iteration. To provide a baseline, the Google OR-Tools package is used to solve the travelling salesman problem (TSP). Results are verified by simulating a differential drive robot in the Gazebo simulation environment. POMCP results indicate planning can be tuned to prioritize constraining uncertainty at the cost of increasing path length. The MDP formulation provides consistently lower uncertainty with minimal increases in path length over the TSP solution. Both formulations show improved coverage outcomes
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