4,711 research outputs found

    Optimal 3D Angular Resolution for Low-Degree Graphs

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    We show that every graph of maximum degree three can be drawn in three dimensions with at most two bends per edge, and with 120-degree angles between any two edge segments meeting at a vertex or a bend. We show that every graph of maximum degree four can be drawn in three dimensions with at most three bends per edge, and with 109.5-degree angles, i.e., the angular resolution of the diamond lattice, between any two edge segments meeting at a vertex or bend.Comment: 18 pages, 10 figures. Extended version of paper to appear in Proc. 18th Int. Symp. Graph Drawing, Konstanz, Germany, 201

    L-Drawings of Directed Graphs

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    We introduce L-drawings, a novel paradigm for representing directed graphs aiming at combining the readability features of orthogonal drawings with the expressive power of matrix representations. In an L-drawing, vertices have exclusive xx- and yy-coordinates and edges consist of two segments, one exiting the source vertically and one entering the destination horizontally. We study the problem of computing L-drawings using minimum ink. We prove its NP-completeness and provide a heuristics based on a polynomial-time algorithm that adds a vertex to a drawing using the minimum additional ink. We performed an experimental analysis of the heuristics which confirms its effectiveness.Comment: 11 pages, 7 figure

    New Approaches to Classic Graph-Embedding Problems - Orthogonal Drawings & Constrained Planarity

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    Drawings of graphs are often used to represent a given data set in a human-readable way. In this thesis, we consider different classic algorithmic problems that arise when automatically generating graph drawings. More specifically, we solve some open problems in the context of orthogonal drawings and advance the current state of research on the problems clustered planarity and simultaneous planarity

    Graph layout for applications in compiler construction

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    We address graph visualization from the viewpoint of compiler construction. Most data structures in compilers are large, dense graphs such as annotated control flow graph, syntax trees, dependency graphs. Our main focus is the animation and interactive exploration of these graphs. Fast layout heuristics and powerful browsing methods are needed. We give a survey of layout heuristics for general directed and undirected graphs and present the browsing facilities that help to manage large structured graph
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