9,509 research outputs found
Byzantine Attack and Defense in Cognitive Radio Networks: A Survey
The Byzantine attack in cooperative spectrum sensing (CSS), also known as the
spectrum sensing data falsification (SSDF) attack in the literature, is one of
the key adversaries to the success of cognitive radio networks (CRNs). In the
past couple of years, the research on the Byzantine attack and defense
strategies has gained worldwide increasing attention. In this paper, we provide
a comprehensive survey and tutorial on the recent advances in the Byzantine
attack and defense for CSS in CRNs. Specifically, we first briefly present the
preliminaries of CSS for general readers, including signal detection
techniques, hypothesis testing, and data fusion. Second, we analyze the spear
and shield relation between Byzantine attack and defense from three aspects:
the vulnerability of CSS to attack, the obstacles in CSS to defense, and the
games between attack and defense. Then, we propose a taxonomy of the existing
Byzantine attack behaviors and elaborate on the corresponding attack
parameters, which determine where, who, how, and when to launch attacks. Next,
from the perspectives of homogeneous or heterogeneous scenarios, we classify
the existing defense algorithms, and provide an in-depth tutorial on the
state-of-the-art Byzantine defense schemes, commonly known as robust or secure
CSS in the literature. Furthermore, we highlight the unsolved research
challenges and depict the future research directions.Comment: Accepted by IEEE Communications Surveys and Tutoiral
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Working in the dark
Professional engineers work as experts who influence the work of others. They rarely have direct contact with the products of an enterprise. They work with analogues such as graphs, algorithms and simulations, and engage in discussions in specialized languages, which develop alongside the technological changes they promote or oppose. The engines of linguistic development are metaphors and analogies, however there is no system for creating them. Some metaphors and analogies become so familiar that they are treated as literal terms or literal explanations and become embedded in engineering language games. The field of electrical engineering offers hosts of examples. Students wishing to practice in engineering will need to become fluent in the language games of the profession. The haphazard evolution of language games offer students little help. As with acquisition of any language, repeated rehearsal is vital and practice in playing specialised language games is a primary part of engineering education
Distributed Cooperative Sensing in Cognitive Radio Networks: An Overlapping Coalition Formation Approach
Cooperative spectrum sensing has been shown to yield a significant
performance improvement in cognitive radio networks. In this paper, we consider
distributed cooperative sensing (DCS) in which secondary users (SUs) exchange
data with one another instead of reporting to a common fusion center. In most
existing DCS algorithms, the SUs are grouped into disjoint cooperative groups
or coalitions, and within each coalition the local sensing data is exchanged.
However, these schemes do not account for the possibility that an SU can be
involved in multiple cooperative coalitions thus forming overlapping
coalitions. Here, we address this problem using novel techniques from a class
of cooperative games, known as overlapping coalition formation games, and based
on the game model, we propose a distributed DCS algorithm in which the SUs
self-organize into a desirable network structure with overlapping coalitions.
Simulation results show that the proposed overlapping algorithm yields
significant performance improvements, decreasing the total error probability up
to 25% in the Q_m+Q_f criterion, the missed detection probability up to 20% in
the Q_m/Q_f criterion, the overhead up to 80%, and the total report number up
to 10%, compared with the state-of-the-art non-overlapping algorithm
Markov Decision Processes with Applications in Wireless Sensor Networks: A Survey
Wireless sensor networks (WSNs) consist of autonomous and resource-limited
devices. The devices cooperate to monitor one or more physical phenomena within
an area of interest. WSNs operate as stochastic systems because of randomness
in the monitored environments. For long service time and low maintenance cost,
WSNs require adaptive and robust methods to address data exchange, topology
formulation, resource and power optimization, sensing coverage and object
detection, and security challenges. In these problems, sensor nodes are to make
optimized decisions from a set of accessible strategies to achieve design
goals. This survey reviews numerous applications of the Markov decision process
(MDP) framework, a powerful decision-making tool to develop adaptive algorithms
and protocols for WSNs. Furthermore, various solution methods are discussed and
compared to serve as a guide for using MDPs in WSNs
Socially Trusted Collaborative Edge Computing in Ultra Dense Networks
Small cell base stations (SBSs) endowed with cloud-like computing
capabilities are considered as a key enabler of edge computing (EC), which
provides ultra-low latency and location-awareness for a variety of emerging
mobile applications and the Internet of Things. However, due to the limited
computation resources of an individual SBS, providing computation services of
high quality to its users faces significant challenges when it is overloaded
with an excessive amount of computation workload. In this paper, we propose
collaborative edge computing among SBSs by forming SBS coalitions to share
computation resources with each other, thereby accommodating more computation
workload in the edge system and reducing reliance on the remote cloud. A novel
SBS coalition formation algorithm is developed based on the coalitional game
theory to cope with various new challenges in small-cell-based edge systems,
including the co-provisioning of radio access and computing services,
cooperation incentives, and potential security risks. To address these
challenges, the proposed method (1) allows collaboration at both the user-SBS
association stage and the SBS peer offloading stage by exploiting the ultra
dense deployment of SBSs, (2) develops a payment-based incentive mechanism that
implements proportionally fair utility division to form stable SBS coalitions,
and (3) builds a social trust network for managing security risks among SBSs
due to collaboration. Systematic simulations in practical scenarios are carried
out to evaluate the efficacy and performance of the proposed method, which
shows that tremendous edge computing performance improvement can be achieved.Comment: arXiv admin note: text overlap with arXiv:1010.4501 by other author
Coalitional Games with Overlapping Coalitions for Interference Management in Small Cell Networks
In this paper, we study the problem of cooperative interference management in
an OFDMA two-tier small cell network. In particular, we propose a novel
approach for allowing the small cells to cooperate, so as to optimize their
sum-rate, while cooperatively satisfying their maximum transmit power
constraints. Unlike existing work which assumes that only disjoint groups of
cooperative small cells can emerge, we formulate the small cells' cooperation
problem as a coalition formation game with overlapping coalitions. In this
game, each small cell base station can choose to participate in one or more
cooperative groups (or coalitions) simultaneously, so as to optimize the
tradeoff between the benefits and costs associated with cooperation. We study
the properties of the proposed overlapping coalition formation game and we show
that it exhibits negative externalities due to interference. Then, we propose a
novel decentralized algorithm that allows the small cell base stations to
interact and self-organize into a stable overlapping coalitional structure.
Simulation results show that the proposed algorithm results in a notable
performance advantage in terms of the total system sum-rate, relative to the
noncooperative case and the classical algorithms for coalitional games with
non-overlapping coalitions
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Mean-Field-Type Games in Engineering
A mean-field-type game is a game in which the instantaneous payoffs and/or
the state dynamics functions involve not only the state and the action profile
but also the joint distributions of state-action pairs. This article presents
some engineering applications of mean-field-type games including road traffic
networks, multi-level building evacuation, millimeter wave wireless
communications, distributed power networks, virus spread over networks, virtual
machine resource management in cloud networks, synchronization of oscillators,
energy-efficient buildings, online meeting and mobile crowdsensing.Comment: 84 pages, 24 figures, 183 references. to appear in AIMS 201
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