6,273 research outputs found
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Constant-time cost evaluation for behavioral partitioning
Given a system behavioral specification, partitioning can be used to distribute among chips the processes, procedures, and storage elements that comprise the specification. We introduce a technique for constant-time recomputation of pin, area, and execution-time estimates for a behavioral partitioning move. The technique permits fast, accurate estimations of a large number of partitionings, thus enabling better results than approaches which attain tractable computation time by using gross estimates or less thorough partitioning algorithms. The key to our technique is the isolation and extraction before partitioning of the basic design attributes needed for estimation, and the updating of this information in constant-time for each move. The estimation models are almost as detailed as those presented in previous estimation approaches not intended for constant-time update. The results we provide indicate the speed and practicality of our estimation approach in conjunction with sophisticated partitioning algorithms
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A survey of behavioral-level partitioning systems
Many approaches have been developed to partition a system's behavioral description before a structural implementation is synthesized. We highlight the foundations and motivations for behavioral partitioning. We survey behavioral partitioning approaches, discussing abstraction levels, goals, major steps, and key assumptions in each
SIRENA: A CAD environment for behavioural modelling and simulation of VLSI cellular neural network chips
This paper presents SIRENA, a CAD environment for the simulation and modelling of mixed-signal VLSI parallel processing chips based on cellular neural networks. SIRENA includes capabilities for: (a) the description of nominal and non-ideal operation of CNN analogue circuitry at the behavioural level; (b) performing realistic simulations of the transient evolution of physical CNNs including deviations due to second-order effects of the hardware; and, (c) evaluating sensitivity figures, and realize noise and Monte Carlo simulations in the time domain. These capabilities portray SIRENA as better suited for CNN chip development than algorithmic simulation packages (such as OpenSimulator, Sesame) or conventional neural networks simulators (RCS, GENESIS, SFINX), which are not oriented to the evaluation of hardware non-idealities. As compared to conventional electrical simulators (such as HSPICE or ELDO-FAS), SIRENA provides easier modelling of the hardware parasitics, a significant reduction in computation time, and similar accuracy levels. Consequently, iteration during the design procedure becomes possible, supporting decision making regarding design strategies and dimensioning. SIRENA has been developed using object-oriented programming techniques in C, and currently runs under the UNIX operating system and X-Windows framework. It employs a dedicated high-level hardware description language: DECEL, fitted to the description of non-idealities arising in CNN hardware. This language has been developed aiming generality, in the sense of making no restrictions on the network models that can be implemented. SIRENA is highly modular and composed of independent tools. This simplifies future expansions and improvements.Comisión Interministerial de Ciencia y Tecnología TIC96-1392-C02-0
Tourism and Simulacrum: The Computational Economy of Algorithmic Destinations
AbstractThe paper establishes a conceptual and methodological link between destinations and simulacrum through gamified tourism. As a paradigm, gamified tourism provides a rationale and a setting within which to apply computational economics to tourism, an approach amounting to tourism computability. Algorithmic destinations serve as “petri dishes” for real destinations. Utilizing rule sets that embody destination growth dynamics and visitor behavioural norms, seeding points in a cellular automata model (CA) were grown into algorithmic destinations. This is followed by a morphological transformation of geo-tagged satellite images into spatial points. The overlap of this additive and subtractive approach is at the core of tourism computability. Finally, the spatio-temporal dynamics of economic resilience was traced out through a visual phenomenology of algorithmic destinations. The gamification of tourism should be embraced as it holds up a flicker of hope for mature destinations, amidst the onset of museumification and increased commoditization of heritage sites. Gamification is treated as part of the reflexive cycle for destination authenticity; a notion that that Cohen (1988) alluded to in his discussion of emergent authenticity in destination image formation. Seen in this light, the museumification of Venice and the proliferation of its simulacrum, such as the Venetian Hotel in Macao and Venice-themed hotels across the globe, are prefigures and archetypes of a glorious age of gamified tourism
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Behavioral synthesis from VHDL using structured modeling
This dissertation describes work in behavioral synthesis involving the development of a VHDL Synthesis System VSS which accepts a VHDL behavioral input specification and performs technology independent synthesis to generate a circuit netlist of generic components. The VHDL language is used for input and output descriptions. An intermediate representation which incorporates signal typing and component attributes simplifies compilation and facilitates design optimization.A Structured Modeling methodology has been developed to suggest standard VHDL modeling practices for synthesis. Structured modeling provides recommendations for the use of available VHDL description styles so that optimal designs will be synthesized.A design composed of generic components is synthesized from the input description through a process of Graph Compilation, Graph Criticism, and Design Compilation. Experiments were performed to demonstrate the effects of different modeling styles on the quality of the design produced by VSS. Several alternative VHDL models were examined for each benchmark, illustrating the improvements in design quality achieved when Structured Modeling guidelines were followed
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VSS : a VHDL synthesis system
This report describes a register transfer synthesis system that allows a designer to interact with the design process. The designer can modify the compiled design by changing the input description, selecting optimization and mapping strategies, or graphically changing the generated design schematic. The VHDL language is used for input and output descriptions. An intermediate representation which incorporates signal typing and component attributes simplifies compilation and facilitates design optimization. The compilation process consists of two phases. First, a design composed of generic components is synthesized from the input description. Second, this design is translated into components from a particular library by a mapper and optimized by a logic optimizer. Redesign to new technologies can be accomplished by changing only the component library
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