21,327 research outputs found

    Parameter estimation in softmax decision-making models with linear objective functions

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    With an eye towards human-centered automation, we contribute to the development of a systematic means to infer features of human decision-making from behavioral data. Motivated by the common use of softmax selection in models of human decision-making, we study the maximum likelihood parameter estimation problem for softmax decision-making models with linear objective functions. We present conditions under which the likelihood function is convex. These allow us to provide sufficient conditions for convergence of the resulting maximum likelihood estimator and to construct its asymptotic distribution. In the case of models with nonlinear objective functions, we show how the estimator can be applied by linearizing about a nominal parameter value. We apply the estimator to fit the stochastic UCL (Upper Credible Limit) model of human decision-making to human subject data. We show statistically significant differences in behavior across related, but distinct, tasks.Comment: In pres

    Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data

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    We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those unobserved. We provide a generalization bound establishing the sample complexity for MLE in our framework. We propose several algorithms including convex loss minimization (CLM) and sigmoidal approximations. We prove that the number of exact PSNE in LIGs is small, with high probability; thus, CLM is sound. We illustrate our approach on synthetic data and real-world U.S. congressional voting records. We briefly discuss our learning framework's generality and potential applicability to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending publication.) Last conference version: submitted March 30, 2012 to UAI 2012. First conference version: entitled, Learning Influence Games, initially submitted on June 1, 2010 to NIPS 201

    A nested expectation-maximization algorithm for latent class models with covariates

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    We develop a nested EM routine for latent class models with covariates which allows maximization of the full-model log-likelihood and, differently from current methods, guarantees monotone log-likelihood sequences along with improved convergence rates

    Community Detection on Evolving Graphs

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    Clustering is a fundamental step in many information-retrieval and data-mining applications. Detecting clusters in graphs is also a key tool for finding the community structure in social and behavioral networks. In many of these applications, the input graph evolves over time in a continual and decentralized manner, and, to maintain a good clustering, the clustering algorithm needs to repeatedly probe the graph. Furthermore, there are often limitations on the frequency of such probes, either imposed explicitly by the online platform (e.g., in the case of crawling proprietary social networks like twitter) or implicitly because of resource limitations (e.g., in the case of crawling the web). In this paper, we study a model of clustering on evolving graphs that captures this aspect of the problem. Our model is based on the classical stochastic block model, which has been used to assess rigorously the quality of various static clustering methods. In our model, the algorithm is supposed to reconstruct the planted clustering, given the ability to query for small pieces of local information about the graph, at a limited rate. We design and analyze clustering algorithms that work in this model, and show asymptotically tight upper and lower bounds on their accuracy. Finally, we perform simulations, which demonstrate that our main asymptotic results hold true also in practice
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