734 research outputs found

    Behavioral Accommodation towards a Dance Robot Tutor

    No full text

    The case of classroom robots: teachers’ deliberations on the ethical tensions

    Get PDF
    Robots are increasingly being studied for use in education. It is expected that robots will have the potential to facilitate children’s learning and function autonomously within real classrooms in the near future. Previous research has raised the importance of designing acceptable robots for different practices. In parallel, scholars have raised ethical concerns surrounding children interacting with robots. Drawing on a Responsible Research and Innovation perspective, our goal is to move away from research concerned with designing features that will render robots more socially acceptable by end users toward a reflective dialogue whose goal is to consider the key ethical issues and long-term consequences of implementing classroom robots for teachers and children in primary education. This paper presents the results from several focus groups conducted with teachers in three European countries. Through a thematic analysis, we provide a theoretical account of teachers’ perspectives on classroom robots pertaining to privacy, robot role, effects on children and responsibility. Implications for the field of educational robotics are discussed.info:eu-repo/semantics/acceptedVersio

    Exploring the User Needs and Experience of the University Guidance Robot

    Get PDF
    During the orientation week, new students face different challenges that are hectic. International students are especially confused about the new education system and come across many difficulties to overcome these challenges. There are too many information, which can be overwhelming. Not only for internationals, but for Finnish students also face information management issues. Although there are tutors assigned to help and take care of them, the tutors are not available at all times. Thus, we decided to design an interactive university guidance robot that could help the students whenever needed with relevant information. Our aim was to understand the users’ expectations and design the guidance robot to provide relevant information. There were also latent user needs and these can vary according to different culture. Thus, we addressed the needs according to Finnish, Chinese and Indian culture and aim to design the robot according to the needs of the target users. In the second phase, we conducted trials with new students to understand the experience of the participants. Moreover, we tried find out what was the preferred tasks among the students. We used Pepper robot as the platform for guidance robot. According to our research, the new students found the robot useful and it successfully addressed the needs of the participants. Moreover, the university guidance robot evoked experiences like nurture, fellowship, natural/humanlike and playfulness. In this thesis, we report how we collected the users’ expectation, analyzed the data to gather design implications, implemented functionalities in the university guidance robot and performed trials

    Proceedings of the Salford Postgraduate Annual Research Conference (SPARC) 2011

    Get PDF
    These proceedings bring together a selection of papers from the 2011 Salford Postgraduate Annual Research Conference(SPARC). It includes papers from PhD students in the arts and social sciences, business, computing, science and engineering, education, environment, built environment and health sciences. Contributions from Salford researchers are published here alongside papers from students at the Universities of Anglia Ruskin, Birmingham City, Chester,De Montfort, Exeter, Leeds, Liverpool, Liverpool John Moores and Manchester

    Boosting children's creativity through creative interactions with social robots

    Get PDF
    Creativity is an ability with psychological and developmental benefits. Creative levels are dynamic and oscillate throughout life, with a first major decline occurring at the age of 7 years old. However, creativity is an ability that can be nurtured if trained, with evidence suggesting an increase in this ability with the use of validated creativity training. Yet, creativity training for young children (aged between 6-9 years old) appears as scarce. Additionally, existing training interventions resemble test-like formats and lack of playful dynamics that could engage children in creative practices over time. This PhD project aimed at contributing to creativity stimulation in children by proposing to use social robots as intervention tools, thus adding playful and interactive dynamics to the training. Towards this goal, we conducted three studies in schools, summer camps, and museums for children, that contributed to the design, fabrication, and experimental testing of a robot whose purpose was to re-balance creative levels. Study 1 (n = 140) aimed at testing the effect of existing activities with robots in creativity and provided initial evidence of the positive potential of robots for creativity training. Study 2 (n = 134) aimed at including children as co-designers of the robot, ensuring the robot’s design meets children’s needs and requirements. Study 3 (n = 130) investigated the effectiveness of this robot as a tool for creativity training, showing the potential of robots as creativity intervention tools. In sum, this PhD showed that robots can have a positive effect on boosting the creativity of children. This places social robots as promising tools for psychological interventions.Criatividade Ă© uma habilidade com benefĂ­cios no desenvolvimento saudĂĄvel. Os nĂ­veis de criatividade sĂŁo dinĂąmicos e oscilam durante a vida, sendo que o primeiro maior declĂ­nio acontece aos 7 anos de idade. No entanto, a criatividade Ă© uma habilidade que pode ser nutrida se treinada e evidĂȘncias sugerem um aumento desta habilidade com o uso de programas validados de criatividade. Ainda assim, os programas de criatividade para crianças pequenas (entre os 6-9 anos de idade) sĂŁo escassos. Adicionalmente, estes programas adquirem o formato parecido ao de testes, faltando-lhes dinĂąmicas de brincadeira e interatividade que poderĂŁo motivar as crianças a envolverem-se em prĂĄticas criativas ao longo do tempo. O presente projeto de doutoramento procurou contribuir para a estimulação da criatividade em crianças propondo usar robĂŽs sociais como ferramenta de intervenção, adicionando dinĂąmicas de brincadeira e interação ao treino. Assim, conduzimos trĂȘs estudos em escolas, campos de fĂ©rias, e museus para crianças que contribuĂ­ram para o desenho, fabricação, e teste experimental de um robĂŽ cujo objetivo Ă© ser uma ferramenta que contribui para aumentar os nĂ­veis de criatividade. O Estudo 1 (n = 140) procurou testar o efeito de atividade jĂĄ existentes com robĂŽs na criatividade e mostrou o potencial positivo do uso de robĂŽs para o treino criativo. O Estudo 2 (n = 134) incluiu crianças como co-designers do robĂŽ, assegurando que o desenho do robĂŽ correspondeu Ă s necessidades das crianças. O Estudo 2 (n = 130) investigou a eficĂĄcia deste robĂŽ como ferramenta para a criatividade, demonstrando o seu potencial para o treino da criatividade. Em suma, o presente doutoramento mostrou que os robĂŽs poderĂŁo ter um potencial criativo em atividades com crianças. Desta forma, os robĂŽs sociais poderĂŁo ser ferramentas promissoras em intervençÔes na psicologia

    Measuring the Scale Outcomes of Curriculum Materials

    Get PDF

    Child–Robot Interaction in Education

    Get PDF
    Advances in the field of robotics in recent years have enabled the deployment of robots in a multitude of settings, and it is predicted that this will continue to increase, leading to a profound impact on society in the future. This thesis takes its starting point in educational robots; specifically the kind of robots that are designed to interact socially with children. Such robots are often modeled on humans, and made to express and/or perceive emotions, for the purpose of creating some social or emotional attachment in children. This thesis presents a research effort in which an empathic robotic tutor was developed and studied in a school setting, focusing on children’s interactions with the robot over time and across different educational scenarios. With support from the Responsible Research and Innovation Framework, this thesis furthermore sheds light on ethical dilemmas and the social desirability of implementing robots in future classrooms, seen from the eyes of teachers and students. The thesis concludes that children willingly follow instructions from a robotic tutor, and they may also develop a sense of connection with robots, treating them as social actors. However, children’s interactions with robots often break down in unconstrained classroom settings when expectations go unmet, making the potential gain of robots in education questionable. From an ethical perspective, there are many open questions regarding stakeholders’ concerns on matters of privacy, roles andresponsibility, as well as unintended consequences. These issues need to be dealt with when attempting to implement autonomous robots in education on a larger scale

    Persuasive by design: a model and toolkit for designing evidence-based interventions

    Get PDF
    • 

    corecore