458 research outputs found

    Human Detection and Gesture Recognition Based on Ambient Intelligence

    Get PDF

    Extraction of Daily Life Log Measured by Smart Phone Sensors Using Neural Computing

    Get PDF
    AbstractThis paper deals with the information extraction of daily life log measured by smart phone sensors. Two types of neural computing are applied for estimating the human activities based on the time series of the measured data. Acceleration, angular velocity, and movement distance are measured by the smart phone sensors and stored as the entries of the daily life log together with the activity information and timestamp. First, growing neural gas performs clustering on the data. Then, spiking neural network is applied to estimate the activity. Experiments are performed for verifying the effectiveness of the proposed method

    Neuromorphic Computing Applications in Robotics

    Get PDF
    Deep learning achieves remarkable success through training using massively labeled datasets. However, the high demands on the datasets impede the feasibility of deep learning in edge computing scenarios and suffer from the data scarcity issue. Rather than relying on labeled data, animals learn by interacting with their surroundings and memorizing the relationships between events and objects. This learning paradigm is referred to as associative learning. The successful implementation of associative learning imitates self-learning schemes analogous to animals which resolve the challenges of deep learning. Current state-of-the-art implementations of associative memory are limited to simulations with small-scale and offline paradigms. Thus, this work implements associative memory with an Unmanned Ground Vehicle (UGV) and neuromorphic hardware, specifically Intelā€™s Loihi, for an online learning scenario. This system emulates the classic associative learning in rats using the UGV in place of the rats. In specific, it successfully reproduces the fear conditioning with no pretraining procedure or labeled datasets. The UGV is rendered capable of autonomously learning the cause-and-effect relationship of the light stimulus and vibration stimulus and exhibiting a movement response to demonstrate the memorization. Hebbian learning dynamics are used to update the synaptic weights during the associative learning process. The Intel Loihi chip is integrated with this online learning system for processing visual signals with a specialized neural assembly. While processing, the Loihiā€™s average power usages for computing logic and memory are 30 mW and 29 mW, respectively

    A novel plasticity rule can explain the development of sensorimotor intelligence

    Full text link
    Grounding autonomous behavior in the nervous system is a fundamental challenge for neuroscience. In particular, the self-organized behavioral development provides more questions than answers. Are there special functional units for curiosity, motivation, and creativity? This paper argues that these features can be grounded in synaptic plasticity itself, without requiring any higher level constructs. We propose differential extrinsic plasticity (DEP) as a new synaptic rule for self-learning systems and apply it to a number of complex robotic systems as a test case. Without specifying any purpose or goal, seemingly purposeful and adaptive behavior is developed, displaying a certain level of sensorimotor intelligence. These surprising results require no system specific modifications of the DEP rule but arise rather from the underlying mechanism of spontaneous symmetry breaking due to the tight brain-body-environment coupling. The new synaptic rule is biologically plausible and it would be an interesting target for a neurobiolocal investigation. We also argue that this neuronal mechanism may have been a catalyst in natural evolution.Comment: 18 pages, 5 figures, 7 video

    Parallel computing for brain simulation

    Get PDF
    [Abstract] Background: The human brain is the most complex system in the known universe, it is therefore one of the greatest mysteries. It provides human beings with extraordinary abilities. However, until now it has not been understood yet how and why most of these abilities are produced. Aims: For decades, researchers have been trying to make computers reproduce these abilities, focusing on both understanding the nervous system and, on processing data in a more efficient way than before. Their aim is to make computers process information similarly to the brain. Important technological developments and vast multidisciplinary projects have allowed creating the first simulation with a number of neurons similar to that of a human brain. Conclusion: This paper presents an up-to-date review about the main research projects that are trying to simulate and/or emulate the human brain. They employ different types of computational models using parallel computing: digital models, analog models and hybrid models. This review includes the current applications of these works, as well as future trends. It is focused on various works that look for advanced progress in Neuroscience and still others which seek new discoveries in Computer Science (neuromorphic hardware, machine learning techniques). Their most outstanding characteristics are summarized and the latest advances and future plans are presented. In addition, this review points out the importance of considering not only neurons: Computational models of the brain should also include glial cells, given the proven importance of astrocytes in information processing.Galicia. ConsellerĆ­a de Cultura, EducaciĆ³n e OrdenaciĆ³n Universitaria; GRC2014/049Galicia. ConsellerĆ­a de Cultura, EducaciĆ³n e OrdenaciĆ³n Universitaria; R2014/039Instituto de Salud Carlos III; PI13/0028

    Framework and Implications of Virtual Neurorobotics

    Get PDF
    Despite decades of societal investment in artificial learning systems, truly ā€œintelligentā€ systems have yet to be realized. These traditional models are based on input-output pattern optimization and/or cognitive production rule modeling. One response has been social robotics, using the interaction of human and robot to capture important cognitive dynamics such as cooperation and emotion; to date, these systems still incorporate traditional learning algorithms. More recently, investigators are focusing on the core assumptions of the brain ā€œalgorithmā€ itselfā€”trying to replicate uniquely ā€œneuromorphicā€ dynamics such as action potential spiking and synaptic learning. Only now are large-scale neuromorphic models becoming feasible, due to the availability of powerful supercomputers and an expanding supply of parameters derived from research into the brain's interdependent electrophysiological, metabolomic and genomic networks. Personal computer technology has also led to the acceptance of computer-generated humanoid images, or ā€œavatarsā€, to represent intelligent actors in virtual realities. In a recent paper, we proposed a method of virtual neurorobotics (VNR) in which the approaches above (social-emotional robotics, neuromorphic brain architectures, and virtual reality projection) are hybridized to rapidly forward-engineer and develop increasingly complex, intrinsically intelligent systems. In this paper, we synthesize our research and related work in the field and provide a framework for VNR, with wider implications for research and practical applications

    Embodied neuromorphic intelligence

    Full text link
    The design of robots that interact autonomously with the environment and exhibit complex behaviours is an open challenge that can benefit from understanding what makes living beings fit to act in the world. Neuromorphic engineering studies neural computational principles to develop technologies that can provide a computing substrate for building compact and low-power processing systems. We discuss why endowing robots with neuromorphic technologies ā€“ from perception to motor control ā€“ represents a promising approach for the creation of robots which can seamlessly integrate in society. We present initial attempts in this direction, highlight open challenges, and propose actions required to overcome current limitations
    • ā€¦
    corecore