25,840 research outputs found

    Verification for Machine Learning, Autonomy, and Neural Networks Survey

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    This survey presents an overview of verification techniques for autonomous systems, with a focus on safety-critical autonomous cyber-physical systems (CPS) and subcomponents thereof. Autonomy in CPS is enabling by recent advances in artificial intelligence (AI) and machine learning (ML) through approaches such as deep neural networks (DNNs), embedded in so-called learning enabled components (LECs) that accomplish tasks from classification to control. Recently, the formal methods and formal verification community has developed methods to characterize behaviors in these LECs with eventual goals of formally verifying specifications for LECs, and this article presents a survey of many of these recent approaches

    Asynchronous stochastic approximations with asymptotically biased errors and deep multi-agent learning

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    Asynchronous stochastic approximations (SAs) are an important class of model-free algorithms, tools and techniques that are popular in multi-agent and distributed control scenarios. To counter Bellman's curse of dimensionality, such algorithms are coupled with function approximations. Although the learning/ control problem becomes more tractable, function approximations affect stability and convergence. In this paper, we present verifiable sufficient conditions for stability and convergence of asynchronous SAs with biased approximation errors. The theory developed herein is used to analyze Policy Gradient methods and noisy Value Iteration schemes. Specifically, we analyze the asynchronous approximate counterparts of the policy gradient (A2PG) and value iteration (A2VI) schemes. It is shown that the stability of these algorithms is unaffected by biased approximation errors, provided they are asymptotically bounded. With respect to convergence (of A2VI and A2PG), a relationship between the limiting set and the approximation errors is established. Finally, experimental results are presented that support the theory

    Learning Model Predictive Control for Competitive Autonomous Racing

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    The goal of this thesis is to design a learning model predictive controller (LMPC) that allows multiple agents to race competitively on a predefined race track in real-time. This thesis addresses two major shortcomings in the already existing single-agent formulation. Previously, the agent determines a locally optimal trajectory but does not explore the state space, which may be necessary for overtaking maneuvers. Additionally, obstacle avoidance for LMPC has been achieved in the past by using a non-convex terminal set, which increases the complexity for determining a solution to the optimization problem. The proposed algorithm for multi-agent racing explores the state space by executing the LMPC for multiple different initializations, which yields a richer terminal safe set. Furthermore, a new method for selecting states in the terminal set is developed, which keeps the convexity for the terminal safe set and allows for taking suboptimal states

    Energy-Based Continuous Inverse Optimal Control

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    The problem of continuous optimal control (over finite time horizon) is to minimize a given cost function over the sequence of continuous control variables. The problem of continuous inverse optimal control is to learn the unknown cost function from expert demonstrations. In this article, we study this fundamental problem in the framework of energy-based model, where the observed expert trajectories are assumed to be random samples from a probability density function defined as the exponential of the negative cost function up to a normalizing constant. The parameters of the cost function are learned by maximum likelihood via an "analysis by synthesis" scheme, which iterates the following two steps: (1) Synthesis step: sample the synthesized trajectories from the current probability density using the Langevin dynamics via back-propagation through time. (2) Analysis step: update the model parameters based on the statistical difference between the synthesized trajectories and the observed trajectories. Given the fact that an efficient optimization algorithm is usually available for an optimal control problem, we also consider a convenient approximation of the above learning method, where we replace the sampling in the synthesis step by optimization. To make the sampling or optimization more efficient, we propose to train the energy-based model simultaneously with a top-down trajectory generator via cooperative learning, where the trajectory generator is used to fast initialize the sampling step or optimization step of the energy-based model. We demonstrate the proposed methods on autonomous driving tasks, and show that it can learn suitable cost functions for optimal control

    CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning

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    A variety of cooperative multi-agent control problems require agents to achieve individual goals while contributing to collective success. This multi-goal multi-agent setting poses difficulties for recent algorithms, which primarily target settings with a single global reward, due to two new challenges: efficient exploration for learning both individual goal attainment and cooperation for others' success, and credit-assignment for interactions between actions and goals of different agents. To address both challenges, we restructure the problem into a novel two-stage curriculum, in which single-agent goal attainment is learned prior to learning multi-agent cooperation, and we derive a new multi-goal multi-agent policy gradient with a credit function for localized credit assignment. We use a function augmentation scheme to bridge value and policy functions across the curriculum. The complete architecture, called CM3, learns significantly faster than direct adaptations of existing algorithms on three challenging multi-goal multi-agent problems: cooperative navigation in difficult formations, negotiating multi-vehicle lane changes in the SUMO traffic simulator, and strategic cooperation in a Checkers environment.Comment: Published at International Conference on Learning Representations 202

    A Survey and Critique of Multiagent Deep Reinforcement Learning

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    Deep reinforcement learning (RL) has achieved outstanding results in recent years. This has led to a dramatic increase in the number of applications and methods. Recent works have explored learning beyond single-agent scenarios and have considered multiagent learning (MAL) scenarios. Initial results report successes in complex multiagent domains, although there are several challenges to be addressed. The primary goal of this article is to provide a clear overview of current multiagent deep reinforcement learning (MDRL) literature. Additionally, we complement the overview with a broader analysis: (i) we revisit previous key components, originally presented in MAL and RL, and highlight how they have been adapted to multiagent deep reinforcement learning settings. (ii) We provide general guidelines to new practitioners in the area: describing lessons learned from MDRL works, pointing to recent benchmarks, and outlining open avenues of research. (iii) We take a more critical tone raising practical challenges of MDRL (e.g., implementation and computational demands). We expect this article will help unify and motivate future research to take advantage of the abundant literature that exists (e.g., RL and MAL) in a joint effort to promote fruitful research in the multiagent community.Comment: Under review since Oct 2018. Earlier versions of this work had the title: "Is multiagent deep reinforcement learning the answer or the question? A brief survey

    Off-Policy General Value Functions to Represent Dynamic Role Assignments in RoboCup 3D Soccer Simulation

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    Collecting and maintaining accurate world knowledge in a dynamic, complex, adversarial, and stochastic environment such as the RoboCup 3D Soccer Simulation is a challenging task. Knowledge should be learned in real-time with time constraints. We use recently introduced Off-Policy Gradient Descent algorithms within Reinforcement Learning that illustrate learnable knowledge representations for dynamic role assignments. The results show that the agents have learned competitive policies against the top teams from the RoboCup 2012 competitions for three vs three, five vs five, and seven vs seven agents. We have explicitly used subsets of agents to identify the dynamics and the semantics for which the agents learn to maximize their performance measures, and to gather knowledge about different objectives, so that all agents participate effectively and efficiently within the group.Comment: 18 pages, 8 figure

    Learning Curriculum Policies for Reinforcement Learning

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    Curriculum learning in reinforcement learning is a training methodology that seeks to speed up learning of a difficult target task, by first training on a series of simpler tasks and transferring the knowledge acquired to the target task. Automatically choosing a sequence of such tasks (i.e. a curriculum) is an open problem that has been the subject of much recent work in this area. In this paper, we build upon a recent method for curriculum design, which formulates the curriculum sequencing problem as a Markov Decision Process. We extend this model to handle multiple transfer learning algorithms, and show for the first time that a curriculum policy over this MDP can be learned from experience. We explore various representations that make this possible, and evaluate our approach by learning curriculum policies for multiple agents in two different domains. The results show that our method produces curricula that can train agents to perform on a target task as fast or faster than existing methods

    Reinforcement Learning with Probabilistic Guarantees for Autonomous Driving

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    Designing reliable decision strategies for autonomous urban driving is challenging. Reinforcement learning (RL) has been used to automatically derive suitable behavior in uncertain environments, but it does not provide any guarantee on the performance of the resulting policy. We propose a generic approach to enforce probabilistic guarantees on an RL agent. An exploration strategy is derived prior to training that constrains the agent to choose among actions that satisfy a desired probabilistic specification expressed with linear temporal logic (LTL). Reducing the search space to policies satisfying the LTL formula helps training and simplifies reward design. This paper outlines a case study of an intersection scenario involving multiple traffic participants. The resulting policy outperforms a rule-based heuristic approach in terms of efficiency while exhibiting strong guarantees on safety

    Safe Reinforcement Learning with Scene Decomposition for Navigating Complex Urban Environments

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    Navigating urban environments represents a complex task for automated vehicles. They must reach their goal safely and efficiently while considering a multitude of traffic participants. We propose a modular decision making algorithm to autonomously navigate intersections, addressing challenges of existing rule-based and reinforcement learning (RL) approaches. We first present a safe RL algorithm relying on a model-checker to ensure safety guarantees. To make the decision strategy robust to perception errors and occlusions, we introduce a belief update technique using a learning based approach. Finally, we use a scene decomposition approach to scale our algorithm to environments with multiple traffic participants. We empirically demonstrate that our algorithm outperforms rule-based methods and reinforcement learning techniques on a complex intersection scenario.Comment: 8 pages; 7 figure
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