2,123 research outputs found

    Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids

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    The next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating humanoids. In this paper we put forward a model of humanoid that suits both virtual humans and representations of real users, according to collaborative training activities. We suggest adaptations to the scenario model of our platform making it possible to write collaborative procedures. We introduce a mechanism of action selection made up of a global repartition and an individual choice. These models are currently being integrated and validated in GVT, a virtual training tool for maintenance of military equipments, developed in collaboration with the French company NEXTER-Group

    Do not trust me: Using malicious IdPs for analyzing and attacking Single Sign-On

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    Single Sign-On (SSO) systems simplify login procedures by using an an Identity Provider (IdP) to issue authentication tokens which can be consumed by Service Providers (SPs). Traditionally, IdPs are modeled as trusted third parties. This is reasonable for SSO systems like Kerberos, MS Passport and SAML, where each SP explicitely specifies which IdP he trusts. However, in open systems like OpenID and OpenID Connect, each user may set up his own IdP, and a discovery phase is added to the protocol flow. Thus it is easy for an attacker to set up its own IdP. In this paper we use a novel approach for analyzing SSO authentication schemes by introducing a malicious IdP. With this approach we evaluate one of the most popular and widely deployed SSO protocols - OpenID. We found four novel attack classes on OpenID, which were not covered by previous research, and show their applicability to real-life implementations. As a result, we were able to compromise 11 out of 16 existing OpenID implementations like Sourceforge, Drupal and ownCloud. We automated discovery of these attacks in a open source tool OpenID Attacker, which additionally allows fine-granular testing of all parameters in OpenID implementations. Our research helps to better understand the message flow in the OpenID protocol, trust assumptions in the different components of the system, and implementation issues in OpenID components. It is applicable to other SSO systems like OpenID Connect and SAML. All OpenID implementations have been informed about their vulnerabilities and we supported them in fixing the issues

    Enabling collaboration in virtual reality navigators

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    In this paper we characterize a feature superset for Collaborative Virtual Reality Environments (CVRE), and derive a component framework to transform stand-alone VR navigators into full-fledged multithreaded collaborative environments. The contributions of our approach rely on a cost-effective and extensible technique for loading software components into separate POSIX threads for rendering, user interaction and network communications, and adding a top layer for managing session collaboration. The framework recasts a VR navigator under a distributed peer-to-peer topology for scene and object sharing, using callback hooks for broadcasting remote events and multicamera perspective sharing with avatar interaction. We validate the framework by applying it to our own ALICE VR Navigator. Experimental results show that our approach has good performance in the collaborative inspection of complex models.Postprint (published version

    Economic Factors of Vulnerability Trade and Exploitation

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    Cybercrime markets support the development and diffusion of new attack technologies, vulnerability exploits, and malware. Whereas the revenue streams of cyber attackers have been studied multiple times in the literature, no quantitative account currently exists on the economics of attack acquisition and deployment. Yet, this understanding is critical to characterize the production of (traded) exploits, the economy that drives it, and its effects on the overall attack scenario. In this paper we provide an empirical investigation of the economics of vulnerability exploitation, and the effects of market factors on likelihood of exploit. Our data is collected first-handedly from a prominent Russian cybercrime market where the trading of the most active attack tools reported by the security industry happens. Our findings reveal that exploits in the underground are priced similarly or above vulnerabilities in legitimate bug-hunting programs, and that the refresh cycle of exploits is slower than currently often assumed. On the other hand, cybercriminals are becoming faster at introducing selected vulnerabilities, and the market is in clear expansion both in terms of players, traded exploits, and exploit pricing. We then evaluate the effects of these market variables on likelihood of attack realization, and find strong evidence of the correlation between market activity and exploit deployment. We discuss implications on vulnerability metrics, economics, and exploit measurement.Comment: 17 pages, 11 figures, 14 table

    Web Application Weakness Ontology Based on Vulnerability Data

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    Web applications are becoming more ubiquitous. All manner of physical devices are now connected and often have a variety of web applications and web-interfaces. This proliferation of web applications has been accompanied by an increase in reported software vulnerabilities. The objective of this analysis of vulnerability data is to understand the current landscape of reported web application flaws. Along those lines, this work reviews ten years (2011 - 2020) of vulnerability data in the National Vulnerability Database. Based on this data, most common web application weaknesses are identified and their profiles presented. A weakness ontology is developed to capture the attributes of these weaknesses. These include their attack method and attack vectors. Also described is the impact of the weaknesses to software quality attributes. Additionally, the technologies that are susceptible to each weakness are presented, they include programming languages, frameworks, communication protocols, and data formats
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