57 research outputs found
Bounded Risk-Sensitive Markov Games: Forward Policy Design and Inverse Reward Learning with Iterative Reasoning and Cumulative Prospect Theory
Classical game-theoretic approaches for multi-agent systems in both the
forward policy design problem and the inverse reward learning problem often
make strong rationality assumptions: agents perfectly maximize expected
utilities under uncertainties. Such assumptions, however, substantially
mismatch with observed humans' behaviors such as satisficing with sub-optimal,
risk-seeking, and loss-aversion decisions. In this paper, we investigate the
problem of bounded risk-sensitive Markov Game (BRSMG) and its inverse reward
learning problem for modeling human realistic behaviors and learning human
behavioral models. Drawing on iterative reasoning models and cumulative
prospect theory, we embrace that humans have bounded intelligence and maximize
risk-sensitive utilities in BRSMGs. Convergence analysis for both the forward
policy design and the inverse reward learning problems are established under
the BRSMG framework. We validate the proposed forward policy design and inverse
reward learning algorithms in a navigation scenario. The results show that the
behaviors of agents demonstrate both risk-averse and risk-seeking
characteristics. Moreover, in the inverse reward learning task, the proposed
bounded risk-sensitive inverse learning algorithm outperforms a baseline
risk-neutral inverse learning algorithm by effectively recovering not only more
accurate reward values but also the intelligence levels and the risk-measure
parameters given demonstrations of agents' interactive behaviors.Comment: Accepted by 2021 AAAI Conference on Artificial Intelligenc
AI: Limits and Prospects of Artificial Intelligence
The emergence of artificial intelligence has triggered enthusiasm and promise of boundless opportunities as much as uncertainty about its limits. The contributions to this volume explore the limits of AI, describe the necessary conditions for its functionality, reveal its attendant technical and social problems, and present some existing and potential solutions. At the same time, the contributors highlight the societal and attending economic hopes and fears, utopias and dystopias that are associated with the current and future development of artificial intelligence
Learning to Dream, Dreaming to Learn
The importance of sleep for healthy brain function is widely acknowledged. However, it remains mysterious how the sleeping brain, disconnected from the outside world and plunged into the fantastic experiences of dreams, is actively learning. A main feature of dreams is the generation of new realistic sensory experiences in absence of external input, from the combination of diverse memory elements. How do cortical networks host the generation of these sensory experiences during sleep? What function could these generated experiences serve?
In this thesis, we attempt to answer these questions using an original, computational approach inspired by modern artificial intelligence. In light of existing cognitive theories and experimental data, we suggest that cortical networks implement a generative model of the sensorium that is systematically optimized during wakefulness and sleep states. By performing network simulations on datasets of natural images, our results not only propose potential mechanisms for dream generation during sleep states, but suggest that dreaming is an essential feature for learning semantic representations throughout mammalian development
FINE-GRAINED EMOTION DETECTION IN MICROBLOG TEXT
Automatic emotion detection in text is concerned with using natural language processing techniques to recognize emotions expressed in written discourse. Endowing computers with the ability to recognize emotions in a particular kind of text, microblogs, has important applications in sentiment analysis and affective computing. In order to build computational models that can recognize the emotions represented in tweets we need to identify a set of suitable emotion categories. Prior work has mainly focused on building computational models for only a small set of six basic emotions (happiness, sadness, fear, anger, disgust, and surprise). This thesis describes a taxonomy of 28 emotion categories, an expansion of these six basic emotions, developed inductively from data. This set of 28 emotion categories represents a set of fine-grained emotion categories that are representative of the range of emotions expressed in tweets, microblog posts on Twitter.
The ability of humans to recognize these fine-grained emotion categories is characterized using inter-annotator reliability measures based on annotations provided by expert and novice annotators. A set of 15,553 human-annotated tweets form a gold standard corpus, EmoTweet-28. For each emotion category, we have extracted a set of linguistic cues (i.e., punctuation marks, emoticons, emojis, abbreviated forms, interjections, lemmas, hashtags and collocations) that can serve as salient indicators for that emotion category.
We evaluated the performance of automatic classification techniques on the set of 28 emotion categories through a series of experiments using several classifier and feature combinations. Our results shows that it is feasible to extend machine learning classification to fine-grained emotion detection in tweets (i.e., as many as 28 emotion categories) with results that are comparable to state-of-the-art classifiers that detect six to eight basic emotions in text. Classifiers using features extracted from the linguistic cues associated with each category equal or better the performance of conventional corpus-based and lexicon-based features for fine-grained emotion classification.
This thesis makes an important theoretical contribution in the development of a taxonomy of emotion in text. In addition, this research also makes several practical contributions, particularly in the creation of language resources (i.e., corpus and lexicon) and machine learning models for fine-grained emotion detection in text
Human-Computer Interaction
In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools
Game-Theoretic and Set-Based Methods for Safe Autonomous Vehicles on Shared Roads
Autonomous vehicle (AV) technology promises safer, cleaner, and more efficient transportation, as well as improved mobility for the young, elderly, and disabled. One of the biggest challenges of AV technology is the development and high-confidence verification and validation (V&V) of decision and control systems for AVs to safely and effectively operate on roads shared with other road users (including human-driven vehicles). This dissertation investigates game-theoretic and set-based methods to address this challenge. Firstly, this dissertation presents two game-theoretic approaches to modeling the interactions among drivers/vehicles on shared roads. The first approach is based on the "level-k reasoning" human behavioral model and focuses on the representation of heterogeneous driving styles of real-world drivers. The second approach is based on a novel leader-follower game formulation inspired by the "right-of-way" traffic rules and focuses on the modeling of driver intents and their resulting behaviors under such traffic rules and etiquette. Both approaches lead to interpretable and scalable driver/vehicle interaction models. This dissertation then introduces an application of these models to fast and economical virtual V&V of AV control systems. Secondly, this dissertation presents a high-level control framework for AVs to safely and effectively interact with other road users. The framework is based on a constrained partially observable Markov decision process (POMDP) formulation of the AV control problem, which is then solved using a tailored model predictive control algorithm called POMDP-MPC. The major advantages of this control framework include its abilities to handle interaction uncertainties and provide an explicit probabilistic safety guarantee under such uncertainties. Finally, this dissertation introduces the Action Governor (AG), which is a novel add-on scheme to a nominal control loop for formally enforcing pointwise-in-time state and control constraints. The AG operates based on set-theoretic techniques and online optimization. Theoretical properties and computational approaches of the AG for discrete-time linear systems subject to non-convex exclusion-zone avoidance constraints are established. The use of the AG for enhancing AV safety is illustrated through relevant simulation case studies.PHDAerospace EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/167992/1/nanli_1.pd
Computational and Causal Approaches on Social Media and Multimodal Sensing Data: Examining Wellbeing in Situated Contexts
A core aspect of our lives is often embedded in the communities we are situated in. The interconnectedness of our interactions and experiences intertwines our situated context with our wellbeing. A better understanding of wellbeing will help us devise proactive and tailored support strategies. However, existing methodologies to assess wellbeing suffer from limitations of scale and timeliness. These limitations are surmountable by social and ubiquitous technologies. Given its ubiquity and wide use, social media can be considered a “passive sensor” that can act as a complementary source of unobtrusive, real-time, and naturalistic data to infer wellbeing. This dissertation leverages social media in concert with multimodal sensing data, which facilitate analyzing dense and longitudinal behavior at scale. This work adopts machine learning, natural language, and causal inference analysis to infer wellbeing of individuals and collectives, particularly in situated communities, such as college campuses and workplaces.
Before incorporating sensing modalities in practice, we need to account for confounds. One such confound that might impact behavior change is the phenomenon of “observer effect” --- that individuals may deviate from their typical or otherwise normal behavior because of the awareness of being “monitored”. I study this problem by leveraging the potential of longitudinal and historical behavioral data through social media. Focused on a multimodal sensing study, I conduct a causal study to measure observer effect in social media behavior, and explain the observations through existing theory in psychology and social science. The findings provide recommendations to correcting biases due to observer effect in social media sensing for human behavior and wellbeing.
The novelties and contributions of this dissertation are four-fold. First, I use social media data that uniquely captures the behavior of situated communities. Second, I adopt theory-driven computational and causal methods to make conclusive research claims on wellbeing dynamics. Third, I address major challenges with methods to combine social media with multimodal sensing data for a comprehensive understanding of human behavior. Fourth, I draw interpretations and explanations of online-data-driven offline inferences. This dissertation situates the findings in an interdisciplinary context, including psychology and social science, and bears implications from theoretical, practical, design, methodological, and ethical perspectives catering to various stakeholders, including researchers, practitioners, and policymakers.Ph.D
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EVA London 2022: Electronic Visualisation and the Arts
The Electronic Visualisation and the Arts London 2022 Conference (EVA London 2022) is co-sponsored by the Computer Arts Society (CAS) and BCS, the Chartered Institute for IT, of which the CAS is a Specialist Group. Of course, this has been a difficult time for all conferences, with the Covid-19 pandemic. For the first time since 2019, the EVA London 2022 Conference is a physical conference. It is also an online conference, as it was in the previous two years. We continue with publishing the proceedings, both online, with open access via ScienceOpen, and also in our traditional printed form, for the second year in full colour. Over recent decades, the EVA London Conference on Electronic Visualisation and the Arts has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences. It brings together a wide range of research domains to celebrate a diverse set of interests, with a specialised focus on visualisation. The long and short papers in this volume cover varied topics concerning the arts, visualisations, and IT, including 3D graphics, animation, artificial intelligence, creativity, culture, design, digital art, ethics, heritage, literature, museums, music, philosophy, politics, publishing, social media, and virtual reality, as well as other related interdisciplinary areas.
The EVA London 2022 proceedings presents a wide spectrum of papers, demonstrations, Research Workshop contributions, other workshops, and for the seventh year, the EVA London Symposium, in the form of an opening morning session, with three invited contributors. The conference includes a number of other associated evening events including ones organised by the Computer Arts Society, Art in Flux, and EVA International. As in previous years, there are Research Workshop contributions in this volume, aimed at encouraging participation by postgraduate students and early-career artists, accepted either through the peer-review process or directly by the Research Workshop chair. The Research Workshop contributors are offered bursaries to aid participation. In particular, EVA London liaises with Art in Flux, a London-based group of digital artists. The EVA London 2022 proceedings includes long papers and short “poster” papers from international researchers inside and outside academia, from graduate artists, PhD students, industry professionals, established scholars, and senior researchers, who value EVA London for its interdisciplinary community. The conference also features keynote talks. A special feature this year is support for Ukrainian culture after its invasion earlier in the year. This publication has resulted from a selective peer review process, fitting as many excellent submissions as possible into the proceedings.
This year, submission numbers were lower than previous years, mostly likely due to the pandemic and a new requirement to submit drafts of long papers for review as well as abstracts. It is still pleasing to have so many good proposals from which to select the papers that have been included. EVA London is part of a larger network of EVA international conferences. EVA events have been held in Athens, Beijing, Berlin, Brussels, California, Cambridge (both UK and USA), Canberra, Copenhagen, Dallas, Delhi, Edinburgh, Florence, Gifu (Japan), Glasgow, Harvard, Jerusalem, Kiev, Laval, London, Madrid, Montreal, Moscow, New York, Paris, Prague, St Petersburg, Thessaloniki, and Warsaw. Further venues for EVA conferences are very much encouraged by the EVA community. As noted earlier, this volume is a record of accepted submissions to EVA London 2022. Associated online presentations are in general recorded and made available online after the conference
The end of stigma? Understanding the dynamics of legitimisation in the context of TV series consumption
This research contributes to prior work on stigmatisation by looking at stigmatisation and legitimisation as social processes in the context of TV series consumption. Using in-depth interviews, we show that the dynamics of legitimisation are complex and accompanied by the reproduction of existing stigmas and creation of new stigmas
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