23,765 research outputs found
Beating the random assignment on constraint satisfaction problems of bounded degree
We show that for any odd and any instance of the Max-kXOR constraint
satisfaction problem, there is an efficient algorithm that finds an assignment
satisfying at least a fraction of
constraints, where is a bound on the number of constraints that each
variable occurs in. This improves both qualitatively and quantitatively on the
recent work of Farhi, Goldstone, and Gutmann (2014), which gave a
\emph{quantum} algorithm to find an assignment satisfying a fraction of the equations.
For arbitrary constraint satisfaction problems, we give a similar result for
"triangle-free" instances; i.e., an efficient algorithm that finds an
assignment satisfying at least a fraction of
constraints, where is the fraction that would be satisfied by a uniformly
random assignment.Comment: 14 pages, 1 figur
Streaming Hardness of Unique Games
We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by p, the alphabet size of the Unique Game, gives a trivial p-approximation that can be computed in O(log n) space. Meanwhile, with high probability, a sample of O~(n) constraints suffices to estimate the optimal value to (1+epsilon) accuracy. We prove that any single-pass streaming algorithm that achieves a (p-epsilon)-approximation requires Omega_epsilon(sqrt n) space. Our proof is via a reduction from lower bounds for a communication problem that is a p-ary variant of the Boolean Hidden Matching problem studied in the literature. Given the utility of Unique Games as a starting point for reduction to other optimization problems, our strong hardness for approximating Unique Games could lead to downstream hardness results for streaming approximability for other CSP-like problems
Development of an annoyance model based upon elementary auditory sensations for steady-state aircraft interior noise containing tonal components
The purpose of this investigation was to develop a noise annoyance model, superior to those already in use, for evaluating passenger response to sounds containing tonal components which may be heard within current and future commercial aircraft. The sound spectra investigated ranged from those being experienced by passengers on board turbofan powered aircraft now in service to those cabin noise spectra passengers may experience within advanced propeller-driven aircraft of the future. A total of 240 sounds were tested in this experiment. Sixty-six of these 240 sounds were steady state, while the other 174 varied temporally due to tonal beating. Here, the entire experiment is described, but the analysis is limited to those responses elicited by the 66 steady-state sounds
Guide to the Dr. Jane Claire Dirks-Edmunds Papers
This collection reflects the life work of Dr. Jane Claire Dirks-Edmunds, a student and professor of Linfield College. A dedicated and scrupulous woman, the majority of the collection consists of her research, teaching materials, and correspondence. The collection also includes research and correspondence by Dr. Jane Claire Dirks-Edmunds’s mentor, Dr. James A. Macnab
Improved Parameterized Algorithms for Constraint Satisfaction
For many constraint satisfaction problems, the algorithm which chooses a
random assignment achieves the best possible approximation ratio. For instance,
a simple random assignment for {\sc Max-E3-Sat} allows 7/8-approximation and
for every \eps >0 there is no polynomial-time (7/8+\eps)-approximation
unless P=NP. Another example is the {\sc Permutation CSP} of bounded arity.
Given the expected fraction of the constraints satisfied by a random
assignment (i.e. permutation), there is no (\rho+\eps)-approximation
algorithm for every \eps >0, assuming the Unique Games Conjecture (UGC).
In this work, we consider the following parameterization of constraint
satisfaction problems. Given a set of constraints of constant arity, can we
satisfy at least constraint, where is the expected fraction
of constraints satisfied by a random assignment? {\sc Constraint Satisfaction
Problems above Average} have been posed in different forms in the literature
\cite{Niedermeier2006,MahajanRamanSikdar09}. We present a faster parameterized
algorithm for deciding whether equations can be simultaneously
satisfied over . As a consequence, we obtain -variable
bikernels for {\sc boolean CSPs} of arity for every fixed , and for {\sc
permutation CSPs} of arity 3. This implies linear bikernels for many problems
under the "above average" parameterization, such as {\sc Max--Sat}, {\sc
Set-Splitting}, {\sc Betweenness} and {\sc Max Acyclic Subgraph}. As a result,
all the parameterized problems we consider in this paper admit -time
algorithms.
We also obtain non-trivial hybrid algorithms for every Max -CSP: for every
instance , we can either approximate beyond the random assignment
threshold in polynomial time, or we can find an optimal solution to in
subexponential time.Comment: A preliminary version of this paper has been accepted for IPEC 201
Online Matching with Stochastic Rewards: Optimal Competitive Ratio via Path Based Formulation
The problem of online matching with stochastic rewards is a generalization of
the online bipartite matching problem where each edge has a probability of
success. When a match is made it succeeds with the probability of the
corresponding edge. Introducing this model, Mehta and Panigrahi (FOCS 2012)
focused on the special case of identical edge probabilities. Comparing against
a deterministic offline LP, they showed that the Ranking algorithm of Karp et
al. (STOC 1990) is 0.534 competitive and proposed a new online algorithm with
an improved guarantee of for vanishingly small probabilities. For the
case of vanishingly small but heterogeneous probabilities Mehta et al. (SODA
2015), gave a 0.534 competitive algorithm against the same LP benchmark. For
the more general vertex-weighted version of the problem, to the best of our
knowledge, no results being were previously known even for identical
probabilities.
We focus on the vertex-weighted version and give two improvements. First, we
show that a natural generalization of the Perturbed-Greedy algorithm of
Aggarwal et al. (SODA 2011), is competitive when probabilities
decompose as a product of two factors, one corresponding to each vertex of the
edge. This is the best achievable guarantee as it includes the case of
identical probabilities and in particular, the classical online bipartite
matching problem. Second, we give a deterministic competitive algorithm
for the previously well studied case of fully heterogeneous but vanishingly
small edge probabilities. A key contribution of our approach is the use of
novel path-based analysis. This allows us to compare against the natural
benchmarks of adaptive offline algorithms that know the sequence of arrivals
and the edge probabilities in advance, but not the outcomes of potential
matches.Comment: Preliminary version in EC 202
On the NP-Hardness of Approximating Ordering Constraint Satisfaction Problems
We show improved NP-hardness of approximating Ordering Constraint
Satisfaction Problems (OCSPs). For the two most well-studied OCSPs, Maximum
Acyclic Subgraph and Maximum Betweenness, we prove inapproximability of
and .
An OCSP is said to be approximation resistant if it is hard to approximate
better than taking a uniformly random ordering. We prove that the Maximum
Non-Betweenness Problem is approximation resistant and that there are width-
approximation-resistant OCSPs accepting only a fraction of
assignments. These results provide the first examples of
approximation-resistant OCSPs subject only to P \NP
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