23,765 research outputs found

    Beating the random assignment on constraint satisfaction problems of bounded degree

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    We show that for any odd kk and any instance of the Max-kXOR constraint satisfaction problem, there is an efficient algorithm that finds an assignment satisfying at least a 12+Ω(1/D)\frac{1}{2} + \Omega(1/\sqrt{D}) fraction of constraints, where DD is a bound on the number of constraints that each variable occurs in. This improves both qualitatively and quantitatively on the recent work of Farhi, Goldstone, and Gutmann (2014), which gave a \emph{quantum} algorithm to find an assignment satisfying a 12+Ω(D3/4)\frac{1}{2} + \Omega(D^{-3/4}) fraction of the equations. For arbitrary constraint satisfaction problems, we give a similar result for "triangle-free" instances; i.e., an efficient algorithm that finds an assignment satisfying at least a μ+Ω(1/D)\mu + \Omega(1/\sqrt{D}) fraction of constraints, where μ\mu is the fraction that would be satisfied by a uniformly random assignment.Comment: 14 pages, 1 figur

    Streaming Hardness of Unique Games

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    We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by p, the alphabet size of the Unique Game, gives a trivial p-approximation that can be computed in O(log n) space. Meanwhile, with high probability, a sample of O~(n) constraints suffices to estimate the optimal value to (1+epsilon) accuracy. We prove that any single-pass streaming algorithm that achieves a (p-epsilon)-approximation requires Omega_epsilon(sqrt n) space. Our proof is via a reduction from lower bounds for a communication problem that is a p-ary variant of the Boolean Hidden Matching problem studied in the literature. Given the utility of Unique Games as a starting point for reduction to other optimization problems, our strong hardness for approximating Unique Games could lead to downstream hardness results for streaming approximability for other CSP-like problems

    Development of an annoyance model based upon elementary auditory sensations for steady-state aircraft interior noise containing tonal components

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    The purpose of this investigation was to develop a noise annoyance model, superior to those already in use, for evaluating passenger response to sounds containing tonal components which may be heard within current and future commercial aircraft. The sound spectra investigated ranged from those being experienced by passengers on board turbofan powered aircraft now in service to those cabin noise spectra passengers may experience within advanced propeller-driven aircraft of the future. A total of 240 sounds were tested in this experiment. Sixty-six of these 240 sounds were steady state, while the other 174 varied temporally due to tonal beating. Here, the entire experiment is described, but the analysis is limited to those responses elicited by the 66 steady-state sounds

    Guide to the Dr. Jane Claire Dirks-Edmunds Papers

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    This collection reflects the life work of Dr. Jane Claire Dirks-Edmunds, a student and professor of Linfield College. A dedicated and scrupulous woman, the majority of the collection consists of her research, teaching materials, and correspondence. The collection also includes research and correspondence by Dr. Jane Claire Dirks-Edmunds’s mentor, Dr. James A. Macnab

    Improved Parameterized Algorithms for Constraint Satisfaction

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    For many constraint satisfaction problems, the algorithm which chooses a random assignment achieves the best possible approximation ratio. For instance, a simple random assignment for {\sc Max-E3-Sat} allows 7/8-approximation and for every \eps >0 there is no polynomial-time (7/8+\eps)-approximation unless P=NP. Another example is the {\sc Permutation CSP} of bounded arity. Given the expected fraction ρ\rho of the constraints satisfied by a random assignment (i.e. permutation), there is no (\rho+\eps)-approximation algorithm for every \eps >0, assuming the Unique Games Conjecture (UGC). In this work, we consider the following parameterization of constraint satisfaction problems. Given a set of mm constraints of constant arity, can we satisfy at least ρm+k\rho m +k constraint, where ρ\rho is the expected fraction of constraints satisfied by a random assignment? {\sc Constraint Satisfaction Problems above Average} have been posed in different forms in the literature \cite{Niedermeier2006,MahajanRamanSikdar09}. We present a faster parameterized algorithm for deciding whether m/2+k/2m/2+k/2 equations can be simultaneously satisfied over F2{\mathbb F}_2. As a consequence, we obtain O(k)O(k)-variable bikernels for {\sc boolean CSPs} of arity cc for every fixed cc, and for {\sc permutation CSPs} of arity 3. This implies linear bikernels for many problems under the "above average" parameterization, such as {\sc Max-cc-Sat}, {\sc Set-Splitting}, {\sc Betweenness} and {\sc Max Acyclic Subgraph}. As a result, all the parameterized problems we consider in this paper admit 2O(k)2^{O(k)}-time algorithms. We also obtain non-trivial hybrid algorithms for every Max cc-CSP: for every instance II, we can either approximate II beyond the random assignment threshold in polynomial time, or we can find an optimal solution to II in subexponential time.Comment: A preliminary version of this paper has been accepted for IPEC 201

    Online Matching with Stochastic Rewards: Optimal Competitive Ratio via Path Based Formulation

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    The problem of online matching with stochastic rewards is a generalization of the online bipartite matching problem where each edge has a probability of success. When a match is made it succeeds with the probability of the corresponding edge. Introducing this model, Mehta and Panigrahi (FOCS 2012) focused on the special case of identical edge probabilities. Comparing against a deterministic offline LP, they showed that the Ranking algorithm of Karp et al. (STOC 1990) is 0.534 competitive and proposed a new online algorithm with an improved guarantee of 0.5670.567 for vanishingly small probabilities. For the case of vanishingly small but heterogeneous probabilities Mehta et al. (SODA 2015), gave a 0.534 competitive algorithm against the same LP benchmark. For the more general vertex-weighted version of the problem, to the best of our knowledge, no results being 1/21/2 were previously known even for identical probabilities. We focus on the vertex-weighted version and give two improvements. First, we show that a natural generalization of the Perturbed-Greedy algorithm of Aggarwal et al. (SODA 2011), is (11/e)(1-1/e) competitive when probabilities decompose as a product of two factors, one corresponding to each vertex of the edge. This is the best achievable guarantee as it includes the case of identical probabilities and in particular, the classical online bipartite matching problem. Second, we give a deterministic 0.5960.596 competitive algorithm for the previously well studied case of fully heterogeneous but vanishingly small edge probabilities. A key contribution of our approach is the use of novel path-based analysis. This allows us to compare against the natural benchmarks of adaptive offline algorithms that know the sequence of arrivals and the edge probabilities in advance, but not the outcomes of potential matches.Comment: Preliminary version in EC 202

    On the NP-Hardness of Approximating Ordering Constraint Satisfaction Problems

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    We show improved NP-hardness of approximating Ordering Constraint Satisfaction Problems (OCSPs). For the two most well-studied OCSPs, Maximum Acyclic Subgraph and Maximum Betweenness, we prove inapproximability of 14/15+ϵ14/15+\epsilon and 1/2+ϵ1/2+\epsilon. An OCSP is said to be approximation resistant if it is hard to approximate better than taking a uniformly random ordering. We prove that the Maximum Non-Betweenness Problem is approximation resistant and that there are width-mm approximation-resistant OCSPs accepting only a fraction 1/(m/2)!1 / (m/2)! of assignments. These results provide the first examples of approximation-resistant OCSPs subject only to P \neq \NP
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