1,082 research outputs found

    Prioritizing Content of Interest in Multimedia Data Compression

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    Image and video compression techniques make data transmission and storage in digital multimedia systems more efficient and feasible for the system's limited storage and bandwidth. Many generic image and video compression techniques such as JPEG and H.264/AVC have been standardized and are now widely adopted. Despite their great success, we observe that these standard compression techniques are not the best solution for data compression in special types of multimedia systems such as microscopy videos and low-power wireless broadcast systems. In these application-specific systems where the content of interest in the multimedia data is known and well-defined, we should re-think the design of a data compression pipeline. We hypothesize that by identifying and prioritizing multimedia data's content of interest, new compression methods can be invented that are far more effective than standard techniques. In this dissertation, a set of new data compression methods based on the idea of prioritizing the content of interest has been proposed for three different kinds of multimedia systems. I will show that the key to designing efficient compression techniques in these three cases is to prioritize the content of interest in the data. The definition of the content of interest of multimedia data depends on the application. First, I show that for microscopy videos, the content of interest is defined as the spatial regions in the video frame with pixels that don't only contain noise. Keeping data in those regions with high quality and throwing out other information yields to a novel microscopy video compression technique. Second, I show that for a Bluetooth low energy beacon based system, practical multimedia data storage and transmission is possible by prioritizing content of interest. I designed custom image compression techniques that preserve edges in a binary image, or foreground regions of a color image of indoor or outdoor objects. Last, I present a new indoor Bluetooth low energy beacon based augmented reality system that integrates a 3D moving object compression method that prioritizes the content of interest.Doctor of Philosoph

    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

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    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment

    Improving accessibility for pedestrian crosswalks using digital fencing

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    Mestrado de dupla diplomação com Universidade Tecnológica NacionalThe exponential growth of urban populations has put in agenda the need of cities to become more sustainable. The concept of Smart Cities can be an important part for the solution to this problem. One of the elements that can be found in this paradigm are smart crosswalks. Smart crosswalks can improve the access to such information by providing a way for the user to share data with them. Although they have many advantages, it is still difficult to adequately support people who are blind or visually impaired when they are crossing the street. The VALLPASS project developed a smart pedestrians crosswalk that, besides other design requirements, aims to promote accessibility by sharing local traffic data with the user. This thesis addresses this problem by presenting the development of a system that aims to provide a solution to promote accessibility of visually impaired citizens through the implementation of a digital fencing based on the user location obtained from the Received Signal Strength Indicator (RSSI) values between two beacons and the user’s smartphone. That in a future could be integrated into the VALLPASS solution. In order to explore this solution it was developed a custom-made application in Android, and it was used an ESP32 as a Bluetooth Low Energy (BLE) Beacon.El crecimiento exponencial de las poblaciones urbanas ha puesto en la agenda la necesidad de que las ciudades se vuelvan más sostenibles. El concepto de Ciudades Inteligentes puede ser una parte importante de la solución a este problema. Uno de los elementos que se pueden encontrar en este paradigma son los cruces peatonales inteligentes. Los cruces de peatones inteligentes pueden mejorar el acceso a dicha información al proporcionar una forma para que el usuario comparta datos con ellos. Aunque tienen muchas ventajas, todavía es difícil brindar un apoyo adecuado a las personas ciegas o con discapacidad visual cuando cruzan la calle. El proyecto VALLPASS desarrolló un cruce de peatones inteligente que, además de otros requisitos de diseño, tiene como objetivo promover la accesibilidad al compartir datos de tráfico local con el usuario. Esta tesis aborda este problema al presentar el desarrollo de un sistema que tiene como objetivo brindar una solución para promover la accesibilidad de los ciudadanos con discapacidad visual a través de la implementación de un cercado digital basado en la ubicación del usuario obtenida a partir de los valores de RSSI entre dos balizas y el teléfono del usuario. Para explorar esta solución, se desarrolló una aplicación personalizada en Android y se utilizó un ESP32 como baliza BLE

    An indoor navigation architecture using variable data sources for blind and visually impaired persons

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    Contrary to outdoor positioning and navigation systems, there isn’t a counterpart global solution for indoor environments. Usually, the deployment of an indoor positioning system must be adapted case by case, according to the infrastructure and the objective of the localization. A particularly delicate case is related with persons who are blind or visually impaired. A robust and easy to use indoor navigation solution would be extremely useful, but this would also be particularly difficult to develop, given the special requirements of the system that would have to be more accurate and user friendly than a general solution. This paper presents a contribute to this subject, by proposing a hybrid indoor positioning system adaptable to the surrounding indoor structure, and dealing with different types of signals to increase accuracy. This would permit lower the deployment costs, since it could be done gradually, beginning with the likely existing Wi-Fi infrastructure to get a fairy accuracy up to a high accuracy using visual tags and NFC tags when necessary and possible.info:eu-repo/semantics/publishedVersio

    A review of smartphones based indoor positioning: challenges and applications

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    The continual proliferation of mobile devices has encouraged much effort in using the smartphones for indoor positioning. This article is dedicated to review the most recent and interesting smartphones based indoor navigation systems, ranging from electromagnetic to inertia to visible light ones, with an emphasis on their unique challenges and potential real-world applications. A taxonomy of smartphones sensors will be introduced, which serves as the basis to categorise different positioning systems for reviewing. A set of criteria to be used for the evaluation purpose will be devised. For each sensor category, the most recent, interesting and practical systems will be examined, with detailed discussion on the open research questions for the academics, and the practicality for the potential clients

    Digitalization of Retail Stores using Bluetooth Low Energy Beacons

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    This thesis explores the domains of retail stores and the Internet of Things, with a focus on Bluetooth Low Energy beacons. It investigates how one can use the technology to improve physical stores, for the benefit of both the store and the customers. It does this by going through literature and information from academia and the relevant industry. Additionally, an interview with an expert in the retail domain is conducted, and a survey consisting of a series of interviews and questionnaire with what can be considered experts in the IT domain. A prototype app called Stass is developed, the app demonstrates some of the usages of the technology and is also used for evaluating the performance of the beacons.Masteroppgave i informasjonsvitenskapINFO39

    WIFI BASED INDOOR POSITIONING - A MACHINE LEARNING APPROACH

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    Navigation has become much easier these days mainly due to advancement in satellite technology. The current navigation systems provide better positioning accuracy but are limited to outdoors. When it comes to the indoor spaces such as airports, shopping malls, hospitals or office buildings, to name a few, it will be challenging to get good positioning accuracy with satellite signals due to thick walls and roofs as obstacles. This gap led to a whole new area of research in the field of indoor positioning. Many researches have been conducting experiments on different technologies and successful outcomes have beenseen. Each technology providing indoor positioning capability has its own limitations. In this thesis, different radio frequency (RF) and non-radio frequency (Non-RF) technologies are discussed but focus is set on Wi-Fi for indoor positioning. A demo indoor positioning app is developed for the Technobothnia building at the University of Vaasa premises. This building is already equipped with Wi-Fi infrastructure. A floor plan of the building, radio maps and a fingerprinting database with Wi-Fi signal strength measurements is created with help of tools from HERE technology. The app provides real-time positioning and routing as a future visitor tool. With the exceeding amounts of available data, one of the highly popular fields is applying Machine Learning (ML) to data. It can be applied in many disciplines from medicine to space. In ML, algorithms learn from the data and make predictions. Due to the significant growth in various sensor technologies and computational power, large amounts of data can be stored and processed. Here, the ML approach is also taken to the indoor positioning challenge. An open-source Wi-Fi fingerprinting dataset is obtained from Tampere University and ML algorithms are applied on it for performing indoor positioning. Algorithms are trained with received signal strength (RSS) values with their respective reference coordinates and the user location can be predicted. The thesis provides a performance analysis of different algorithms suitable for future mobile implementations
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