3,554 research outputs found

    Semantic information for robot navigation: a survey

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    There is a growing trend in robotics for implementing behavioural mechanisms based on human psychology, such as the processes associated with thinking. Semantic knowledge has opened new paths in robot navigation, allowing a higher level of abstraction in the representation of information. In contrast with the early years, when navigation relied on geometric navigators that interpreted the environment as a series of accessible areas or later developments that led to the use of graph theory, semantic information has moved robot navigation one step further. This work presents a survey on the concepts, methodologies and techniques that allow including semantic information in robot navigation systems. The techniques involved have to deal with a range of tasks from modelling the environment and building a semantic map, to including methods to learn new concepts and the representation of the knowledge acquired, in many cases through interaction with users. As understanding the environment is essential to achieve high-level navigation, this paper reviews techniques for acquisition of semantic information, paying attention to the two main groups: human-assisted and autonomous techniques. Some state-of-the-art semantic knowledge representations are also studied, including ontologies, cognitive maps and semantic maps. All of this leads to a recent concept, semantic navigation, which integrates the previous topics to generate high-level navigation systems able to deal with real-world complex situationsThe research leading to these results has received funding from HEROITEA: Heterogeneous 480 Intelligent Multi-Robot Team for Assistance of Elderly People (RTI2018-095599-B-C21), funded by Spanish 481 Ministerio de Economía y Competitividad. The research leading to this work was also supported project "Robots sociales para estimulacón física, cognitiva y afectiva de mayores"; funded by the Spanish State Research Agency under grant 2019/00428/001. It is also funded by WASP-AI Sweden; and by Spanish project Robotic-Based Well-Being Monitoring and Coaching for Elderly People during Daily Life Activities (RTI2018-095599-A-C22)

    Modeling Dynamic Environments with Scene Graph Memory

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    Embodied AI agents that search for objects in large environments such as households often need to make efficient decisions by predicting object locations based on partial information. We pose this as a new type of link prediction problem: link prediction on partially observable dynamic graphs. Our graph is a representation of a scene in which rooms and objects are nodes, and their relationships are encoded in the edges; only parts of the changing graph are known to the agent at each timestep. This partial observability poses a challenge to existing link prediction approaches, which we address. We propose a novel state representation -- Scene Graph Memory (SGM) -- with captures the agent's accumulated set of observations, as well as a neural net architecture called a Node Edge Predictor (NEP) that extracts information from the SGM to search efficiently. We evaluate our method in the Dynamic House Simulator, a new benchmark that creates diverse dynamic graphs following the semantic patterns typically seen at homes, and show that NEP can be trained to predict the locations of objects in a variety of environments with diverse object movement dynamics, outperforming baselines both in terms of new scene adaptability and overall accuracy. The codebase and more can be found at https://www.scenegraphmemory.com

    Towards generalization of semi-supervised place classification over generalized Voronoi graph

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    With the progress of human-robot interaction (HRI), the ability of a robot to perform high-level tasks in complex environments is fast becoming an essential requirement. To this end, it is desirable for a robot to understand the environment at both geometric and semantic levels. Therefore in recent years, research towards place classification has been gaining in popularity. After the era of heuristic and rule-based approaches, supervised learning algorithms have been extensively used for this purpose, showing satisfactory performance levels. However, most of those approaches have only been trained and tested in the same environments and thus impede a generalized solution. In this paper, we have proposed a semi-supervised place classification over a generalized Voronoi graph (SPCoGVG) which is a semi-supervised learning framework comprised of three techniques: support vector machine (SVM), conditional random field (CRF) and generalized Voronoi graph (GVG), in order to improve the generalizability. The inherent problem of training CRF with partially labeled data has been solved using a novel parameter estimation algorithm. The effectiveness of the proposed algorithm is validated through extensive analysis of data collected in international university environments. © 2013 Elsevier B.V. All rights reserved

    Movement Analytics: Current Status, Application to Manufacturing, and Future Prospects from an AI Perspective

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    Data-driven decision making is becoming an integral part of manufacturing companies. Data is collected and commonly used to improve efficiency and produce high quality items for the customers. IoT-based and other forms of object tracking are an emerging tool for collecting movement data of objects/entities (e.g. human workers, moving vehicles, trolleys etc.) over space and time. Movement data can provide valuable insights like process bottlenecks, resource utilization, effective working time etc. that can be used for decision making and improving efficiency. Turning movement data into valuable information for industrial management and decision making requires analysis methods. We refer to this process as movement analytics. The purpose of this document is to review the current state of work for movement analytics both in manufacturing and more broadly. We survey relevant work from both a theoretical perspective and an application perspective. From the theoretical perspective, we put an emphasis on useful methods from two research areas: machine learning, and logic-based knowledge representation. We also review their combinations in view of movement analytics, and we discuss promising areas for future development and application. Furthermore, we touch on constraint optimization. From an application perspective, we review applications of these methods to movement analytics in a general sense and across various industries. We also describe currently available commercial off-the-shelf products for tracking in manufacturing, and we overview main concepts of digital twins and their applications

    Implicit Obstacle Map-driven Indoor Navigation Model for Robust Obstacle Avoidance

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    Robust obstacle avoidance is one of the critical steps for successful goal-driven indoor navigation tasks.Due to the obstacle missing in the visual image and the possible missed detection issue, visual image-based obstacle avoidance techniques still suffer from unsatisfactory robustness. To mitigate it, in this paper, we propose a novel implicit obstacle map-driven indoor navigation framework for robust obstacle avoidance, where an implicit obstacle map is learned based on the historical trial-and-error experience rather than the visual image. In order to further improve the navigation efficiency, a non-local target memory aggregation module is designed to leverage a non-local network to model the intrinsic relationship between the target semantic and the target orientation clues during the navigation process so as to mine the most target-correlated object clues for the navigation decision. Extensive experimental results on AI2-Thor and RoboTHOR benchmarks verify the excellent obstacle avoidance and navigation efficiency of our proposed method. The core source code is available at https://github.com/xwaiyy123/object-navigation.Comment: 9 pages, 7 figures, 43 references. This paper has been accepted for ACM MM 202
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