1,861 research outputs found

    Solving Common-Payoff Games with Approximate Policy Iteration

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    For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult -- computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless, a recently rediscovered insight -- that a team of agents can coordinate via common knowledge -- has given rise to algorithms capable of finding optimal joint policies in small common-payoff games. The Bayesian action decoder (BAD) leverages this insight and deep reinforcement learning to scale to games as large as two-player Hanabi. However, the approximations it uses to do so prevent it from discovering optimal joint policies even in games small enough to brute force optimal solutions. This work proposes CAPI, a novel algorithm which, like BAD, combines common knowledge with deep reinforcement learning. However, unlike BAD, CAPI prioritizes the propensity to discover optimal joint policies over scalability. While this choice precludes CAPI from scaling to games as large as Hanabi, empirical results demonstrate that, on the games to which CAPI does scale, it is capable of discovering optimal joint policies even when other modern multi-agent reinforcement learning algorithms are unable to do so. Code is available at https://github.com/ssokota/capi .Comment: AAAI 202

    Deep Variational Reinforcement Learning for POMDPs

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    Many real-world sequential decision making problems are partially observable by nature, and the environment model is typically unknown. Consequently, there is great need for reinforcement learning methods that can tackle such problems given only a stream of incomplete and noisy observations. In this paper, we propose deep variational reinforcement learning (DVRL), which introduces an inductive bias that allows an agent to learn a generative model of the environment and perform inference in that model to effectively aggregate the available information. We develop an n-step approximation to the evidence lower bound (ELBO), allowing the model to be trained jointly with the policy. This ensures that the latent state representation is suitable for the control task. In experiments on Mountain Hike and flickering Atari we show that our method outperforms previous approaches relying on recurrent neural networks to encode the past

    Deep Reinforcement Learning for Dialogue Generation

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    Recent neural models of dialogue generation offer great promise for generating responses for conversational agents, but tend to be shortsighted, predicting utterances one at a time while ignoring their influence on future outcomes. Modeling the future direction of a dialogue is crucial to generating coherent, interesting dialogues, a need which led traditional NLP models of dialogue to draw on reinforcement learning. In this paper, we show how to integrate these goals, applying deep reinforcement learning to model future reward in chatbot dialogue. The model simulates dialogues between two virtual agents, using policy gradient methods to reward sequences that display three useful conversational properties: informativity (non-repetitive turns), coherence, and ease of answering (related to forward-looking function). We evaluate our model on diversity, length as well as with human judges, showing that the proposed algorithm generates more interactive responses and manages to foster a more sustained conversation in dialogue simulation. This work marks a first step towards learning a neural conversational model based on the long-term success of dialogues

    GCN-RL Circuit Designer: Transferable Transistor Sizing with Graph Neural Networks and Reinforcement Learning

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    Automatic transistor sizing is a challenging problem in circuit design due to the large design space, complex performance trade-offs, and fast technological advancements. Although there has been plenty of work on transistor sizing targeting on one circuit, limited research has been done on transferring the knowledge from one circuit to another to reduce the re-design overhead. In this paper, we present GCN-RL Circuit Designer, leveraging reinforcement learning (RL) to transfer the knowledge between different technology nodes and topologies. Moreover, inspired by the simple fact that circuit is a graph, we learn on the circuit topology representation with graph convolutional neural networks (GCN). The GCN-RL agent extracts features of the topology graph whose vertices are transistors, edges are wires. Our learning-based optimization consistently achieves the highest Figures of Merit (FoM) on four different circuits compared with conventional black-box optimization methods (Bayesian Optimization, Evolutionary Algorithms), random search, and human expert designs. Experiments on transfer learning between five technology nodes and two circuit topologies demonstrate that RL with transfer learning can achieve much higher FoMs than methods without knowledge transfer. Our transferable optimization method makes transistor sizing and design porting more effective and efficient.Comment: Accepted to the 57th Design Automation Conference (DAC 2020); 6 pages, 8 figure
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