705 research outputs found

    The Cowl - v.82 - n.12 - Dec 7, 2017

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    The Cowl - student newspaper of Providence College. Volume 82, Number 12 - December 7, 2017. 28 pages

    Assessing Alternative Compensation Models for Online Content Consumption

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    The Cord (January 21, 2015)

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    Design of a Mobile Transceiver for Precision Indoor Location

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    This thesis documents the design and implementation process for the next generation of the WPI Precision Personnel Location (PPL) system hardware. The driving goal of the new hardware was to support a new method of radio frequency location developed at WPI referred to as Transactional Array Reconciliation Tomography (TART). This new method is based on a time of arrival (TOA) technique as opposed to the previous Singular Value Array Reconciliation Tomography (SART), which uses time difference of arrival (TDOA). The use of a TOA method requires additional timing information and necessitates a bidirectional (transmit and receive) multicarrier transaction. The design of the new transceiver that can function as both a mobile locator and a static reference unit is the main focus of this thesis. This redesign also addressed previous hardware issues that have been exposed through extensive use in real world testing

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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